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@@ -1,13 +1,419 @@
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package com.zanxiang.game.data.serve.service.impl;
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+import com.zanxiang.game.data.serve.pojo.dto.RoleCombatRankingDTO;
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+import com.zanxiang.game.data.serve.pojo.dto.RoleRechargeRankingDTO;
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+import com.zanxiang.game.data.serve.pojo.enums.OrderByEnum;
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import com.zanxiang.game.data.serve.service.IRoleManageService;
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+import com.zanxiang.game.data.serve.utils.Page;
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+import lombok.extern.slf4j.Slf4j;
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+import org.apache.commons.lang3.StringUtils;
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+import org.nutz.dao.Cnd;
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+import org.nutz.dao.Dao;
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+import org.nutz.dao.Sqls;
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+import org.nutz.dao.pager.Pager;
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+import org.nutz.dao.sql.Criteria;
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+import org.nutz.dao.sql.Sql;
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+import org.springframework.beans.factory.annotation.Autowired;
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import org.springframework.stereotype.Service;
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+import java.util.List;
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+import java.util.Map;
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+
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/**
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* @author tianhua
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* @time 2023/9/8
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* @Description 角色运营管理逻辑处理
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**/
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@Service
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+@Slf4j
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public class RoleManageServiceImpl implements IRoleManageService {
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+
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+ @Autowired
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+ private Dao dao;
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+
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+ /**
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+ * 角色充值排行榜
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+ * @param dto RoleRechargeRankingDTO
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+ * @return Page<List<Map<String, Object>>>
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+ */
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+ @Override
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+ public Page<Map> getRoleRechargeRanking(RoleRechargeRankingDTO dto) {
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+ //创建查询条件 给主表使用
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+ Criteria criA = Cnd.cri();
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+ if (dto.getGameId() != null) {
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+ criA.where().andEquals("role_reg_game_id", dto.getGameId());
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+ }
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+ if (StringUtils.isNotBlank(dto.getSourceSystem())) {
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+ criA.where().andEquals("source_system", dto.getSourceSystem());
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+ }
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+ if (StringUtils.isNotBlank(dto.getRoleId())) {
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+ criA.where().andEquals("role_id", dto.getRoleId());
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+ }
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+ if (StringUtils.isNotBlank(dto.getRoleName())) {
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+ criA.where().andLike("role_name", dto.getRoleName());
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+ }
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+ if (dto.getCreateRoleBeginDate() != null && dto.getCreateRoleEndDate() != null) {
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+ //角色创建时间
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+ criA.where().andBetween("role_create_time", dto.getCreateRoleBeginDate(), dto.getCreateRoleEndDate());
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+ }
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+ if (dto.getVipLevel() != null) {
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+ criA.where().andEquals("vip_level", dto.getVipLevel());
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+ }
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+ if (dto.getIsSendMail() != null) {
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+ criA.where().andEquals("is_send_mail", dto.getIsSendMail());
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+ }
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+ if (dto.getIsChange() != null) {
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+ criA.where().andEquals("is_change", dto.getIsChange());
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+ }
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+ if (StringUtils.isNotBlank(dto.getWeChatCompany())) {
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+ criA.where().andLike("we_chat_company", dto.getWeChatCompany());
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+ }
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+ if (StringUtils.isNotBlank(dto.getWeChat())) {
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+ criA.where().andLike("we_chat", dto.getWeChat());
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+ }
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+ if (StringUtils.isNotBlank(dto.getPhone())) {
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+ criA.where().andEquals("phone", dto.getPhone());
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+ }
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+ if (dto.getGsId() != null) {
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+ criA.where().andEquals("gs_id", dto.getGsId());
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+ }
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+ if (dto.getPitcherId() != null) {
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+ criA.where().andEquals("pitcher_id", dto.getPitcherId());
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+ }
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+ if (dto.getOperatorId() != null) {
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+ criA.where().andEquals("operator_id", dto.getOperatorId());
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+ }
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+ if (dto.getCustomerServerId() != null) {
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+ criA.where().andEquals("customer_server_id", dto.getCustomerServerId());
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+ }
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+
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+ //查询总记录数
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+ Sql countSql = Sqls.create("""
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+ """ + criA);
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+
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+ //给充值时间查询条件
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+ Criteria criTodayAmount = Cnd.cri();
