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修改内容:游戏每日数据的逻辑修改

lth 1 년 전
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5ed88a8b03
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  1. 1 1
      game-data/game-data-serve/src/main/java/com/zanxiang/game/data/serve/service/impl/GameDataServiceImpl.java

+ 1 - 1
game-data/game-data-serve/src/main/java/com/zanxiang/game/data/serve/service/impl/GameDataServiceImpl.java

@@ -2081,7 +2081,7 @@ public class GameDataServiceImpl implements IGameDataService {
                         round(IF(SUM(buy_new_user_total_role_num) >0, SUM(cost) / SUM(buy_new_user_total_role_num), 0), 2) new_user_total_role_num_cost,
                         round(IF(SUM(buy_reg_num) >0, SUM(buy_first_role_num) / SUM(buy_reg_num), 0), 4) first_role_num_rate,
                         round(IF(SUM(buy_reg_num) >0, SUM(buy_role_num) / SUM(buy_reg_num), 0), 4) role_num_rate,
-                        round(IF(SUM(buy_reg_num) >0, SUM(buy_new_user_total_role_num) / SUM(buy_reg_num), 0), 4) new_user_total_role_num_rate,
+                        round(IF(SUM(buy_reg_num) >0, SUM(buy_new_user_total_role_num) / SUM(buy_reg_num), 0), 4) new_user_total_role_num_rate
                     FROM
                         ads_game_day
                     """;