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Merge branch 'dev' of GameCenter/game-center into master

shishaosong hace 1 año
padre
commit
5390f1175b

+ 7 - 1
game-data/game-data-serve/src/main/java/com/zanxiang/game/data/serve/pojo/dto/RoleCombatRankingDTO.java

@@ -27,11 +27,17 @@ public class RoleCombatRankingDTO extends BasePage {
     @ApiModelProperty(value = "开服时间(结束)")
     private LocalDate endDate;
 
+    /**
+     * 游戏ID
+     */
+    @ApiModelProperty(value = "游戏ID")
+    private Long gameId;
+
     /**
      * 主游戏ID
      */
     @ApiModelProperty(value = "主游戏ID")
-    private Long gameId;
+    private Long parentGameId;
 
     /**
      * 区服ID(列表)

+ 13 - 4
game-data/game-data-serve/src/main/java/com/zanxiang/game/data/serve/service/impl/PlayerDataServiceImpl.java

@@ -80,11 +80,11 @@ public class PlayerDataServiceImpl implements IPlayerDataService {
         //判断是否实名
         if (BooleanUtils.isFalse(dto.getIsAuth())) {
             //未实名
-            cri.where().andEquals("authentication", 0);
+            cri.where().andEquals("auth", 0);
         }
         if (BooleanUtils.isTrue(dto.getIsAuth())) {
             //实名
-            cri.where().andInList("authentication", List.of(1L, 2L));
+            cri.where().andInList("auth", List.of(1L, 2L));
         }
         if (dto.getCpId() != null) {
             cri.where().andEquals("cp_id", dto.getCpId());
@@ -104,7 +104,7 @@ public class PlayerDataServiceImpl implements IPlayerDataService {
             //未充值 充值金额为0
             cri.where().andEquals("recharge_money", 0);
         }
-        if (BooleanUtils.isTrue(dto.getIsAuth())) {
+        if (BooleanUtils.isTrue(dto.getIsRecharge())) {
             //充值金额大于0
             cri.where().andNotEquals("recharge_money", 0);
         }
@@ -179,6 +179,10 @@ public class PlayerDataServiceImpl implements IPlayerDataService {
             if (vo.getGameCategoryId() != null) {
                 vo.setGameCategoryName(GameCategoryEnum.getNameByCategory(vo.getGameCategoryId()));
             }
+            //修改手机号的显示
+            if ("null".equals(vo.getMobile())) {
+                vo.setMobile(null);
+            }
             return vo;
         }).collect(Collectors.toList());
 
@@ -234,6 +238,7 @@ public class PlayerDataServiceImpl implements IPlayerDataService {
                         h.game_name as relation_game_name ,
                         a.relation_user_id as relation_user_id ,
                         a.relation_create_time as relation_create_time ,
+                        a.`authentication` as auth,
                         TIMESTAMPDIFF(SECOND , a.create_time, b.last_recharge_time) as reg_pay_time_diff
                     FROM dm_game_order.t_game_user a
                     left join (
@@ -286,6 +291,7 @@ public class PlayerDataServiceImpl implements IPlayerDataService {
                             SUM(real_amount) as amount ,
                             COUNT(user_id) as amount_count
                         from dm_game_order.t_game_order
+                        where status = 2
                         group by user_id , source_system
                     ) i on a.id = i.user_id and a.source_system = i.source_system
                 ) k
@@ -330,7 +336,9 @@ public class PlayerDataServiceImpl implements IPlayerDataService {
                         h.id as relation_game_id ,
                         h.game_name as relation_game_name ,
                         a.relation_user_id as relation_user_id ,
-                        a.relation_create_time as relation_create_time
+                        a.relation_create_time as relation_create_time ,
+                        a.`authentication` as auth,
+                        TIMESTAMPDIFF(SECOND , a.create_time, b.last_recharge_time) as reg_pay_time_diff
                     FROM dm_game_order.t_game_user a
                     left join (
                         select
@@ -382,6 +390,7 @@ public class PlayerDataServiceImpl implements IPlayerDataService {
                             SUM(real_amount) as amount ,
                             COUNT(user_id) as amount_count
                         from dm_game_order.t_game_order
+                        where status = 2
                         group by user_id , source_system
                     ) i on a.id = i.user_id and a.source_system = i.source_system
                 ) k

+ 505 - 450
game-data/game-data-serve/src/main/java/com/zanxiang/game/data/serve/service/impl/RoleManageServiceImpl.java