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+ //查询充值成功的
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+ criTodayAmount.where().andEquals("status", 2);
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+ if (dto.getRechargeBeginDate() != null && dto.getRechargeEndDate() != null) {
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+ //充值时间限制
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+ criTodayAmount.where().andBetween("DATE(pay_time)", dto.getRechargeBeginDate(), dto.getRechargeEndDate());
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+ }
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+ //主表添加排序条件
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+ if (StringUtils.isBlank(dto.getSortType())) {
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+ dto.setSortType(OrderByEnum.DESC.getOrderType());
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+ }
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+ if (StringUtils.isBlank(dto.getSortFiled())) {
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+ criA.getOrderBy().orderBy("amount", dto.getSortType());
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+ } else {
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+ criA.getOrderBy().orderBy(dto.getSortFiled(), dto.getSortType());
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+ }
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+ //分页对象
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+ Pager pager = dao.createPager(dto.getPageNum(), dto.getPageSize());
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+ //创建sql
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+ Sql sql = Sqls.create(getRoleRechargeRankingSql(criA, criTodayAmount));
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+ sql.setCallback(Sqls.callback.maps());
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+ sql.setPager(pager);
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+ dao.execute(sql);
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+ List<Map> list = sql.getList(Map.class);
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+
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+ //返回结果
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+ return new Page<>(list, pager);
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+ }
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+
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+ /**
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+ * 角色战力排行榜
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+ * @param dto RoleCombatRankingDTO
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+ * @return Page<List<Map<String, Object>>>
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+ */
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+ @Override
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+ public Page<List<Map<String, Object>>> getRoleCombatRanking(RoleCombatRankingDTO dto) {
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+ return null;
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+ }
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+
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+ /**
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+ * 查询角色充值排行榜sql
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+ * @param criA 主表查询条件
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+ * @param criTodayAmount 当天充值金额相关的查询条件
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+ * @return String
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+ */
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+ private String getRoleRechargeRankingSql(Criteria criA, Criteria criTodayAmount){
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+ return """
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+ SELECT
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+ *
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+ FROM
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+ (
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+ SELECT
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+ a.association_user_id as association_user_id, -- 来源的用户id
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+ a.source_system as source_system, -- sdk来源
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+ a.role_id as role_id, -- 角色id
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+ a.role_name as role_name, -- 角色名
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+ a.create_time as role_create_time, -- 角色创建时间
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+ a.os as os, -- 角色操作系统
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+ b.role_level as role_level, -- 角色等级
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+ b.combat_num as combat_num, -- 角色攻击力
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+ IFNULL(c.amount, 0) as amount, -- 角色累计充值金额
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+ IFNULL(c.amount_count, 0) as amount_count, -- 角色累计充值次数
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+ ROUND(IF(c.amount_count > 0, c.amount / c.amount_count, 0), 2) as avg_amount, -- 平均单价
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+ (CASE
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+ WHEN c.amount >= 0 and c.amount < 2000 THEN '1'
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+ WHEN c.amount >= 2000 and c.amount < 5000 THEN '2'
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+ WHEN c.amount >= 5000 and c.amount < 10000 THEN '3'
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+ WHEN c.amount >= 10000 and c.amount < 20000 THEN '4'
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+ WHEN c.amount >= 20000 and c.amount < 50000 THEN '5'
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+ WHEN c.amount >= 50000 THEN '6'
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+ ELSE '0'
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+ END) as vip_level, -- 角色vip等级
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+ a.game_id as role_reg_game_id, -- 角色注册游戏id
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+ d.game_name as role_reg_game_name, -- 角色注册游戏名
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+ d.classify as role_reg_game_classify, -- 角色注册游戏类型
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+ IFNULL(d.parent_id, a.game_id) as role_reg_parent_game_id, -- 角色注册游戏的父游戏id
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+ IFNULL(e.parent_game_name, d.game_name) as role_reg_parent_game_name, -- 角色注册游戏的父游戏名
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+ a.server_id as server_id, -- 角色所在区服id
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+ q.server_name as server_name, -- 角色所在区服名
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+ IFNULL(f.real_amount, 0) as role_last_amount, -- 角色最近充值金额
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+ f.pay_time as role_last_pay_time, -- 角色最近充值时间
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+ g.active_time as role_active_time, -- 角色最近活跃时间
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+ IFNULL(h.real_amount, 0) as role_first_amount, -- 角色首次充值金额
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+ p.today_amount as today_amount, -- 角色当天充值金额
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+ TIMESTAMPDIFF(SECOND, a.create_time, f.pay_time) as role_reg_pay_time, -- 角色创建充值时间差(秒)
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+ TIMESTAMPDIFF(SECOND, f.pay_time, NOW()) as role_pay_until_now, -- 角色最近充值距今(秒)
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+ a.user_id as user_id, -- 玩家id
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+ i.username as username, -- 玩家名称
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+ i.nickname as nickname, -- 玩家昵称
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+ i.reg_mobile as reg_mobile, -- 玩家注册手机
