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+package com.zanxiang.game.data.serve.service.impl;
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+
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+import com.zanxiang.erp.base.ErpServer;
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+import com.zanxiang.erp.base.rpc.ISysUserRpc;
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+import com.zanxiang.game.data.serve.pojo.dto.RoleCombatRankingDTO;
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+import com.zanxiang.game.data.serve.pojo.dto.RoleRechargeRankingDTO;
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+import com.zanxiang.game.data.serve.pojo.enums.OrderByEnum;
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+import com.zanxiang.game.data.serve.service.IRoleManageService;
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+import com.zanxiang.game.data.serve.utils.Page;
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+import lombok.extern.slf4j.Slf4j;
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+import org.apache.commons.lang3.StringUtils;
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+import org.apache.dubbo.config.annotation.DubboReference;
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+import org.nutz.dao.Cnd;
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+import org.nutz.dao.Dao;
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+import org.nutz.dao.Sqls;
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+import org.nutz.dao.pager.Pager;
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+import org.nutz.dao.sql.Criteria;
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+import org.nutz.dao.sql.Sql;
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+import org.springframework.beans.factory.annotation.Autowired;
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+import org.springframework.stereotype.Service;
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+
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+import java.util.List;
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+import java.util.Map;
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+import java.util.stream.Collectors;
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+
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+/**
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+ * @author tianhua
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+ * @time 2023/9/8
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+ * @Description 角色运营管理逻辑处理
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+ **/
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+@Service
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+@Slf4j
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+public class RoleManageServiceImpl implements IRoleManageService {
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+
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+ @Autowired
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+ private Dao dao;
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+
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+ @DubboReference(providedBy = ErpServer.SERVER_DUBBO_NAME)
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+ private ISysUserRpc sysUserRpc;
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+
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+ /**
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+ * 角色充值排行榜
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+ * @param dto RoleRechargeRankingDTO
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+ * @return Page<List<Map<String, Object>>>
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+ */
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+ @Override
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+ public Page<Map> getRoleRechargeRanking(RoleRechargeRankingDTO dto) {
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+ //创建查询条件 给主表使用
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+ Criteria criA = Cnd.cri();
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+ if (dto.getGameId() != null) {
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+ criA.where().andEquals("role_reg_game_id", dto.getGameId());
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+ }
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+ if (StringUtils.isNotBlank(dto.getSourceSystem())) {
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+ criA.where().andEquals("source_system", dto.getSourceSystem());
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+ }
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+ if (StringUtils.isNotBlank(dto.getRoleId())) {
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+ criA.where().andEquals("role_id", dto.getRoleId());
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+ }
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+ if (StringUtils.isNotBlank(dto.getRoleName())) {
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+ criA.where().andLike("role_name", dto.getRoleName());
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+ }
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+ if (dto.getCreateRoleBeginDate() != null && dto.getCreateRoleEndDate() != null) {
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+ //角色创建时间
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+ criA.where().andBetween("role_create_time", dto.getCreateRoleBeginDate(), dto.getCreateRoleEndDate());
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+ }