@@ -226,6 +226,8 @@ public class RoleManageServiceImpl implements IRoleManageService {
                 		IFNULL(e.parent_game_name, d.game_name) as role_reg_parent_game_name, -- 角色注册游戏的父游戏名
                 		a.server_id as server_id, -- 角色所在区服id
                 		q.server_name as server_name, -- 角色所在区服名
+                		r.server_id as merge_server_id, -- 角色所在合服id
+                  		r.server_name as merge_server_name, -- 角色所在合服名
                 		IFNULL(f.real_amount, 0) as role_last_amount, -- 角色最近充值金额
                 		f.pay_time as role_last_pay_time, -- 角色最近充值时间
                 		g.active_time as role_active_time, -- 角色最近活跃时间
@@ -315,12 +317,13 @@ public class RoleManageServiceImpl implements IRoleManageService {
                 	) c on a.source_system = c.source_system AND a.role_id = c.role_id
                 	LEFT JOIN (
                 		SELECT
-                			-- 游戏名称、游戏类型、父游戏id
-                			source_system,
-                			id,
-                			game_name,
-                			classify,
-                			parent_id
+                			-- 游戏名称、游戏类型、父游戏id、超父游戏id
+                   			source_system,
+                   			id,
+                   			game_name,
+                   			classify,
+                   			parent_id,
+                   			super_game_id
                 		FROM dm_game_order.t_game
                 	) d on a.source_system = d.source_system AND a.game_id = d.id
                 	LEFT JOIN (
@@ -369,158 +372,170 @@ public class RoleManageServiceImpl implements IRoleManageService {
                 		FROM dm_game_order.t_game_order
                 """ + criTodayAmount +
                 """
-                        		GROUP BY role_id ,source_system
-                        	) p on a.source_system = p.source_system AND a.role_id = p.role_id
-                        	LEFT JOIN (
-                        		SELECT
-                        			-- 区服名
-                        			source_system ,
-                        			game_id,
-                        			server_id,
-                        			server_name
-                        		FROM dm_game_order.t_game_server
-                        	) q on a.source_system = q.source_system AND a.game_id = q.game_id AND a.server_id = q.server_id
-                        	LEFT JOIN (
-                        		-- 玩家信息
-                        		-- 玩家ID、玩家账号、玩家昵称、注册电话、注册邮箱、注册时间、注册游戏、注册渠道
-                        		SELECT
-                        			i.source_system as source_system,
-                        	        i.association_user_id as association_user_id, -- 来源用户id
-                        	        i.id as id, -- 玩家id
-                        	        i.username as username,
-                        	        i.nickname as nickname,
-                        	        i.reg_mobile as reg_mobile,
-                        	        i.reg_email as reg_email,
-                        	        i.user_create_time as user_create_time,
-                        	        i.user_reg_game_id as user_reg_game_id,
-                        	        k.game_name as user_reg_game_name,
-                        	        i.agent_id as agent_id,
-                        	        IF(i.agent_id = 0 , '自然量', j.agent_name) as agent_name,
-                        	        j.pitcher_id as put_user_id,
-                        	        l.active_time as user_active_time,
-                        	        m.user_last_recharge_game_id as user_last_recharge_game_id,
-                        	        n.game_name as user_last_recharge_game_name, --
-                        			m.pay_time as user_pay_time -- 玩家最近充值时间
-                        		FROM
-                        		(
-                        			SELECT
-                        				*
-                        			FROM
-                        			(
-                        				SELECT
-                        					source_system,
-                        					association_user_id, -- 来源用户id
-                        					id , -- 玩家id
-                        					username ,
-                        					nickname ,
-                        					reg_mobile ,
-                        					reg_email ,
-                        					create_time as user_create_time,
-                        					game_id as user_reg_game_id,
-                        					agent_id ,
-                        					ROW_NUMBER()over(partition by association_user_id, source_system order by create_time desc, id asc) as num
-                        				FROM dm_game_order.t_game_user
-                        			) z WHERE z.num = 1
-                        		) i
-                        		LEFT JOIN (
-                        			SELECT
-                        				-- 渠道名称
-                        				source_system,
-                        				id,
-                        				agent_name,
-                        				pitcher_id
-                        			FROM dm_game_order.t_pitcher_agent
-                        		) j ON i.agent_id = j.id AND i.source_system  = j.source_system
-                        		LEFT JOIN (
-                        			SELECT
-                        				-- 玩家注册游戏名
-                        				source_system,
-                        				id,
-                        				game_name
-                        			FROM dm_game_order.t_game
-                        		) k ON i.user_reg_game_id = k.id AND i.source_system = k.source_system
-                        		LEFT JOIN (
-                        			-- 玩家最近活跃时间
-                        			SELECT
-                        				association_user_id,
-                        				b.source_system,
-                        				b.active_time,
-                        				ROW_NUMBER()over(partition by association_user_id, b.source_system order by active_time desc) as num
-                        			FROM dm_game_order.t_game_user a
-                        			RIGHT JOIN (
-                        				SELECT
-                        					source_system,
-                        					user_id,
-                        					active_time
-                        				FROM dm_game_order.t_active_log
-                        			) b ON a.source_system = b.source_system AND a.id = b.user_id
-                        		) l ON i.association_user_id = l.association_user_id AND i.source_system = l.source_system AND l.num = 1
-                        		LEFT JOIN (
-                        			-- 玩家最近充值游戏、玩家最近充值时间
-                        			SELECT
-                        				association_user_id,
-                        				b.*,
-                        				ROW_NUMBER()over(partition by association_user_id, b.source_system order by pay_time desc) as num
-                        			FROM dm_game_order.t_game_user a
-                        			RIGHT JOIN (
-                        				-- 玩家最近充值游戏id、最近充值时间
-                        				SELECT
-                        					source_system,
-                        					user_id,
-                        					game_id as user_last_recharge_game_id,
-                        					pay_time
-                        				FROM dm_game_order.t_game_order
-                        				WHERE status = 2
-                        			) b on a.id = b.user_id AND a.source_system = b.source_system
-                        		) m on i.association_user_id = m.association_user_id AND i.source_system = m.source_system AND m.num = 1
-                        		LEFT JOIN (
-                        			SELECT
-                        				-- 玩家最近充值游戏名
-                        				source_system,
-                        				id,
-                        				game_name
-                        			FROM dm_game_order.t_game
-                        		) n ON m.user_last_recharge_game_id = n.id AND m.source_system = n.source_system
-                        	) i on a.source_system = i.source_system AND a.association_user_id = i.association_user_id
-                        	LEFT JOIN (
-                        		SELECT
-                        		    -- 操作表相关数据
-                        		    source_system,
-                        		    user_id,
-                        		    role_id,
-                        		    server_id,
-                        		    game_id,
-                        			is_send_mail, -- 是否发送邮件
-                                    send_gift_id, -- 最新发送礼包id
-                                    is_change_game_type, -- 是否转端 1-是;0-否
-                                    is_add_corp_wechat, -- 是否添加企微 1-是; 0-否
-                                    add_corp_user_id, -- 企微号
-                                    user_wechat, -- 客户微信号
-                                    user_phone, -- 客户手机号
-                                    is_remove_game, -- 是否退游 1-是;0-否
-                                    is_wake_up, -- 是否唤醒 1-是;0-否
-                                    remark, -- 备注
-                                    gs_id, -- GS_ID
-                                    customer_service_id, -- 客服ID
-                                    oper_user_id, -- 运营ID
-                                    create_time, -- 创建时间
-                                    create_by, -- 创建者
-                                    update_time, -- 更新时间
-                                    update_by, -- 更新者
-                                    is_delete -- 是否删除 1-删除;0-正常
-                        		FROM dm_game_order.t_role_operate
-                        	) j on a.source_system = j.source_system AND a.association_user_id = j.user_id AND
