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fix : Websocket图片消息处理33

bilingfeng 1 ano atrás
pai
commit
1cbb718d34

+ 1 - 1
game-module/game-module-manage/src/main/java/com/zanxiang/game/module/manage/ManageApplication.java

@@ -23,7 +23,7 @@ public class ManageApplication {
 
     public static void main(String[] args) {
         SpringApplication.run(ManageApplication.class, args);
-        System.out.println("赞象Manage服务启动成功 <Websocket图片消息处理22> ( ´・・)ノ(._.`) \n" +
+        System.out.println("赞象Manage服务启动成功 <Websocket图片消息处理33> ( ´・・)ノ(._.`) \n" +
                 "___  ___  ___   _   _   ___  _____  _____ \n" +
                 "|  \\/  | / _ \\ | \\ | | / _ \\|  __ \\|  ___|\n" +
                 "| .  . |/ /_\\ \\|  \\| |/ /_\\ \\ |  \\/| |__  \n" +

+ 0 - 1
game-module/game-module-manage/src/main/java/com/zanxiang/game/module/manage/websocket/KfMsgWebsocketHandler.java

@@ -199,7 +199,6 @@ public class KfMsgWebsocketHandler implements WebSocketHandler {
             imageMap.put("media_id", tuple2.getT2());
             msgParamMap.put("msgtype", KfRoomMsgTypeEnum.KF_MSG_TYPE_IMAGE.getValue());
             msgParamMap.put(KfRoomMsgTypeEnum.KF_MSG_TYPE_IMAGE.getValue(), imageMap);
-            return;
         }
         //调腾讯接口发送消息
         Tuple2<Long, String> tuple2 = wxApiService.sendCustomMessageApi(param.getGameId(), msgParamMap);