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+ if (dto.getVipLevel() != null) {
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+ criA.where().andEquals("vip_level", dto.getVipLevel());
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+ }
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+ if (dto.getIsSendMail() != null) {
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+ criA.where().andEquals("is_send_mail", dto.getIsSendMail());
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+ }
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+ if (dto.getIsChange() != null) {
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+ criA.where().andEquals("is_change", dto.getIsChange());
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+ }
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+ if (StringUtils.isNotBlank(dto.getWeChatCompany())) {
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+ criA.where().andLike("we_chat_company", dto.getWeChatCompany());
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+ }
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+ if (StringUtils.isNotBlank(dto.getWeChat())) {
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+ criA.where().andLike("we_chat", dto.getWeChat());
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+ }
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+ if (StringUtils.isNotBlank(dto.getPhone())) {
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+ criA.where().andEquals("phone", dto.getPhone());
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+ }
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+ if (dto.getGsId() != null) {
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+ criA.where().andEquals("gs_id", dto.getGsId());
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+ }
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+ if (dto.getPitcherId() != null) {
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+ criA.where().andEquals("pitcher_id", dto.getPitcherId());
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+ }
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+ if (dto.getOperatorId() != null) {
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+ criA.where().andEquals("operator_id", dto.getOperatorId());
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+ }
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+ if (dto.getCustomerServerId() != null) {
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+ criA.where().andEquals("customer_server_id", dto.getCustomerServerId());
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+ }
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+ //给充值时间查询条件
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+ Criteria criTodayAmount = Cnd.cri();
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+ //查询充值成功的
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+ criTodayAmount.where().andEquals("status", 2);
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+ if (dto.getRechargeBeginDate() != null && dto.getRechargeEndDate() != null) {
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+ //充值时间限制
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+ criTodayAmount.where().andBetween("DATE(pay_time)", dto.getRechargeBeginDate(), dto.getRechargeEndDate());
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+ }
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+ //分页对象
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+ Pager pager = dao.createPager(dto.getPageNum(), dto.getPageSize());
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+ //查询总记录数
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+ Sql countSql = Sqls.create(getCountNumSql(criA, criTodayAmount));
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+ countSql.setCallback(Sqls.callback.integer());
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+ dao.execute(countSql);
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+ pager.setRecordCount(countSql.getInt());
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+ //主表添加排序条件
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+ if (StringUtils.isBlank(dto.getSortType())) {
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+ dto.setSortType(OrderByEnum.DESC.getOrderType());
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+ }
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+ if (StringUtils.isBlank(dto.getSortFiled())) {
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+ criA.getOrderBy().orderBy("amount", dto.getSortType());
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+ } else {
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+ criA.getOrderBy().orderBy(dto.getSortFiled(), dto.getSortType());
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+ }
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+ //创建sql
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+ Sql sql = Sqls.create(getRoleRechargeRankingSql(criA, criTodayAmount));
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+ sql.setCallback(Sqls.callback.maps());
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+ sql.setPager(pager);
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+ dao.execute(sql);
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+ List<Map> list = sql.getList(Map.class).stream().map(map -> getNameById(map)).collect(Collectors.toList());
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+
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+ //返回结果
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+ return new Page<>(list, pager);
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+ }