-                        	a.role_id = j.role_id AND a.server_id = j.server_id AND a.game_id = j.game_id
-                        	LEFT JOIN (
+                        GROUP BY role_id ,source_system
+                    ) p on a.source_system = p.source_system AND a.role_id = p.role_id
+                    LEFT JOIN (
+                        SELECT
+                            -- 区服名
+                            source_system ,
+                            game_id,
+                            server_id,
+                            server_name
+                        FROM dm_game_order.t_game_server
+                    ) q on a.source_system = q.source_system AND a.game_id = q.game_id AND a.server_id = q.server_id
+                    LEFT JOIN (
+                        SELECT
+                            -- 合服id、合服名称
+                            source_system,
+                            game_id,
+                            source_server_ids,
+                            server_id,
+                            server_name
+                        FROM dm_game_order.t_game_server_merge
+                        WHERE is_merge = 0
+                    ) r on a.source_system = r.source_system AND a.server_id = r.source_server_ids AND d.super_game_id = r.game_id
+                    LEFT JOIN (
+                        -- 玩家信息
+                        -- 玩家ID、玩家账号、玩家昵称、注册电话、注册邮箱、注册时间、注册游戏、注册渠道
+                        SELECT
+                            i.source_system as source_system,
+                            i.association_user_id as association_user_id, -- 来源用户id
+                            i.id as id, -- 玩家id
+                            i.username as username,
+                            i.nickname as nickname,
+                            i.reg_mobile as reg_mobile,
+                            i.reg_email as reg_email,
+                            i.user_create_time as user_create_time,
+                            i.user_reg_game_id as user_reg_game_id,
+                            k.game_name as user_reg_game_name,
+                            i.agent_id as agent_id,
+                            IF(i.agent_id = 0 , '自然量', j.agent_name) as agent_name,
+                            j.pitcher_id as put_user_id,
+                            l.active_time as user_active_time,
+                            m.user_last_recharge_game_id as user_last_recharge_game_id,
+                            n.game_name as user_last_recharge_game_name, 
+                            m.pay_time as user_pay_time -- 玩家最近充值时间
+                        FROM
+                        (
+                            SELECT
+                                *
+                            FROM
+                            (
                                 SELECT
                                     source_system,
-                                    id,
-                                    game_id,
-                                    gift_name
-                                FROM dm_game_order.t_game_gift
-                            ) k on j.source_system = k.source_system AND j.send_gift_id = k.id AND j.game_id = k.game_id
-                        ) a
-                        """ + criA;
+                                    association_user_id, -- 来源用户id
+                                    id , -- 玩家id
+                                    username ,
+                                    nickname ,
+                                    reg_mobile ,
+                                    reg_email ,
+                                    create_time as user_create_time,
+                                    game_id as user_reg_game_id,
+                                    agent_id ,
+                                    ROW_NUMBER()over(partition by association_user_id, source_system order by create_time desc, id asc) as num
+                                FROM dm_game_order.t_game_user
+                            ) z WHERE z.num = 1
+                        ) i
+                        LEFT JOIN (
+                            SELECT
+                                -- 渠道名称、投手id
+                                source_system,
+                                id,
+                                agent_name,
+                                pitcher_id
+                            FROM dm_game_order.t_pitcher_agent
+                        ) j ON i.agent_id = j.id AND i.source_system  = j.source_system
+                        LEFT JOIN (
+                            SELECT
+                                -- 玩家注册游戏名
+                                source_system,
+                                id,
+                                game_name
+                            FROM dm_game_order.t_game
+                        ) k ON i.user_reg_game_id = k.id AND i.source_system = k.source_system
+                        LEFT JOIN (
+                            -- 玩家最近活跃时间
+                            SELECT
+                                association_user_id,
+                                b.source_system,
+                                b.active_time,
+                                ROW_NUMBER()over(partition by association_user_id, b.source_system order by active_time desc) as num
+                            FROM dm_game_order.t_game_user a
+                            RIGHT JOIN (
+                                SELECT
+                                    source_system,
+                                    user_id,
+                                    active_time
+                                FROM dm_game_order.t_active_log
+                            ) b ON a.source_system = b.source_system AND a.id = b.user_id
+                        ) l ON i.association_user_id = l.association_user_id AND i.source_system = l.source_system AND l.num = 1
+                        LEFT JOIN (
+                            -- 玩家最近充值游戏、玩家最近充值时间
+                            SELECT
+                                association_user_id,
+                                b.*,
+                                ROW_NUMBER()over(partition by association_user_id, b.source_system order by pay_time desc) as num
+                            FROM dm_game_order.t_game_user a
+                            RIGHT JOIN (
+                                -- 玩家最近充值游戏id、最近充值时间
+                                SELECT
+                                    source_system,
+                                    user_id,
+                                    game_id as user_last_recharge_game_id,
+                                    pay_time
+                                FROM dm_game_order.t_game_order
+                                WHERE status = 2
+                            ) b on a.id = b.user_id AND a.source_system = b.source_system
+                        ) m on i.association_user_id = m.association_user_id AND i.source_system = m.source_system AND m.num = 1
+                        LEFT JOIN (
+                            SELECT
+                                -- 玩家最近充值游戏名
+                                source_system,
+                                id,
+                                game_name
+                            FROM dm_game_order.t_game
+                        ) n ON m.user_last_recharge_game_id = n.id AND m.source_system = n.source_system
+                    ) i on a.source_system = i.source_system AND a.association_user_id = i.association_user_id
+                    LEFT JOIN (
+                        SELECT
+                            -- 操作表相关数据
+                            source_system,
+                            user_id,
+                            role_id,
+                            server_id,
+                            game_id,
+                            is_send_mail, -- 是否发送邮件
+                            send_gift_id, -- 最新发送礼包id
+                            is_change_game_type, -- 是否转端 1-是;0-否
+                            is_add_corp_wechat, -- 是否添加企微 1-是; 0-否
+                            add_corp_user_id, -- 企微号
+                            user_wechat, -- 客户微信号
+                            user_phone, -- 客户手机号
+                            is_remove_game, -- 是否退游 1-是;0-否
+                            is_wake_up, -- 是否唤醒 1-是;0-否
+                            remark, -- 备注
+                            gs_id, -- GS_ID
+                            customer_service_id, -- 客服ID
+                            oper_user_id, -- 运营ID
+                            create_time, -- 创建时间
+                            create_by, -- 创建者
+                            update_time, -- 更新时间
+                            update_by, -- 更新者
+                            is_delete -- 是否删除 1-删除;0-正常
+                        FROM dm_game_order.t_role_operate
+                    ) j on a.source_system = j.source_system AND a.association_user_id = j.user_id AND
+                    a.role_id = j.role_id AND a.server_id = j.server_id AND a.game_id = j.game_id
+                    LEFT JOIN (
+                        SELECT
+                            -- 礼包名
+                            source_system,
+                            id,
+                            game_id,
+                            gift_name
+                        FROM dm_game_order.t_game_gift
+                    ) k on j.source_system = k.source_system AND j.send_gift_id = k.id AND j.game_id = k.game_id
+                ) a
+                """ + criA;
     }
 
