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@@ -30,6 +30,7 @@ import org.nutz.dao.sql.Criteria;
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import org.nutz.dao.sql.Sql;
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import org.nutz.dao.sql.Sql;
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import org.springframework.beans.factory.annotation.Autowired;
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import org.springframework.beans.factory.annotation.Autowired;
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import org.springframework.stereotype.Service;
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import org.springframework.stereotype.Service;
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+import org.springframework.util.StopWatch;
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import java.util.*;
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import java.util.*;
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import java.util.function.Function;
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import java.util.function.Function;
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@@ -67,10 +68,15 @@ public class RoleManageServiceImpl implements IRoleManageService {
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Criteria criTodayAmount = getDateSqlByQuery(dto);
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Criteria criTodayAmount = getDateSqlByQuery(dto);
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//分页对象
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//分页对象
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Pager pager = dao.createPager(dto.getPageNum(), dto.getPageSize());
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Pager pager = dao.createPager(dto.getPageNum(), dto.getPageSize());
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+
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+ StopWatch watch=new StopWatch();
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+ watch.start();
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//查询总记录数
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//查询总记录数
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- Sql countSql = Sqls.create(getCountNumSql(criA, criTodayAmount));
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+ Sql countSql = Sqls.create(getCountNumSql2(criA, criTodayAmount));
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countSql.setCallback(Sqls.callback.integer());
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countSql.setCallback(Sqls.callback.integer());
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dao.execute(countSql);
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dao.execute(countSql);
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+ watch.stop();
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+
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pager.setRecordCount(countSql.getInt());
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pager.setRecordCount(countSql.getInt());
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//主表添加排序条件
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//主表添加排序条件
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if (StringUtils.isBlank(dto.getSortType())) {
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if (StringUtils.isBlank(dto.getSortType())) {
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@@ -125,6 +131,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
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updateUserName(map, "customer_service_id", "customer_service_name", userMap);
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updateUserName(map, "customer_service_id", "customer_service_name", userMap);
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}
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}
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//返回结果
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//返回结果
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+ log.info("查询总记录数耗时:{}",watch.getTotalTimeMillis());
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return new Page<>(list, pager);
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return new Page<>(list, pager);
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}
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}
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@@ -2114,6 +2121,258 @@ public class RoleManageServiceImpl implements IRoleManageService {
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""" + criA;
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""" + criA;
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}
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}
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+ /**
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+ * 查询记录数
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+ * @param criA 主表条件
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+ * @param criTodayAmount 今日充值条件
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+ * @return String
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+ */
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+ private String getCountNumSql2(Criteria criA, Criteria criTodayAmount) {
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+ return """
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+ SELECT
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+ COUNT(1)
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+ FROM (
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+ SELECT
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+ a.association_user_id as association_user_id, -- 来源的用户id
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+ a.source_system as source_system, -- sdk来源
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+ a.role_id as role_id, -- 角色id
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+ b.role_name as role_name, -- 角色名
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+ a.create_time as role_create_time, -- 角色创建时间
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+ b.role_level as role_level, -- 角色等级
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+ IFNULL(c.amount, 0) as amount, -- 角色累计充值金额
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+ IFNULL(w.vip_level,
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+ (CASE
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+ WHEN c.amount >= 0 and c.amount < 2000 THEN '1'
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+ WHEN c.amount >= 2000 and c.amount < 5000 THEN '2'
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+ WHEN c.amount >= 5000 and c.amount < 10000 THEN '3'
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+ WHEN c.amount >= 10000 and c.amount < 20000 THEN '4'
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+ WHEN c.amount >= 20000 and c.amount < 50000 THEN '5'
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+ WHEN c.amount >= 50000 THEN '6'
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+ ELSE '0'
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+ END)) as vip_level, -- 角色vip等级
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+ a.game_id as role_reg_game_id, -- 角色注册游戏id
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+ IFNULL(d.parent_id, a.game_id) as role_reg_parent_game_id, -- 角色注册游戏的父游戏id
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+ IFNULL(d.super_game_id, a.game_id) as role_reg_super_game_id, -- 角色注册的超父游戏id
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+ a.server_id as server_id, -- 角色所在区服id
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+ t.server_name as source_server_name, -- 角色所在区服原始名
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+ IFNULL(f.real_amount, 0) as role_last_amount, -- 角色最近充值金额
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+ f.pay_time as role_last_pay_time, -- 角色最近充值时间
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+ g.update_time as role_active_time, -- 角色最近活跃时间
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+ TIMESTAMPDIFF(SECOND, g.update_time, NOW()) as role_active_until_now, -- 角色最近活跃距今
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+ IFNULL(h.real_amount, 0) as role_first_amount, -- 角色首次充值金额
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+ p.today_amount as today_amount, -- 角色当天充值金额
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+ TIMESTAMPDIFF(SECOND, a.create_time, f.pay_time) as role_reg_pay_time, -- 角色创建充值时间差(秒)
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+ TIMESTAMPDIFF(SECOND, f.pay_time, NOW()) as role_pay_until_now, -- 角色最近充值距今(秒)
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+ a.user_id as user_id, -- 玩家id