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+
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+ /**
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+ * 角色战力排行榜
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+ * @param dto RoleCombatRankingDTO
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+ * @return Page<List<Map<String, Object>>>
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+ */
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+ @Override
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+ public Page<Map> getRoleCombatRanking(RoleCombatRankingDTO dto) {
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+ return null;
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+ }
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+
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+ /**
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+ * 通过id获取 GS、运营、客服人员、投手名字
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+ * @param dataMap dataMap
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+ * @return String
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+ */
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+ private Map<String, Object> getNameById(Map<String, Object> dataMap){
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+ //投手名
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+ if (dataMap.get("put_user_id") != null) {
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+ dataMap.put("put_user_name",
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+ sysUserRpc.getById(Long.valueOf((String) dataMap.get("put_user_id"))).getData().getNickname());
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+ }
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+ //运营人员名
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+ if (dataMap.get("oper_user_id") != null) {
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+ dataMap.put("oper_user_name",
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+ sysUserRpc.getById(Long.valueOf((String) dataMap.get("oper_user_id"))).getData().getNickname());
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+ }
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+ //GS人员名
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+ if (dataMap.get("gs_id") != null) {
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+ dataMap.put("gs_name",
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+ sysUserRpc.getById(Long.valueOf((String) dataMap.get("gs_id"))).getData().getNickname());
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+ }
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+ //客服人员名
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+ if (dataMap.get("customer_service_id") != null) {
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+ dataMap.put("customer_service_name",
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+ sysUserRpc.getById(Long.valueOf((String) dataMap.get("customer_service_id"))).getData().getNickname());
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+ }
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+
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+ return dataMap;
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+ }
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+
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+ /**
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+ * 查询角色充值排行榜sql
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+ * @param criA 主表查询条件
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+ * @param criTodayAmount 当天充值金额相关的查询条件
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+ * @return String
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+ */
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+ private String getRoleRechargeRankingSql(Criteria criA, Criteria criTodayAmount){
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+ return """
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+ SELECT
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+ *
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+ FROM
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+ (
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+ SELECT
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+ a.association_user_id as association_user_id, -- 来源的用户id
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+ a.source_system as source_system, -- sdk来源
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+ a.role_id as role_id, -- 角色id
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+ a.role_name as role_name, -- 角色名
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+ a.create_time as role_create_time, -- 角色创建时间
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+ a.os as os, -- 角色操作系统
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+ b.role_level as role_level, -- 角色等级
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+ b.combat_num as combat_num, -- 角色攻击力
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+ IFNULL(c.amount, 0) as amount, -- 角色累计充值金额
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+ IFNULL(c.amount_count, 0) as amount_count, -- 角色累计充值次数
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+ ROUND(IF(c.amount_count > 0, c.amount / c.amount_count, 0), 2) as avg_amount, -- 平均单价
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+ (CASE
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+ WHEN c.amount >= 0 and c.amount < 2000 THEN '1'
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+ WHEN c.amount >= 2000 and c.amount < 5000 THEN '2'