     /**
@@ -535,304 +550,344 @@ public class RoleManageServiceImpl implements IRoleManageService {
                 	COUNT(1)
                 FROM
                 (
-                	SELECT
-                		a.association_user_id as association_user_id, -- 来源的用户id
-                		a.source_system as source_system, -- sdk来源
-                		a.role_id as role_id, -- 角色id
-                		a.role_name as role_name, -- 角色名
-                		a.create_time as role_create_time, -- 角色创建时间
-                		a.os as os, -- 角色操作系统
-                		b.role_level as role_level, -- 角色等级
-                		b.combat_num as combat_num, -- 角色攻击力
-                		IFNULL(c.amount, 0) as amount, -- 角色累计充值金额
-                		IFNULL(c.amount_count, 0) as amount_count, -- 角色累计充值次数
-                		ROUND(IF(c.amount_count > 0, c.amount / c.amount_count, 0), 2) as avg_amount, -- 平均单价
-                		(CASE
-                			WHEN c.amount >= 0 and c.amount < 2000 THEN '1'
-                			WHEN c.amount >= 2000 and c.amount < 5000 THEN '2'
-                			WHEN c.amount >= 5000 and c.amount < 10000 THEN '3'
-                			WHEN c.amount >= 10000 and c.amount < 20000 THEN '4'
-                			WHEN c.amount >= 20000 and c.amount < 50000 THEN '5'
-                			WHEN c.amount >= 50000 THEN '6'
-                			ELSE '0'
-                			END) as vip_level, -- 角色vip等级
-                		a.game_id as role_reg_game_id, -- 角色注册游戏id
-                		d.game_name as role_reg_game_name, -- 角色注册游戏名
-                		d.classify as role_reg_game_classify, -- 角色注册游戏类型
-                		IFNULL(d.parent_id, a.game_id) as role_reg_parent_game_id, -- 角色注册游戏的父游戏id
-                		IFNULL(e.parent_game_name, d.game_name) as role_reg_parent_game_name, -- 角色注册游戏的父游戏名
-                		a.server_id as server_id, -- 角色所在区服id
-                		q.server_name as server_name, -- 角色所在区服名
-                		IFNULL(f.real_amount, 0) as role_last_amount, -- 角色最近充值金额
-                		f.pay_time as role_last_pay_time, -- 角色最近充值时间
-                		g.active_time as role_active_time, -- 角色最近活跃时间
-                		IFNULL(h.real_amount, 0) as role_first_amount, -- 角色首次充值金额
-                		p.today_amount as today_amount, -- 角色当天充值金额
-                		TIMESTAMPDIFF(SECOND, a.create_time, f.pay_time) as role_reg_pay_time, -- 角色创建充值时间差(秒)
-                		TIMESTAMPDIFF(SECOND, f.pay_time, NOW()) as role_pay_until_now, -- 角色最近充值距今(秒)
-                		a.user_id as user_id, -- 玩家id
-                	    i.username as username, -- 玩家名称
-                	    i.nickname as nickname, -- 玩家昵称
-                	    i.reg_mobile as reg_mobile, -- 玩家注册手机
-                	    i.reg_email as reg_email, -- 玩家注册邮箱
-                	    i.user_create_time as user_create_time, -- 玩家注册时间
-                	    i.user_reg_game_id as user_reg_game_id, -- 玩家注册游戏id
-                	    i.user_reg_game_name as user_reg_game_name, -- 玩家注册游戏名
-                	    i.agent_id as agent_id, -- 玩家注册渠道id
-                	    IF(i.agent_id = 0 , '自然量', i.agent_name) as agent_name, -- 玩家注册渠道名
-                	    i.user_active_time as user_active_time, -- 玩家最近活跃时间
-                	    i.user_last_recharge_game_id as user_last_recharge_game_id, -- 玩家最近充值游戏id
-                	    i.user_last_recharge_game_name as user_last_recharge_game_name, -- 玩家最近充值游戏名
-                		i.user_pay_time as user_pay_time, -- 玩家最近充值时间
-                		TIMESTAMPDIFF(SECOND, i.user_create_time, i.user_pay_time) as user_reg_pay_time, -- 玩家注册充值时间差(秒)
-                		TIMESTAMPDIFF(SECOND, i.user_pay_time, NOW()) as user_pay_until_now, -- 玩家最近充值距今(秒)
-                		j.is_send_mail as is_send_mail, -- 是否发送邮件
-                		j.send_gift_id as send_gift_id, -- 最新发送礼包id
-                		k.gift_name as gift_name, -- 礼包名
-                		j.is_change_game_type as is_change_game_type, -- 是否转端 1-是;0-否
-                		j.is_add_corp_wechat as is_add_corp_wechat, -- 是否添加企微 1-是; 0-否
-                		j.add_corp_user_id as add_corp_user_id, -- 企微号
-                		j.user_wechat as user_wechat, -- 客户微信号
-                		j.user_phone as user_phone, -- 客户手机号
-                		j.is_remove_game as is_remove_game, -- 是否退游 1-是;0-否
-                		j.is_wake_up as is_wake_up, -- 是否唤醒 1-是;0-否
-                		j.remark as remark, -- 备注
-                		j.gs_id as gs_id, -- GS_ID
-                		j.customer_service_id as customer_service_id, -- 客服ID
-                		j.oper_user_id as oper_user_id, -- 运营ID
-                		j.put_user_id as put_user_id, -- 投手ID
-                		j.create_time as create_time, -- 创建时间
-                		j.create_by as create_by, -- 创建者
-                		j.update_time as update_time, -- 更新时间
-                		j.update_by as update_by, -- 更新者
-                		j.is_delete as is_delete -- 是否删除 1-删除;0-正常
-                	FROM
-                	(
-                		SELECT
-                			*
-                		FROM
-                		(
-                			SELECT
-                				-- 角色所在子游戏id、区服id、合服id、角色id、角色名、角色创建时间、角色操作系统os(取创建时间最早的信息)
-                				b.association_user_id ,
-                				a.source_system,
-                				a.user_id,
-                				a.game_id,
-                				a.server_id,
-                				a.role_id,
-                				a.role_name,
-                				a.create_time,
-                				a.os,
-                				ROW_NUMBER()over(partition by a.role_id , a.source_system order by a.create_time asc, a.user_id asc) as num
-                			FROM dm_game_order.t_game_user_role a
-                			LEFT JOIN dm_game_order.t_game_user b on a.source_system = b.source_system AND a.user_id = b.id
-                		) a
-                		WHERE num = 1
-                	) a
-                	LEFT JOIN (
-                		SELECT
-                			-- 角色等级、角色攻击力(取最新的信息)
-                			source_system,
-                			role_id,
-                			role_level,
-                			combat_num,
-                			ROW_NUMBER()over(partition by role_id , source_system order by update_time desc, user_id desc) as num
-                		FROM dm_game_order.t_game_user_role
-                	) b on a.source_system = b.source_system AND a.role_id = b.role_id AND b.num = 1
-                	LEFT JOIN (
-                		SELECT
-                			-- 累计充值金额、累计充值次数
-                	    	role_id,
-                	    	source_system,
-                	    	SUM(real_amount) as amount ,
-                	    	COUNT(user_id) as amount_count
-                		FROM dm_game_order.t_game_order
-                		WHERE status =2
-                		GROUP BY role_id , source_system
-                	) c on a.source_system = c.source_system AND a.role_id = c.role_id
-                	LEFT JOIN (
-                		SELECT
-                			-- 游戏名称、游戏类型、父游戏id
-                			source_system,
-                			id,
-                			game_name,
-                			classify,
-                			parent_id
-                		FROM dm_game_order.t_game
-                	) d on a.source_system = d.source_system AND a.game_id = d.id
-                	LEFT JOIN (
-                		SELECT