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+ x.agent_id as agent_id, -- 玩家注册渠道id
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+ IF(x.agent_id = 0 , '自然量', y.agent_name) as agent_name, -- 玩家注册渠道名
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+ y.put_user_id as put_user_id, -- 投手id
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+ IFNULL(j.is_send_mail, 0) as is_send_mail, -- 是否发送邮件
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+ j.send_gift_id as send_gift_id, -- 最新发送礼包id
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+ j.is_change_game_type as is_change_game_type, -- 是否转端 1-是;0-否
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+ j.is_add_corp_wechat as is_add_corp_wechat, -- 是否添加企微 1-是; 0-否
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+
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+ IF(TIMESTAMPDIFF(HOUR, g.update_time, NOW()) > 72,
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+ IF(TIMESTAMPDIFF(HOUR, f.pay_time, NOW()) < 72 , 0, 1) , 0) as is_remove_game_for_system, -- 是否退游 1-是;0-否(系统判定)
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+ j.is_remove_game as is_remove_game, -- 是否退游 1-是;0-否;null-代表未操作数据
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+ j.is_wake_up as is_wake_up, -- 是否唤醒 1-是;0-否
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+
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+ j.gs_id as gs_id, -- GS_ID
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+ j.customer_service_id as customer_service_id, -- 客服ID
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+ j.oper_user_id as oper_user_id, -- 运营ID
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+ j.is_delete as is_delete, -- 是否删除 1-删除;0-正常
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+ ara.role_total_amount as role_total_amount, -- 创角24小时内总充值金额
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+ ara.max_amount as max_amount, -- 创角24小时内单笔最大充值金额
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+ ara.min_amount as min_amount, -- 创角24小时内单笔最小充值金额
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+ ara.role_amount as role_amount -- 角色充值数组
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+ FROM
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+ (
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+ SELECT
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+ *
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+ FROM
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+ (
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+ SELECT
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+ -- 角色所在子游戏id、区服id、合服id、角色id、角色名、角色创建时间、角色操作系统os(取创建时间最早的信息)
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+ b.association_user_id ,
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+ a.source_system,
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+ a.user_id,
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+ a.game_id,
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+ a.server_id,
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+ a.role_id,
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+ a.role_name,
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+ a.create_time,
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+ ROW_NUMBER()over(partition by a.role_id , a.source_system order by a.create_time asc, a.user_id asc) as num
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+ FROM dm_game_order.t_game_user_role a
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+ LEFT JOIN dm_game_order.t_game_user b on a.source_system = b.source_system AND a.user_id = b.id
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+ ) a
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+ WHERE num = 1
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+ ) a
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+ left join(
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+ SELECT
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+ source_system,
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+ role_id,
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+ role_total_amount,
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+ array_min(role_amount) min_amount,
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+ array_max(role_amount) max_amount,
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+ role_amount
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+ FROM game_ads.ads_role_amount
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+ ) ara on a.role_id = ara.role_id and a.source_system = ara.source_system
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+ LEFT JOIN (
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+ SELECT
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+ -- 角色等级、角色攻击力(取最新的信息)
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+ source_system,
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+ role_id,
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+ role_name,
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+ role_level,
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+ ROW_NUMBER()over(partition by role_id , source_system order by update_time desc, user_id desc) as num
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+ FROM dm_game_order.t_game_user_role
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+ ) b on a.source_system = b.source_system AND a.role_id = b.role_id AND b.num = 1
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+ LEFT JOIN (
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+ SELECT
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+ -- 累计充值金额、累计充值次数
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+ role_id,
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+ source_system,
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+ SUM(real_amount) as amount
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+ FROM dm_game_order.t_game_order
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+ WHERE status =2
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+ GROUP BY role_id , source_system
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+ ) c on a.source_system = c.source_system AND a.role_id = c.role_id
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+ LEFT JOIN (
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+ SELECT
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+ -- 游戏名称、游戏类型、父游戏id、超父游戏id
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+ source_system,
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+ id,
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+ parent_id,
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+ super_game_id
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+ FROM dm_game_order.t_game
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+ ) d on a.source_system = d.source_system AND a.game_id = d.id
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+ LEFT JOIN (
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+ SELECT
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+ -- 父游戏名称
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+ source_system,
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+ id,
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+ game_name as parent_game_name
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+ FROM dm_game_order.t_game
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+ ) e on d.source_system = e.source_system AND d.parent_id = e.id
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+ LEFT JOIN (
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+ SELECT
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+ -- 角色最近充值时间、角色最近充值金额
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+ source_system,
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+ role_id,
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+ real_amount,
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+ pay_time,
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+ ROW_NUMBER()over(partition by role_id , source_system order by pay_time desc) as num
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+ FROM dm_game_order.t_game_order
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+ WHERE status =2
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+ ) f on a.source_system = f.source_system AND a.role_id = f.role_id AND f.num = 1
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+ LEFT JOIN (
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+ -- 角色最近活跃时间
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+ SELECT
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+ source_system ,