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+ WHEN c.amount >= 5000 and c.amount < 10000 THEN '3'
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+ WHEN c.amount >= 10000 and c.amount < 20000 THEN '4'
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+ WHEN c.amount >= 20000 and c.amount < 50000 THEN '5'
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+ WHEN c.amount >= 50000 THEN '6'
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+ ELSE '0'
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+ END) as vip_level, -- 角色vip等级
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+ a.game_id as role_reg_game_id, -- 角色注册游戏id
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+ d.game_name as role_reg_game_name, -- 角色注册游戏名
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+ d.classify as role_reg_game_classify, -- 角色注册游戏类型
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+ IFNULL(d.parent_id, a.game_id) as role_reg_parent_game_id, -- 角色注册游戏的父游戏id
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+ IFNULL(e.parent_game_name, d.game_name) as role_reg_parent_game_name, -- 角色注册游戏的父游戏名
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+ a.server_id as server_id, -- 角色所在区服id
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+ q.server_name as server_name, -- 角色所在区服名
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+ IFNULL(f.real_amount, 0) as role_last_amount, -- 角色最近充值金额
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+ f.pay_time as role_last_pay_time, -- 角色最近充值时间
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+ g.active_time as role_active_time, -- 角色最近活跃时间
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+ IFNULL(h.real_amount, 0) as role_first_amount, -- 角色首次充值金额
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+ p.today_amount as today_amount, -- 角色当天充值金额
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+ TIMESTAMPDIFF(SECOND, a.create_time, f.pay_time) as role_reg_pay_time, -- 角色创建充值时间差(秒)
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+ TIMESTAMPDIFF(SECOND, f.pay_time, NOW()) as role_pay_until_now, -- 角色最近充值距今(秒)
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+ a.user_id as user_id, -- 玩家id
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+ i.username as username, -- 玩家名称
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+ i.nickname as nickname, -- 玩家昵称
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+ i.reg_mobile as reg_mobile, -- 玩家注册手机
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+ i.reg_email as reg_email, -- 玩家注册邮箱
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+ i.user_create_time as user_create_time, -- 玩家注册时间
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+ i.user_reg_game_id as user_reg_game_id, -- 玩家注册游戏id
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+ i.user_reg_game_name as user_reg_game_name, -- 玩家注册游戏名
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+ i.agent_id as agent_id, -- 玩家注册渠道id
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+ IF(i.agent_id = 0 , '自然量', i.agent_name) as agent_name, -- 玩家注册渠道名
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+ i.put_user_id as put_user_id, -- 投手id
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+ i.user_active_time as user_active_time, -- 玩家最近活跃时间
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+ i.user_last_recharge_game_id as user_last_recharge_game_id, -- 玩家最近充值游戏id
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+ i.user_last_recharge_game_name as user_last_recharge_game_name, -- 玩家最近充值游戏名
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+ i.user_pay_time as user_pay_time, -- 玩家最近充值时间
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+ TIMESTAMPDIFF(SECOND, i.user_create_time, i.user_pay_time) as user_reg_pay_time, -- 玩家注册充值时间差(秒)
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+ TIMESTAMPDIFF(SECOND, i.user_pay_time, NOW()) as user_pay_until_now, -- 玩家最近充值距今(秒)
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+ j.is_send_mail as is_send_mail, -- 是否发送邮件
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+ j.send_gift_id as send_gift_id, -- 最新发送礼包id
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+ j.is_change_game_type as is_change_game_type, -- 是否转端 1-是;0-否
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+ j.is_add_corp_wechat as is_add_corp_wechat, -- 是否添加企微 1-是; 0-否
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+ j.add_corp_user_id as add_corp_user_id, -- 企微号
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+ j.user_wechat as user_wechat, -- 客户微信号
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+ j.user_phone as user_phone, -- 客户手机号
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+ j.is_remove_game as is_remove_game, -- 是否退游 1-是;0-否
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+ j.is_wake_up as is_wake_up, -- 是否唤醒 1-是;0-否
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+ j.remark as remark, -- 备注
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+ j.gs_id as gs_id, -- GS_ID
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+ j.customer_service_id as customer_service_id, -- 客服ID
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+ j.oper_user_id as oper_user_id, -- 运营ID
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+ j.create_time as create_time, -- 创建时间
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+ j.create_by as create_by, -- 创建者
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+ j.update_time as update_time, -- 更新时间
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+ j.update_by as update_by, -- 更新者