-                			-- 父游戏名称
-                			source_system,
-                			id,
-                			game_name as parent_game_name
-                		FROM dm_game_order.t_game
-                	) e on d.source_system = e.source_system AND d.parent_id = e.id
-                	LEFT JOIN (
-                		SELECT
-                			-- 角色最近充值时间、角色最近充值金额
-                			source_system,
-                			role_id,
-                			real_amount,
-                			pay_time,
-                			ROW_NUMBER()over(partition by role_id , source_system order by pay_time desc) as num
-                		FROM dm_game_order.t_game_order
-                		WHERE status =2
-                	) f on a.source_system = f.source_system AND a.role_id = f.role_id AND f.num = 1
-                	LEFT JOIN (
-                		-- 角色最近活跃时间
-                		SELECT
-                			source_system,
-                			role_id,
-                			active_time,
-                			ROW_NUMBER()over(partition by role_id , source_system order by active_time desc) as num
-                		FROM dm_game_order.t_active_log
-                	) g on a.source_system = g.source_system AND a.role_id = g.role_id AND g.num = 1
-                	LEFT JOIN (
-                		SELECT
-                			-- 角色首次充值金额
-                			source_system,
-                			role_id,
-                			real_amount,
-                			ROW_NUMBER()over(partition by role_id , source_system order by pay_time asc) as num
-                		FROM dm_game_order.t_game_order  WHERE status =2
-                	) h on a.source_system = h.source_system AND a.role_id = h.role_id AND h.num = 1
-                	LEFT JOIN (
-                		SELECT
-                			-- 角色当天充值金额
-                			source_system,
-                			role_id,
-                			SUM(real_amount) as today_amount
-                		FROM dm_game_order.t_game_order
+                    SELECT
+                        a.association_user_id as association_user_id, -- 来源的用户id
+                        a.source_system as source_system, -- sdk来源
+                        a.role_id as role_id, -- 角色id
+                        a.role_name as role_name, -- 角色名
+                        a.create_time as role_create_time, -- 角色创建时间
+                        a.os as os, -- 角色操作系统
+                        b.role_level as role_level, -- 角色等级
+                        b.combat_num as combat_num, -- 角色攻击力
+                        IFNULL(c.amount, 0) as amount, -- 角色累计充值金额
+                        IFNULL(c.amount_count, 0) as amount_count, -- 角色累计充值次数
+                        ROUND(IF(c.amount_count > 0, c.amount / c.amount_count, 0), 2) as avg_amount, -- 平均单价
+                        (CASE
+                            WHEN c.amount >= 0 and c.amount < 2000 THEN '1'
+                            WHEN c.amount >= 2000 and c.amount < 5000 THEN '2'
+                            WHEN c.amount >= 5000 and c.amount < 10000 THEN '3'
+                            WHEN c.amount >= 10000 and c.amount < 20000 THEN '4'
+                            WHEN c.amount >= 20000 and c.amount < 50000 THEN '5'
+                            WHEN c.amount >= 50000 THEN '6'
+                            ELSE '0'
+                            END) as vip_level, -- 角色vip等级
+                        a.game_id as role_reg_game_id, -- 角色注册游戏id
+                        d.game_name as role_reg_game_name, -- 角色注册游戏名
+                        d.classify as role_reg_game_classify, -- 角色注册游戏类型
+                        IFNULL(d.parent_id, a.game_id) as role_reg_parent_game_id, -- 角色注册游戏的父游戏id
+                        IFNULL(e.parent_game_name, d.game_name) as role_reg_parent_game_name, -- 角色注册游戏的父游戏名
+                        a.server_id as server_id, -- 角色所在区服id
+                        q.server_name as server_name, -- 角色所在区服名
+                        r.server_id as merge_server_id, -- 角色所在合服id
+                        r.server_name as merge_server_name, -- 角色所在合服名
+                        IFNULL(f.real_amount, 0) as role_last_amount, -- 角色最近充值金额
+                        f.pay_time as role_last_pay_time, -- 角色最近充值时间
+                        g.active_time as role_active_time, -- 角色最近活跃时间
+                        IFNULL(h.real_amount, 0) as role_first_amount, -- 角色首次充值金额
+                        p.today_amount as today_amount, -- 角色当天充值金额
+                        TIMESTAMPDIFF(SECOND, a.create_time, f.pay_time) as role_reg_pay_time, -- 角色创建充值时间差(秒)
+                        TIMESTAMPDIFF(SECOND, f.pay_time, NOW()) as role_pay_until_now, -- 角色最近充值距今(秒)
+                        a.user_id as user_id, -- 玩家id
+                        i.username as username, -- 玩家名称
+                        i.nickname as nickname, -- 玩家昵称
+                        i.reg_mobile as reg_mobile, -- 玩家注册手机
+                        i.reg_email as reg_email, -- 玩家注册邮箱
+                        i.user_create_time as user_create_time, -- 玩家注册时间
+                        i.user_reg_game_id as user_reg_game_id, -- 玩家注册游戏id
+                        i.user_reg_game_name as user_reg_game_name, -- 玩家注册游戏名
+                        i.agent_id as agent_id, -- 玩家注册渠道id
+                        IF(i.agent_id = 0 , '自然量', i.agent_name) as agent_name, -- 玩家注册渠道名
+                        i.put_user_id as put_user_id, -- 投手id
+                        i.user_active_time as user_active_time, -- 玩家最近活跃时间
+                        i.user_last_recharge_game_id as user_last_recharge_game_id, -- 玩家最近充值游戏id
+                        i.user_last_recharge_game_name as user_last_recharge_game_name, -- 玩家最近充值游戏名
+                        i.user_pay_time as user_pay_time, -- 玩家最近充值时间
+                        TIMESTAMPDIFF(SECOND, i.user_create_time, i.user_pay_time) as user_reg_pay_time, -- 玩家注册充值时间差(秒)
+                        TIMESTAMPDIFF(SECOND, i.user_pay_time, NOW()) as user_pay_until_now, -- 玩家最近充值距今(秒)
+                        j.is_send_mail as is_send_mail, -- 是否发送邮件
+                        j.send_gift_id as send_gift_id, -- 最新发送礼包id
+                        k.gift_name as gift_name, -- 礼包名
+                        j.is_change_game_type as is_change_game_type, -- 是否转端 1-是;0-否
+                        j.is_add_corp_wechat as is_add_corp_wechat, -- 是否添加企微 1-是; 0-否
+                        j.add_corp_user_id as add_corp_user_id, -- 企微号
+                        j.user_wechat as user_wechat, -- 客户微信号
+                        j.user_phone as user_phone, -- 客户手机号
+                        j.is_remove_game as is_remove_game, -- 是否退游 1-是;0-否
+                        j.is_wake_up as is_wake_up, -- 是否唤醒 1-是;0-否
+                        j.remark as remark, -- 备注
+                        j.gs_id as gs_id, -- GS_ID
+                        j.customer_service_id as customer_service_id, -- 客服ID
+                        j.oper_user_id as oper_user_id, -- 运营ID
+                        j.create_time as create_time, -- 创建时间
+                        j.create_by as create_by, -- 创建者
+                        j.update_time as update_time, -- 更新时间
+                        j.update_by as update_by, -- 更新者
+                        j.is_delete as is_delete -- 是否删除 1-删除;0-正常
+                    FROM