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+ role_id ,
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+ active_time as update_time ,
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+ ROW_NUMBER()over(partition by role_id , source_system order by active_time desc) as num
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+ FROM game_dw.dw_active_log
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+ ) g on a.source_system = g.source_system AND a.role_id = g.role_id AND g.num = 1
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+ LEFT JOIN (
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+ SELECT
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+ -- 角色首次充值金额
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+ source_system,
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+ role_id,
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+ real_amount,
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+ ROW_NUMBER()over(partition by role_id , source_system order by pay_time asc) as num
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+ FROM dm_game_order.t_game_order WHERE status =2
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+ ) h on a.source_system = h.source_system AND a.role_id = h.role_id AND h.num = 1
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+ LEFT JOIN (
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+ SELECT
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+ -- 角色当天充值金额
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+ source_system,
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+ role_id,
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+ SUM(real_amount) as today_amount
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+ FROM dm_game_order.t_game_order
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+ """ + criTodayAmount +
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+ """
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+ GROUP BY role_id ,source_system
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+ ) p on a.source_system = p.source_system AND a.role_id = p.role_id
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+ LEFT JOIN (
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+ SELECT
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+ -- 操作表相关数据
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+ source_system,
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+ user_id,
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+ role_id,
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+ server_id,
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+ game_id,
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+ is_send_mail, -- 是否发送邮件
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+ send_gift_id, -- 最新发送礼包id
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+ is_change_game_type, -- 是否转端 1-是;0-否
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+ is_add_corp_wechat, -- 是否添加企微 1-是; 0-否
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+ is_remove_game, -- 是否退游 1-是;0-否
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+ is_wake_up, -- 是否唤醒 1-是;0-否
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+ gs_id, -- GS_ID
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+ customer_service_id, -- 客服ID
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+ oper_user_id, -- 运营ID
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+ is_delete -- 是否删除 1-删除;0-正常
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+ FROM dm_game_order.t_role_operate
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+ ) j on a.source_system = j.source_system AND a.association_user_id = j.user_id AND
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+ a.role_id = j.role_id AND a.server_id = j.server_id AND a.game_id = j.game_id
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+ LEFT JOIN (
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+ SELECT
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+ source_system ,
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+ id,
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+ name
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+ FROM dm_game_order.t_game_super
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+ ) s on d.source_system = s.source_system AND d.super_game_id = s.id
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+ LEFT JOIN (
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+ SELECT
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+ -- 原始服名
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+ source_system,
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+ game_id,
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+ server_id,
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+ server_name
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+ FROM dm_game_order.t_game_server_merge
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+ WHERE is_delete = 0
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+ ) t on a.source_system = t.source_system AND a.server_id = t.server_id AND d.super_game_id = t.game_id
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+ LEFT JOIN (
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+ SELECT
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+ -- vip等级
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+ source_system ,
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+ super_game_id ,
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+ parent_game_id ,
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+ recharge_money_min ,
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+ recharge_money_max ,
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+ vip_level ,
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+ is_delete
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+ FROM dm_game_order.t_game_vip
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+ WHERE is_delete = 0
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+ ) w on d.source_system = w.source_system AND IFNULL(d.parent_id, a.game_id) = w.parent_game_id
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+ AND IFNULL(d.super_game_id, a.game_id) = w.super_game_id
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+ AND c.amount >= w.recharge_money_min AND c.amount < recharge_money_max
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+ LEFT JOIN (
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+ SELECT
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+ source_system,
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+ id,
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+ create_time,
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+ end_time,
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+ agent_id,
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+ association_user_id
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+ FROM dm_game_order.t_game_user_burst
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+ ) x on a.source_system = x.source_system AND a.association_user_id = x.id
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+ AND a.create_time >= x.create_time AND a.create_time < x.end_time
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+ LEFT JOIN (
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+ SELECT
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+ -- 渠道名称、投手id
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+ source_system,
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+ id,
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+ agent_name,
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+ pitcher_id as put_user_id
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+ FROM dm_game_order.t_pitcher_agent
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+ ) y ON x.agent_id = y.id AND x.source_system = y.source_system
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+ ) a
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+ """ + criA;
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+ }
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+
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+
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+
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/**
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/**
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* 原始服-父游戏维度(区服相关信息)
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* 原始服-父游戏维度(区服相关信息)
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* @return String
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* @return String
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