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+ j.is_delete as is_delete -- 是否删除 1-删除;0-正常
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+ FROM
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+ (
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+ SELECT
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+ *
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+ FROM
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+ (
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+ SELECT
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+ -- 角色所在子游戏id、区服id、合服id、角色id、角色名、角色创建时间、角色操作系统os(取创建时间最早的信息)
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+ b.association_user_id ,
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+ a.source_system,
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+ a.user_id,
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+ a.game_id,
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+ a.server_id,
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+ a.role_id,
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+ a.role_name,
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+ a.create_time,
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+ a.os,
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+ ROW_NUMBER()over(partition by a.role_id , a.source_system order by a.create_time asc, a.user_id asc) as num
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+ FROM dm_game_order.t_game_user_role a
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+ LEFT JOIN dm_game_order.t_game_user b on a.source_system = b.source_system AND a.user_id = b.id
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+ ) a
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+ WHERE num = 1
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+ ) a
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+ LEFT JOIN (
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+ SELECT
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+ -- 角色等级、角色攻击力(取最新的信息)
|
|
|
|
+ source_system,
|
|
|
|
+ role_id,
|
|
|
|
+ role_level,
|
|
|
|
+ combat_num,
|
|
|
|
+ ROW_NUMBER()over(partition by role_id , source_system order by update_time desc, user_id desc) as num
|
|
|
|
+ FROM dm_game_order.t_game_user_role
|
|
|
|
+ ) b on a.source_system = b.source_system AND a.role_id = b.role_id AND b.num = 1
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 累计充值金额、累计充值次数
|
|
|
|
+ role_id,
|
|
|
|
+ source_system,
|
|
|
|
+ SUM(real_amount) as amount ,
|
|
|
|
+ COUNT(user_id) as amount_count
|
|
|
|
+ FROM dm_game_order.t_game_order
|
|
|
|
+ WHERE status =2
|
|
|
|
+ GROUP BY role_id , source_system
|
|
|
|
+ ) c on a.source_system = c.source_system AND a.role_id = c.role_id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 游戏名称、游戏类型、父游戏id
|
|
|
|
+ source_system,
|
|
|
|
+ id,
|
|
|
|
+ game_name,
|
|
|
|
+ classify,
|
|
|
|
+ parent_id
|
|
|
|
+ FROM dm_game_order.t_game
|
|
|
|
+ ) d on a.source_system = d.source_system AND a.game_id = d.id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 父游戏名称
|
|
|
|
+ source_system,
|
|
|
|
+ id,
|
|
|
|
+ game_name as parent_game_name
|
|
|
|
+ FROM dm_game_order.t_game
|
|
|
|
+ ) e on d.source_system = e.source_system AND d.parent_id = e.id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 角色最近充值时间、角色最近充值金额
|
|
|
|
+ source_system,
|
|
|
|
+ role_id,
|
|
|
|
+ real_amount,
|
|
|
|
+ pay_time,
|
|
|
|
+ ROW_NUMBER()over(partition by role_id , source_system order by pay_time desc) as num
|
|
|
|
+ FROM dm_game_order.t_game_order
|
|
|
|
+ WHERE status =2
|
|
|
|
+ ) f on a.source_system = f.source_system AND a.role_id = f.role_id AND f.num = 1
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ -- 角色最近活跃时间
|
|
|
|
+ SELECT
|
|
|
|
+ source_system,
|
|
|
|
+ role_id,
|
|
|
|
+ active_time,
|
|
|
|
+ ROW_NUMBER()over(partition by role_id , source_system order by active_time desc) as num
|
|
|
|
+ FROM dm_game_order.t_active_log
|
|
|
|
+ ) g on a.source_system = g.source_system AND a.role_id = g.role_id AND g.num = 1
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 角色首次充值金额
|
|
|
|
+ source_system,
|
|
|
|
+ role_id,
|
|
|
|
+ real_amount,
|
|
|
|
+ ROW_NUMBER()over(partition by role_id , source_system order by pay_time asc) as num
|
|
|
|
+ FROM dm_game_order.t_game_order WHERE status =2
|
|
|
|
+ ) h on a.source_system = h.source_system AND a.role_id = h.role_id AND h.num = 1
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 角色当天充值金额
|
|
|
|
+ source_system,
|
|
|
|
+ role_id,
|
|
|
|
+ SUM(real_amount) as today_amount
|
|
|
|
+ FROM dm_game_order.t_game_order
|
|
|
|
+ """ + criTodayAmount +
|
|
|
|
+ """
|
|
|
|
+ GROUP BY role_id ,source_system
|
|
|
|
+ ) p on a.source_system = p.source_system AND a.role_id = p.role_id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 区服名
|
|
|
|
+ source_system ,
|
|
|
|
+ game_id,
|
|
|
|
+ server_id,
|
|
|
|
+ server_name
|
|
|
|
+ FROM dm_game_order.t_game_server
|
|
|
|
+ ) q on a.source_system = q.source_system AND a.game_id = q.game_id AND a.server_id = q.server_id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ -- 玩家信息
|
|
|
|
+ -- 玩家ID、玩家账号、玩家昵称、注册电话、注册邮箱、注册时间、注册游戏、注册渠道
|
|
|
|
+ SELECT
|
|
|
|
+ i.source_system as source_system,
|
|
|
|
+ i.association_user_id as association_user_id, -- 来源用户id
|
|
|
|
+ i.id as id, -- 玩家id
|
|
|
|
+ i.username as username,
|
|
|
|
+ i.nickname as nickname,
|
|
|
|
+ i.reg_mobile as reg_mobile,
|
|
|
|
+ i.reg_email as reg_email,
|
|
|
|
+ i.user_create_time as user_create_time,
|
|
|
|
+ i.user_reg_game_id as user_reg_game_id,
|
|
|
|