+                    (
+                        SELECT
+                            *
+                        FROM
+                        (
+                            SELECT
+                                -- 角色所在子游戏id、区服id、合服id、角色id、角色名、角色创建时间、角色操作系统os(取创建时间最早的信息)
+                                b.association_user_id ,
+                                a.source_system,
+                                a.user_id,
+                                a.game_id,
+                                a.server_id,
+                                a.role_id,
+                                a.role_name,
+                                a.create_time,
+                                a.os,
+                                ROW_NUMBER()over(partition by a.role_id , a.source_system order by a.create_time asc, a.user_id asc) as num
+                            FROM dm_game_order.t_game_user_role a
+                            LEFT JOIN dm_game_order.t_game_user b on a.source_system = b.source_system AND a.user_id = b.id
+                        ) a
+                        WHERE num = 1
+                    ) a
+                    LEFT JOIN (
+                        SELECT
+                            -- 角色等级、角色攻击力(取最新的信息)
+                            source_system,
+                            role_id,
+                            role_level,
+                            combat_num,
+                            ROW_NUMBER()over(partition by role_id , source_system order by update_time desc, user_id desc) as num
+                        FROM dm_game_order.t_game_user_role
+                    ) b on a.source_system = b.source_system AND a.role_id = b.role_id AND b.num = 1
+                    LEFT JOIN (
+                        SELECT
+                            -- 累计充值金额、累计充值次数
+                            role_id,
+                            source_system,
+                            SUM(real_amount) as amount ,
+                            COUNT(user_id) as amount_count
+                        FROM dm_game_order.t_game_order
+                        WHERE status =2
+                        GROUP BY role_id , source_system
+                    ) c on a.source_system = c.source_system AND a.role_id = c.role_id
+                    LEFT JOIN (
+                        SELECT
+                            -- 游戏名称、游戏类型、父游戏id、超父游戏id
+                            source_system,
+                            id,
+                            game_name,
+                            classify,
+                            parent_id,
+                            super_game_id
+                        FROM dm_game_order.t_game
+                    ) d on a.source_system = d.source_system AND a.game_id = d.id
+                    LEFT JOIN (
+                        SELECT
+                            -- 父游戏名称
+                            source_system,
+                            id,
+                            game_name as parent_game_name
+                        FROM dm_game_order.t_game
+                    ) e on d.source_system = e.source_system AND d.parent_id = e.id
+                    LEFT JOIN (
+                        SELECT
+                            -- 角色最近充值时间、角色最近充值金额
+                            source_system,
+                            role_id,
+                            real_amount,
+                            pay_time,
+                            ROW_NUMBER()over(partition by role_id , source_system order by pay_time desc) as num
+                        FROM dm_game_order.t_game_order
+                        WHERE status =2
+                    ) f on a.source_system = f.source_system AND a.role_id = f.role_id AND f.num = 1
+                    LEFT JOIN (
+                        -- 角色最近活跃时间
+                        SELECT
+                            source_system,
+                            role_id,
+                            active_time,
+                            ROW_NUMBER()over(partition by role_id , source_system order by active_time desc) as num
+                        FROM dm_game_order.t_active_log
+                    ) g on a.source_system = g.source_system AND a.role_id = g.role_id AND g.num = 1
+                    LEFT JOIN (
+                        SELECT
+                            -- 角色首次充值金额
+                            source_system,
+                            role_id,
+                            real_amount,
+                            ROW_NUMBER()over(partition by role_id , source_system order by pay_time asc) as num
+                        FROM dm_game_order.t_game_order  WHERE status =2
+                    ) h on a.source_system = h.source_system AND a.role_id = h.role_id AND h.num = 1
+                    LEFT JOIN (
+                        SELECT
+                            -- 角色当天充值金额
+                            source_system,
+                            role_id,
+                            SUM(real_amount) as today_amount
+                        FROM dm_game_order.t_game_order
                 """ + criTodayAmount +
                 """
-                        		GROUP BY role_id ,source_system
-                        	) p on a.source_system = p.source_system AND a.role_id = p.role_id
-                        	LEFT JOIN (
-                        		SELECT
-                        			-- 区服名
-                        			source_system ,
-                        			game_id,
-                        			server_id,
-                        			server_name
-                        		FROM dm_game_order.t_game_server
-                        	) q on a.source_system = q.source_system AND a.game_id = q.game_id AND a.server_id = q.server_id
-                        	LEFT JOIN (
-                        		-- 玩家信息
-                        		-- 玩家ID、玩家账号、玩家昵称、注册电话、注册邮箱、注册时间、注册游戏、注册渠道
-                        		SELECT
-                        			i.source_system as source_system,
-                        	        i.association_user_id as association_user_id, -- 来源用户id
-                        	        i.id as id, -- 玩家id
-                        	        i.username as username,
-                        	        i.nickname as nickname,
-                        	        i.reg_mobile as reg_mobile,
-                        	        i.reg_email as reg_email,
-                        	        i.user_create_time as user_create_time,
-                        	        i.user_reg_game_id as user_reg_game_id,
-                        	        k.game_name as user_reg_game_name,
-                        	        i.agent_id as agent_id,
-                        	        IF(i.agent_id = 0 , '自然量', j.agent_name) as agent_name,
-                        	        l.active_time as user_active_time,
-                        	        m.user_last_recharge_game_id as user_last_recharge_game_id,
-                        	        n.game_name as user_last_recharge_game_name, --
-                        			m.pay_time as user_pay_time -- 玩家最近充值时间
-                        		FROM
-                        		(
-                        			SELECT
-                        				*
-                        			FROM
-                        			(
-                        				SELECT