+ k.game_name as user_reg_game_name,
|
|
|
|
+ i.agent_id as agent_id,
|
|
|
|
+ IF(i.agent_id = 0 , '自然量', j.agent_name) as agent_name,
|
|
|
|
+ j.pitcher_id as put_user_id,
|
|
|
|
+ l.active_time as user_active_time,
|
|
|
|
+ m.user_last_recharge_game_id as user_last_recharge_game_id,
|
|
|
|
+ n.game_name as user_last_recharge_game_name, --
|
|
|
|
+ m.pay_time as user_pay_time -- 玩家最近充值时间
|
|
|
|
+ FROM
|
|
|
|
+ (
|
|
|
|
+ SELECT
|
|
|
|
+ *
|
|
|
|
+ FROM
|
|
|
|
+ (
|
|
|
|
+ SELECT
|
|
|
|
+ source_system,
|
|
|
|
+ association_user_id, -- 来源用户id
|
|
|
|
+ id , -- 玩家id
|
|
|
|
+ username ,
|
|
|
|
+ nickname ,
|
|
|
|
+ reg_mobile ,
|
|
|
|
+ reg_email ,
|
|
|
|
+ create_time as user_create_time,
|
|
|
|
+ game_id as user_reg_game_id,
|
|
|
|
+ agent_id ,
|
|
|
|
+ ROW_NUMBER()over(partition by association_user_id, source_system order by create_time desc, id asc) as num
|
|
|
|
+ FROM dm_game_order.t_game_user
|
|
|
|
+ ) z WHERE z.num = 1
|
|
|
|
+ ) i
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 渠道名称
|
|
|
|
+ source_system,
|
|
|
|
+ id,
|
|
|
|
+ agent_name,
|
|
|
|
+ pitcher_id
|
|
|
|
+ FROM dm_game_order.t_pitcher_agent
|
|
|
|
+ ) j ON i.agent_id = j.id AND i.source_system = j.source_system
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 玩家注册游戏名
|
|
|
|
+ source_system,
|
|
|
|
+ id,
|
|
|
|
+ game_name
|
|
|
|
+ FROM dm_game_order.t_game
|
|
|
|
+ ) k ON i.user_reg_game_id = k.id AND i.source_system = k.source_system
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ -- 玩家最近活跃时间
|
|
|
|
+ SELECT
|
|
|
|
+ association_user_id,
|
|
|
|
+ b.source_system,
|
|
|
|
+ b.active_time,
|
|
|
|
+ ROW_NUMBER()over(partition by association_user_id, b.source_system order by active_time desc) as num
|
|
|
|
+ FROM dm_game_order.t_game_user a
|
|
|
|
+ RIGHT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ source_system,
|
|
|
|
+ user_id,
|
|
|
|
+ active_time
|
|
|
|
+ FROM dm_game_order.t_active_log
|
|
|
|
+ ) b ON a.source_system = b.source_system AND a.id = b.user_id
|
|
|
|
+ ) l ON i.association_user_id = l.association_user_id AND i.source_system = l.source_system AND l.num = 1
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ -- 玩家最近充值游戏、玩家最近充值时间
|
|
|
|
+ SELECT
|
|
|
|
+ association_user_id,
|
|
|
|
+ b.*,
|
|
|
|
+ ROW_NUMBER()over(partition by association_user_id, b.source_system order by pay_time desc) as num
|
|
|
|
+ FROM dm_game_order.t_game_user a
|
|
|
|
+ RIGHT JOIN (
|
|
|
|
+ -- 玩家最近充值游戏id、最近充值时间
|
|
|
|
+ SELECT
|
|
|
|
+ source_system,
|
|
|
|
+ user_id,
|
|
|
|
+ game_id as user_last_recharge_game_id,
|
|
|
|
+ pay_time
|
|
|
|
+ FROM dm_game_order.t_game_order
|
|
|
|
+ WHERE status = 2
|
|
|
|
+ ) b on a.id = b.user_id AND a.source_system = b.source_system
|
|
|
|
+ ) m on i.association_user_id = m.association_user_id AND i.source_system = m.source_system AND m.num = 1
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 玩家最近充值游戏名
|
|
|
|
+ source_system,
|
|
|
|
+ id,
|
|
|
|
+ game_name
|
|
|
|
+ FROM dm_game_order.t_game
|
|
|
|
+ ) n ON m.user_last_recharge_game_id = n.id AND m.source_system = n.source_system
|
|
|
|
+ ) i on a.source_system = i.source_system AND a.association_user_id = i.association_user_id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 操作表相关数据
|
|
|
|
+ source_system,
|
|
|
|
+ user_id,
|
|
|
|
+ role_id,
|
|
|
|
+ server_id,
|
|
|
|
+ game_id,
|
|
|
|
+ is_send_mail, -- 是否发送邮件
|
|
|
|
+ send_gift_id, -- 最新发送礼包id
|
|
|
|
+ is_change_game_type, -- 是否转端 1-是;0-否
|
|
|
|
+ is_add_corp_wechat, -- 是否添加企微 1-是; 0-否
|
|
|
|
+ add_corp_user_id, -- 企微号
|
|
|
|
+ user_wechat, -- 客户微信号
|
|
|
|
+ user_phone, -- 客户手机号
|
|
|
|
+ is_remove_game, -- 是否退游 1-是;0-否
|
|
|
|
+ is_wake_up, -- 是否唤醒 1-是;0-否
|
|
|
|
+ remark, -- 备注
|
|
|
|
+ gs_id, -- GS_ID
|
|
|
|
+ customer_service_id, -- 客服ID
|
|
|
|
+ oper_user_id, -- 运营ID
|
|
|
|
+ create_time, -- 创建时间
|
|
|
|
+ create_by, -- 创建者
|
|
|
|
+ update_time, -- 更新时间
|
|
|
|
+ update_by, -- 更新者
|
|
|
|
+ is_delete -- 是否删除 1-删除;0-正常
|
|
|
|
+ FROM dm_game_order.t_role_operate
|
|
|
|
+ ) j on a.source_system = j.source_system AND a.association_user_id = j.user_id AND
|
|
|
|
+ a.role_id = j.role_id AND a.server_id = j.server_id AND a.game_id = j.game_id
|
|
|
|
+ ) a
|
|
|
|
+ """ + criA;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * 查询记录数
|
|
|
|
+ * @param criA 主表条件
|
|
|
|
+ * @param criTodayAmount 今日充值条件
|
|
|
|
+ * @return String
|
|
|
|
+ */
|
|
|
|
+ private String getCountNumSql(Criteria criA, Criteria criTodayAmount) {
|
|
|
|
+ return """
|
|
|
|
+ SELECT
|
|
|
|
+ COUNT(1)
|
|
|
|
+ FROM
|
|
|
|
+ (
|
|
|
|
+ SELECT
|
|
|
|
+ a.association_user_id as association_user_id, -- 来源的用户id
|
|
|
|
+ a.source_system as source_system, -- sdk来源
|
|
|
|
+ a.role_id as role_id, -- 角色id
|
|
|
|
+ a.role_name as role_name, -- 角色名
|
|
|
|
+ a.create_time as role_create_time, -- 角色创建时间
|
|
|
|
+ a.os as os, -- 角色操作系统
|
|
|
|
+ b.role_level as role_level, -- 角色等级
|
|
|
|
+ b.combat_num as combat_num, -- 角色攻击力
|
|
|
|
+ IFNULL(c.amount, 0) as amount, -- 角色累计充值金额
|
|
|
|
+ IFNULL(c.amount_count, 0) as amount_count, -- 角色累计充值次数
|
|
|
|
+ ROUND(IF(c.amount_count > 0, c.amount / c.amount_count, 0), 2) as avg_amount, -- 平均单价
|
|
|
|
+ (CASE
|
|
|
|
+ WHEN c.amount >= 0 and c.amount < 2000 THEN '1'
|
|
|
|
+ WHEN c.amount >= 2000 and c.amount < 5000 THEN '2'
|
|
|
|
+ WHEN c.amount >= 5000 and c.amount < 10000 THEN '3'
|
|
|
|
+ WHEN c.amount >= 10000 and c.amount < 20000 THEN '4'
|
|
|
|
+ WHEN c.amount >= 20000 and c.amount < 50000 THEN '5'
|
|
|
|
+ WHEN c.amount >= 50000 THEN '6'
|
|
|
|
+ ELSE '0'
|
|
|
|
+ END) as vip_level, -- 角色vip等级
|
|
|
|
+ a.game_id as role_reg_game_id, -- 角色注册游戏id
|
|
|
|
+ d.game_name as role_reg_game_name, -- 角色注册游戏名
|
|
|
|
+ d.classify as role_reg_game_classify, -- 角色注册游戏类型
|
|
|
|
+ IFNULL(d.parent_id, a.game_id) as role_reg_parent_game_id, -- 角色注册游戏的父游戏id
|
|
|
|
+ IFNULL(e.parent_game_name, d.game_name) as role_reg_parent_game_name, -- 角色注册游戏的父游戏名
|
|
|
|
+ a.server_id as server_id, -- 角色所在区服id
|
|
|
|
+ q.server_name as server_name, -- 角色所在区服名
|
|
|
|
+ IFNULL(f.real_amount, 0) as role_last_amount, -- 角色最近充值金额
|
|
|
|
+ f.pay_time as role_last_pay_time, -- 角色最近充值时间
|
|
|
|
+ g.active_time as role_active_time, -- 角色最近活跃时间
|
|
|
|
+ IFNULL(h.real_amount, 0) as role_first_amount, -- 角色首次充值金额
|
|
|
|
+ p.today_amount as today_amount, -- 角色当天充值金额
|
|
|
|
+ TIMESTAMPDIFF(SECOND, a.create_time, f.pay_time) as role_reg_pay_time, -- 角色创建充值时间差(秒)
|
|
|
|
+ TIMESTAMPDIFF(SECOND, f.pay_time, NOW()) as role_pay_until_now, -- 角色最近充值距今(秒)
|
|
|
|
+ a.user_id as user_id, -- 玩家id
|
|
|
|
+ i.username as username, -- 玩家名称
|
|
|
|
+ i.nickname as nickname, -- 玩家昵称
|
|
|
|
+ i.reg_mobile as reg_mobile, -- 玩家注册手机
|
|
|
|
+ i.reg_email as reg_email, -- 玩家注册邮箱
|
|
|
|
+ i.user_create_time as user_create_time, -- 玩家注册时间
|
|
|
|
+ i.user_reg_game_id as user_reg_game_id, -- 玩家注册游戏id
|
|
|
|
+ i.user_reg_game_name as user_reg_game_name, -- 玩家注册游戏名
|
|
|
|
+ i.agent_id as agent_id, -- 玩家注册渠道id
|
|
|
|
+ IF(i.agent_id = 0 , '自然量', i.agent_name) as agent_name, -- 玩家注册渠道名
|
|
|
|
+ i.user_active_time as user_active_time, -- 玩家最近活跃时间
|
|
|
|
+ i.user_last_recharge_game_id as user_last_recharge_game_id, -- 玩家最近充值游戏id
|
|
|
|
+ i.user_last_recharge_game_name as user_last_recharge_game_name, -- 玩家最近充值游戏名
|
|
|
|
+ i.user_pay_time as user_pay_time, -- 玩家最近充值时间
|
|
|
|
+ TIMESTAMPDIFF(SECOND, i.user_create_time, i.user_pay_time) as user_reg_pay_time, -- 玩家注册充值时间差(秒)
|
|
|
|
+ TIMESTAMPDIFF(SECOND, i.user_pay_time, NOW()) as user_pay_until_now, -- 玩家最近充值距今(秒)
|
|
|
|
+ j.is_send_mail as is_send_mail, -- 是否发送邮件
|
|
|
|
+ j.send_gift_id as send_gift_id, -- 最新发送礼包id
|
|
|
|
+ j.is_change_game_type as is_change_game_type, -- 是否转端 1-是;0-否
|
|
|
|
+ j.is_add_corp_wechat as is_add_corp_wechat, -- 是否添加企微 1-是; 0-否
|
|
|
|
+ j.add_corp_user_id as add_corp_user_id, -- 企微号
|
|
|
|
+ j.user_wechat as user_wechat, -- 客户微信号
|
|
|
|
+ j.user_phone as user_phone, -- 客户手机号
|
|
|
|
+ j.is_remove_game as is_remove_game, -- 是否退游 1-是;0-否
|
|
|
|
+ j.is_wake_up as is_wake_up, -- 是否唤醒 1-是;0-否
|
|
|
|
+ j.remark as remark, -- 备注
|
|
|
|
+ j.gs_id as gs_id, -- GS_ID
|
|
|
|
+ j.customer_service_id as customer_service_id, -- 客服ID
|
|
|
|
+ j.oper_user_id as oper_user_id, -- 运营ID
|
|
|
|
+ j.put_user_id as put_user_id, -- 投手ID
|
|
|
|
+ j.create_time as create_time, -- 创建时间
|
|
|
|
+ j.create_by as create_by, -- 创建者
|
|
|
|
+ j.update_time as update_time, -- 更新时间
|
|
|
|
+ j.update_by as update_by, -- 更新者
|
|
|
|
+ j.is_delete as is_delete -- 是否删除 1-删除;0-正常
|
|
|
|
+ FROM
|
|
|
|
+ (
|
|
|
|
+ SELECT
|
|
|
|
+ *
|
|
|
|
+ FROM
|
|
|
|
+ (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 角色所在子游戏id、区服id、合服id、角色id、角色名、角色创建时间、角色操作系统os(取创建时间最早的信息)
|
|
|
|
+ b.association_user_id ,
|
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|
|
+ a.source_system,
|
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|
|
+ a.user_id,
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|
|
+ a.game_id,
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|
|
+ a.server_id,
|
|
|
|
+ a.role_id,
|
|
|
|
+ a.role_name,
|
|
|
|
+ a.create_time,
|
|
|
|
+ a.os,
|
|
|
|
+ ROW_NUMBER()over(partition by a.role_id , a.source_system order by a.create_time asc, a.user_id asc) as num
|
|
|
|
+ FROM dm_game_order.t_game_user_role a
|
|
|
|
+ LEFT JOIN dm_game_order.t_game_user b on a.source_system = b.source_system AND a.user_id = b.id
|
|
|
|
+ ) a
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|
|
|
+ WHERE num = 1
|
|
|
|
+ ) a
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|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 角色等级、角色攻击力(取最新的信息)
|
|
|
|
+ source_system,
|
|
|
|
+ role_id,
|
|
|
|
+ role_level,
|
|
|
|
+ combat_num,
|
|
|
|
+ ROW_NUMBER()over(partition by role_id , source_system order by update_time desc, user_id desc) as num
|
|
|
|
+ FROM dm_game_order.t_game_user_role
|
|
|
|
+ ) b on a.source_system = b.source_system AND a.role_id = b.role_id AND b.num = 1
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 累计充值金额、累计充值次数
|
|
|
|
+ role_id,
|
|
|
|
+ source_system,
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|
|
|
+ SUM(real_amount) as amount ,
|
|
|
|
+ COUNT(user_id) as amount_count
|
|
|
|
+ FROM dm_game_order.t_game_order
|
|
|
|
+ WHERE status =2
|
|
|
|
+ GROUP BY role_id , source_system
|
|
|
|
+ ) c on a.source_system = c.source_system AND a.role_id = c.role_id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 游戏名称、游戏类型、父游戏id
|
|
|
|
+ source_system,
|
|
|
|
+ id,
|
|
|
|
+ game_name,
|
|
|
|
+ classify,
|
|
|
|
+ parent_id
|
|
|
|
+ FROM dm_game_order.t_game
|
|
|
|
+ ) d on a.source_system = d.source_system AND a.game_id = d.id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 父游戏名称
|
|
|
|
+ source_system,
|
|
|
|
+ id,
|
|
|
|
+ game_name as parent_game_name
|
|
|
|
+ FROM dm_game_order.t_game
|
|
|
|
+ ) e on d.source_system = e.source_system AND d.parent_id = e.id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 角色最近充值时间、角色最近充值金额
|
|
|
|
+ source_system,
|
|
|
|
+ role_id,
|
|
|
|
+ real_amount,
|
|
|
|
+ pay_time,
|
|
|
|
+ ROW_NUMBER()over(partition by role_id , source_system order by pay_time desc) as num
|
|
|
|