-                        					source_system,
-                        					association_user_id, -- 来源用户id
-                        					id , -- 玩家id
-                        					username ,
-                        					nickname ,
-                        					reg_mobile ,
-                        					reg_email ,
-                        					create_time as user_create_time,
-                        					game_id as user_reg_game_id,
-                        					agent_id ,
-                        					ROW_NUMBER()over(partition by association_user_id, source_system order by create_time desc, id asc) as num
-                        				FROM dm_game_order.t_game_user
-                        			) z WHERE z.num = 1
-                        		) i
-                        		LEFT JOIN (
-                        			SELECT
-                        				-- 渠道名称
-                        				source_system,
-                        				id,
-                        				agent_name
-                        			FROM dm_game_order.t_pitcher_agent
-                        		) j ON i.agent_id = j.id AND i.source_system  = j.source_system
-                        		LEFT JOIN (
-                        			SELECT
-                        				-- 玩家注册游戏名
-                        				source_system,
-                        				id,
-                        				game_name
-                        			FROM dm_game_order.t_game
-                        		) k ON i.user_reg_game_id = k.id AND i.source_system = k.source_system
-                        		LEFT JOIN (
-                        			-- 玩家最近活跃时间
-                        			SELECT
-                        				association_user_id,
-                        				b.source_system,
-                        				b.active_time,
-                        				ROW_NUMBER()over(partition by association_user_id, b.source_system order by active_time desc) as num
-                        			FROM dm_game_order.t_game_user a
-                        			RIGHT JOIN (
-                        				SELECT
-                        					source_system,
-                        					user_id,
-                        					active_time
-                        				FROM dm_game_order.t_active_log
-                        			) b ON a.source_system = b.source_system AND a.id = b.user_id
-                        		) l ON i.association_user_id = l.association_user_id AND i.source_system = l.source_system AND l.num = 1
-                        		LEFT JOIN (
-                        			-- 玩家最近充值游戏、玩家最近充值时间
-                        			SELECT
-                        				association_user_id,
-                        				b.*,
-                        				ROW_NUMBER()over(partition by association_user_id, b.source_system order by pay_time desc) as num
-                        			FROM dm_game_order.t_game_user a
-                        			RIGHT JOIN (
-                        				-- 玩家最近充值游戏id、最近充值时间
-                        				SELECT
-                        					source_system,
-                        					user_id,
-                        					game_id as user_last_recharge_game_id,
-                        					pay_time
-                        				FROM dm_game_order.t_game_order
-                        				WHERE status = 2
-                        			) b on a.id = b.user_id AND a.source_system = b.source_system
-                        		) m on i.association_user_id = m.association_user_id AND i.source_system = m.source_system AND m.num = 1
-                        		LEFT JOIN (
-                        			SELECT
-                        				-- 玩家最近充值游戏名
-                        				source_system,
-                        				id,
-                        				game_name
-                        			FROM dm_game_order.t_game
-                        		) n ON m.user_last_recharge_game_id = n.id AND m.source_system = n.source_system
-                        	) i on a.source_system = i.source_system AND a.association_user_id = i.association_user_id
-                        	LEFT JOIN (
-                        		SELECT
-                        			*
-                        		FROM dm_game_order.t_role_operate
-                        	) j on a.source_system = j.source_system AND a.association_user_id = j.user_id AND
-                        	a.role_id = j.role_id AND a.server_id = j.server_id AND a.game_id = j.game_id
-                        	LEFT JOIN (
+                        GROUP BY role_id ,source_system
+                    ) p on a.source_system = p.source_system AND a.role_id = p.role_id
+                    LEFT JOIN (
+                        SELECT
+                            -- 区服名
+                            source_system ,
+                            game_id,
+                            server_id,
+                            server_name
+                        FROM dm_game_order.t_game_server
+                    ) q on a.source_system = q.source_system AND a.game_id = q.game_id AND a.server_id = q.server_id
+                    LEFT JOIN (
+                        SELECT
+                            -- 合服id、合服名称
+                            source_system,
+                            game_id,
+                            source_server_ids,
+                            server_id,
+                            server_name
+                        FROM dm_game_order.t_game_server_merge
+                        WHERE is_merge = 0
+                    ) r on a.source_system = r.source_system AND a.server_id = r.source_server_ids AND d.super_game_id = r.game_id
+                    LEFT JOIN (
+                        -- 玩家信息
+                        -- 玩家ID、玩家账号、玩家昵称、注册电话、注册邮箱、注册时间、注册游戏、注册渠道
+                        SELECT
+                            i.source_system as source_system,
+                            i.association_user_id as association_user_id, -- 来源用户id
+                            i.id as id, -- 玩家id
+                            i.username as username,
+                            i.nickname as nickname,
+                            i.reg_mobile as reg_mobile,
+                            i.reg_email as reg_email,
+                            i.user_create_time as user_create_time,
+                            i.user_reg_game_id as user_reg_game_id,
+                            k.game_name as user_reg_game_name,
+                            i.agent_id as agent_id,
+                            IF(i.agent_id = 0 , '自然量', j.agent_name) as agent_name,
+                            j.pitcher_id as put_user_id,
+                            l.active_time as user_active_time,
+                            m.user_last_recharge_game_id as user_last_recharge_game_id,
+                            n.game_name as user_last_recharge_game_name,\s
+                            m.pay_time as user_pay_time -- 玩家最近充值时间
+                        FROM
+                        (
+                            SELECT
+                                *
+                            FROM
+                            (
                                 SELECT
                                     source_system,
-                                    id,
-                                    game_id,
-                                    gift_name