+ FROM dm_game_order.t_game_order
|
|
|
|
+ WHERE status =2
|
|
|
|
+ ) f on a.source_system = f.source_system AND a.role_id = f.role_id AND f.num = 1
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ -- 角色最近活跃时间
|
|
|
|
+ SELECT
|
|
|
|
+ source_system,
|
|
|
|
+ role_id,
|
|
|
|
+ active_time,
|
|
|
|
+ ROW_NUMBER()over(partition by role_id , source_system order by active_time desc) as num
|
|
|
|
+ FROM dm_game_order.t_active_log
|
|
|
|
+ ) g on a.source_system = g.source_system AND a.role_id = g.role_id AND g.num = 1
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 角色首次充值金额
|
|
|
|
+ source_system,
|
|
|
|
+ role_id,
|
|
|
|
+ real_amount,
|
|
|
|
+ ROW_NUMBER()over(partition by role_id , source_system order by pay_time asc) as num
|
|
|
|
+ FROM dm_game_order.t_game_order WHERE status =2
|
|
|
|
+ ) h on a.source_system = h.source_system AND a.role_id = h.role_id AND h.num = 1
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 角色当天充值金额
|
|
|
|
+ source_system,
|
|
|
|
+ role_id,
|
|
|
|
+ SUM(real_amount) as today_amount
|
|
|
|
+ FROM dm_game_order.t_game_order
|
|
|
|
+ """ + criTodayAmount +
|
|
|
|
+ """
|
|
|
|
+ GROUP BY role_id ,source_system
|
|
|
|
+ ) p on a.source_system = p.source_system AND a.role_id = p.role_id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 区服名
|
|
|
|
+ source_system ,
|
|
|
|
+ game_id,
|
|
|
|
+ server_id,
|
|
|
|
+ server_name
|
|
|
|
+ FROM dm_game_order.t_game_server
|
|
|
|
+ ) q on a.source_system = q.source_system AND a.game_id = q.game_id AND a.server_id = q.server_id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ -- 玩家信息
|
|
|
|
+ -- 玩家ID、玩家账号、玩家昵称、注册电话、注册邮箱、注册时间、注册游戏、注册渠道
|
|
|
|
+ SELECT
|
|
|
|
+ i.source_system as source_system,
|
|
|
|
+ i.association_user_id as association_user_id, -- 来源用户id
|
|
|
|
+ i.id as id, -- 玩家id
|
|
|
|
+ i.username as username,
|
|
|
|
+ i.nickname as nickname,
|
|
|
|
+ i.reg_mobile as reg_mobile,
|
|
|
|
+ i.reg_email as reg_email,
|
|
|
|
+ i.user_create_time as user_create_time,
|
|
|
|
+ i.user_reg_game_id as user_reg_game_id,
|
|
|
|
+ k.game_name as user_reg_game_name,
|
|
|
|
+ i.agent_id as agent_id,
|
|
|
|
+ IF(i.agent_id = 0 , '自然量', j.agent_name) as agent_name,
|
|
|
|
+ l.active_time as user_active_time,
|
|
|
|
+ m.user_last_recharge_game_id as user_last_recharge_game_id,
|
|
|
|
+ n.game_name as user_last_recharge_game_name, --
|
|
|
|
+ m.pay_time as user_pay_time -- 玩家最近充值时间
|
|
|
|
+ FROM
|
|
|
|
+ (
|
|
|
|
+ SELECT
|
|
|
|
+ *
|
|
|
|
+ FROM
|
|
|
|
+ (
|
|
|
|
+ SELECT
|
|
|
|
+ source_system,
|
|
|
|
+ association_user_id, -- 来源用户id
|
|
|
|
+ id , -- 玩家id
|
|
|
|
+ username ,
|
|
|
|
+ nickname ,
|
|
|
|
+ reg_mobile ,
|
|
|
|
+ reg_email ,
|
|
|
|
+ create_time as user_create_time,
|
|
|
|
+ game_id as user_reg_game_id,
|
|
|
|
+ agent_id ,
|
|
|
|
+ ROW_NUMBER()over(partition by association_user_id, source_system order by create_time desc, id asc) as num
|
|
|
|
+ FROM dm_game_order.t_game_user
|
|
|
|
+ ) z WHERE z.num = 1
|
|
|
|
+ ) i
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 渠道名称
|
|
|
|
+ source_system,
|
|
|
|
+ id,
|
|
|
|
+ agent_name
|
|
|
|
+ FROM dm_game_order.t_pitcher_agent
|
|
|
|
+ ) j ON i.agent_id = j.id AND i.source_system = j.source_system
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 玩家注册游戏名
|
|
|
|
+ source_system,
|
|
|
|
+ id,
|
|
|
|
+ game_name
|
|
|
|
+ FROM dm_game_order.t_game
|
|
|
|
+ ) k ON i.user_reg_game_id = k.id AND i.source_system = k.source_system
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ -- 玩家最近活跃时间
|
|
|
|
+ SELECT
|
|
|
|
+ association_user_id,
|
|
|
|
+ b.source_system,
|
|
|
|
+ b.active_time,
|
|
|
|
+ ROW_NUMBER()over(partition by association_user_id, b.source_system order by active_time desc) as num
|
|
|
|
+ FROM dm_game_order.t_game_user a
|
|
|
|
+ RIGHT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ source_system,
|
|
|
|
+ user_id,
|
|
|
|
+ active_time
|
|
|
|
+ FROM dm_game_order.t_active_log
|
|
|
|
+ ) b ON a.source_system = b.source_system AND a.id = b.user_id
|
|
|
|
+ ) l ON i.association_user_id = l.association_user_id AND i.source_system = l.source_system AND l.num = 1
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ -- 玩家最近充值游戏、玩家最近充值时间
|
|
|
|
+ SELECT
|
|
|
|
+ association_user_id,
|
|
|
|
+ b.*,
|
|
|
|
+ ROW_NUMBER()over(partition by association_user_id, b.source_system order by pay_time desc) as num
|
|
|
|
+ FROM dm_game_order.t_game_user a
|
|
|
|
+ RIGHT JOIN (
|
|
|
|
+ -- 玩家最近充值游戏id、最近充值时间
|
|
|
|
+ SELECT
|
|
|
|
+ source_system,
|
|
|
|
+ user_id,
|
|
|
|
+ game_id as user_last_recharge_game_id,
|
|
|
|
+ pay_time
|
|
|
|
+ FROM dm_game_order.t_game_order
|
|
|
|
+ WHERE status = 2
|
|
|
|
+ ) b on a.id = b.user_id AND a.source_system = b.source_system
|
|
|
|
+ ) m on i.association_user_id = m.association_user_id AND i.source_system = m.source_system AND m.num = 1
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ -- 玩家最近充值游戏名
|
|
|
|
+ source_system,
|
|
|
|
+ id,
|
|
|
|
+ game_name
|
|
|
|
+ FROM dm_game_order.t_game
|
|
|
|
+ ) n ON m.user_last_recharge_game_id = n.id AND m.source_system = n.source_system
|
|
|
|
+ ) i on a.source_system = i.source_system AND a.association_user_id = i.association_user_id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ *
|
|
|
|
+ FROM dm_game_order.t_role_operate
|
|
|
|
+ ) j on a.source_system = j.source_system AND a.association_user_id = j.user_id AND
|
|
|
|
+ a.role_id = j.role_id AND a.server_id = j.server_id AND a.game_id = j.game_id
|
|
|
|
+ ) a
|
|
|
|
+ """ + criA;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+}
|