-                                FROM dm_game_order.t_game_gift
-                            ) k on j.source_system = k.source_system AND j.send_gift_id = k.id AND j.game_id = k.game_id
-                        ) a
-                        """ + criA;
+                                    association_user_id, -- 来源用户id
+                                    id , -- 玩家id
+                                    username ,
+                                    nickname ,
+                                    reg_mobile ,
+                                    reg_email ,
+                                    create_time as user_create_time,
+                                    game_id as user_reg_game_id,
+                                    agent_id ,
+                                    ROW_NUMBER()over(partition by association_user_id, source_system order by create_time desc, id asc) as num
+                                FROM dm_game_order.t_game_user
+                            ) z WHERE z.num = 1
+                        ) i
+                        LEFT JOIN (
+                            SELECT
+                                -- 渠道名称、投手id
+                                source_system,
+                                id,
+                                agent_name,
+                                pitcher_id
+                            FROM dm_game_order.t_pitcher_agent
+                        ) j ON i.agent_id = j.id AND i.source_system  = j.source_system
+                        LEFT JOIN (
+                            SELECT
+                                -- 玩家注册游戏名
+                                source_system,
+                                id,
+                                game_name
+                            FROM dm_game_order.t_game
+                        ) k ON i.user_reg_game_id = k.id AND i.source_system = k.source_system
+                        LEFT JOIN (
+                            -- 玩家最近活跃时间
+                            SELECT
+                                association_user_id,
+                                b.source_system,
+                                b.active_time,
+                                ROW_NUMBER()over(partition by association_user_id, b.source_system order by active_time desc) as num
+                            FROM dm_game_order.t_game_user a
+                            RIGHT JOIN (
+                                SELECT
+                                    source_system,
+                                    user_id,
+                                    active_time
+                                FROM dm_game_order.t_active_log
+                            ) b ON a.source_system = b.source_system AND a.id = b.user_id
+                        ) l ON i.association_user_id = l.association_user_id AND i.source_system = l.source_system AND l.num = 1
+                        LEFT JOIN (
+                            -- 玩家最近充值游戏、玩家最近充值时间
+                            SELECT
+                                association_user_id,
+                                b.*,
+                                ROW_NUMBER()over(partition by association_user_id, b.source_system order by pay_time desc) as num
+                            FROM dm_game_order.t_game_user a
+                            RIGHT JOIN (
+                                -- 玩家最近充值游戏id、最近充值时间
+                                SELECT
+                                    source_system,
+                                    user_id,
+                                    game_id as user_last_recharge_game_id,
+                                    pay_time
+                                FROM dm_game_order.t_game_order
+                                WHERE status = 2
+                            ) b on a.id = b.user_id AND a.source_system = b.source_system
+                        ) m on i.association_user_id = m.association_user_id AND i.source_system = m.source_system AND m.num = 1
+                        LEFT JOIN (
+                            SELECT
+                                -- 玩家最近充值游戏名
+                                source_system,
+                                id,
+                                game_name
+                            FROM dm_game_order.t_game
+                        ) n ON m.user_last_recharge_game_id = n.id AND m.source_system = n.source_system
+                    ) i on a.source_system = i.source_system AND a.association_user_id = i.association_user_id
+                    LEFT JOIN (
+                        SELECT
+                            -- 操作表相关数据
+                            source_system,
+                            user_id,
+                            role_id,
+                            server_id,
+                            game_id,
+                            is_send_mail, -- 是否发送邮件
+                            send_gift_id, -- 最新发送礼包id
+                            is_change_game_type, -- 是否转端 1-是;0-否
+                            is_add_corp_wechat, -- 是否添加企微 1-是; 0-否
+                            add_corp_user_id, -- 企微号
+                            user_wechat, -- 客户微信号
+                            user_phone, -- 客户手机号
+                            is_remove_game, -- 是否退游 1-是;0-否
+                            is_wake_up, -- 是否唤醒 1-是;0-否
+                            remark, -- 备注
+                            gs_id, -- GS_ID
+                            customer_service_id, -- 客服ID
+                            oper_user_id, -- 运营ID
+                            create_time, -- 创建时间
+                            create_by, -- 创建者
+                            update_time, -- 更新时间
+                            update_by, -- 更新者
+                            is_delete -- 是否删除 1-删除;0-正常
+                        FROM dm_game_order.t_role_operate
+                    ) j on a.source_system = j.source_system AND a.association_user_id = j.user_id AND
+                    a.role_id = j.role_id AND a.server_id = j.server_id AND a.game_id = j.game_id
+                    LEFT JOIN (
+                        SELECT
+                            -- 礼包名
+                            source_system,
+                            id,
+                            game_id,
+                            gift_name
+                        FROM dm_game_order.t_game_gift
+                    ) k on j.source_system = k.source_system AND j.send_gift_id = k.id AND j.game_id = k.game_id
+                ) a
+                """ + criA;
     }
 
     private String getRoleCombatRankingSql() {

+ 1 - 1
game-module/game-module-manage/src/main/java/com/zanxiang/game/module/manage/pojo/params/RoleOperateParam.java

@@ -39,7 +39,7 @@ public class RoleOperateParam {
      * 企微号
      */
     @ApiModelProperty("企微号")
-    private Integer addCorpUserId;
+    private String addCorpUserId;
 
     /**
      * 客户微信

+ 1 - 1
game-module/game-module-mybatis/src/main/java/com/zanxiang/game/module/mybatis/entity/RoleOperate.java

@@ -74,7 +74,7 @@ public class RoleOperate implements Serializable {
      * 企微号
      */
     @TableField(updateStrategy = FieldStrategy.IGNORED)
-    private Integer addCorpUserId;
+    private String addCorpUserId;
 
     /**
      * 客户微信