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+ i.reg_email as reg_email, -- 玩家注册邮箱
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+ i.user_create_time as user_create_time, -- 玩家注册时间
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+ i.user_reg_game_id as user_reg_game_id, -- 玩家注册游戏id
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+ i.user_reg_game_name as user_reg_game_name, -- 玩家注册游戏名
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+ i.agent_id as agent_id, -- 玩家注册渠道id
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+ IF(i.agent_id = 0 , '自然量', i.agent_name) as agent_name, -- 玩家注册渠道名
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+ i.user_active_time as user_active_time, -- 玩家最近活跃时间
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+ i.user_last_recharge_game_id as user_last_recharge_game_id, -- 玩家最近充值游戏id
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+ i.user_last_recharge_game_name as user_last_recharge_game_name, -- 玩家最近充值游戏名
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+ i.user_pay_time as user_pay_time, -- 玩家最近充值时间
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+ TIMESTAMPDIFF(SECOND, i.user_create_time, i.user_pay_time) as user_reg_pay_time, -- 玩家注册充值时间差(秒)
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+ TIMESTAMPDIFF(SECOND, i.user_pay_time, NOW()) as user_pay_until_now -- 玩家最近充值距今(秒)
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+ FROM
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+ (
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+ SELECT
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+ *
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+ FROM
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+ (
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+ SELECT
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+ -- 角色所在子游戏id、区服id、合服id、角色id、角色名、角色创建时间、角色操作系统os(取创建时间最早的信息)
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+ b.association_user_id ,
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+ a.source_system,
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+ a.user_id,
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+ a.game_id,
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+ a.server_id,
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+ a.role_id,
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+ a.role_name,
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+ a.create_time,
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+ a.os,
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+ ROW_NUMBER()over(partition by a.role_id , a.source_system order by a.create_time asc, a.user_id asc) as num
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+ FROM dm_game_order.t_game_user_role a
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+ LEFT JOIN dm_game_order.t_game_user b on a.source_system = b.source_system AND a.user_id = b.id
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+ ) a
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+ WHERE num = 1
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+ ) a
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+ LEFT JOIN (
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+ SELECT
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+ -- 角色等级、角色攻击力(取最新的信息)
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+ source_system,
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+ role_id,
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+ role_level,
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+ combat_num,
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+ ROW_NUMBER()over(partition by role_id , source_system order by update_time desc, user_id desc) as num
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+ FROM dm_game_order.t_game_user_role
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+ ) b on a.source_system = b.source_system AND a.role_id = b.role_id AND b.num = 1
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+ LEFT JOIN (
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+ SELECT
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+ -- 累计充值金额、累计充值次数
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+ role_id,
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+ source_system,
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+ SUM(real_amount) as amount ,
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+ COUNT(user_id) as amount_count
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+ FROM dm_game_order.t_game_order
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+ WHERE status =2
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+ GROUP BY role_id , source_system
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+ ) c on a.source_system = c.source_system AND a.role_id = c.role_id
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+ LEFT JOIN (
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+ SELECT
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+ -- 游戏名称、游戏类型、父游戏id
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+ source_system,
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+ id,
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+ game_name,
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+ classify,
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+ parent_id
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+ FROM dm_game_order.t_game
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+ ) d on a.source_system = d.source_system AND a.game_id = d.id
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+ LEFT JOIN (
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+ SELECT
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+ -- 父游戏名称
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+ source_system,
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+ id,
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+ game_name as parent_game_name
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+ FROM dm_game_order.t_game
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+ ) e on d.source_system = e.source_system AND d.parent_id = e.id
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+ LEFT JOIN (
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+ SELECT
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+ -- 角色最近充值时间、角色最近充值金额
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+ source_system,
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+ role_id,
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+ real_amount,
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+ pay_time,
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+ ROW_NUMBER()over(partition by role_id , source_system order by pay_time desc) as num
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+ FROM dm_game_order.t_game_order
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+ WHERE status =2
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+ ) f on a.source_system = f.source_system AND a.role_id = f.role_id AND f.num = 1
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+ LEFT JOIN (
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+ -- 角色最近活跃时间
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+ SELECT
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+ source_system,
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+ role_id,
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+ active_time,
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+ ROW_NUMBER()over(partition by role_id , source_system order by active_time desc) as num
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+ FROM dm_game_order.t_active_log
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+ ) g on a.source_system = g.source_system AND a.role_id = g.role_id AND g.num = 1
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+ LEFT JOIN (
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+ SELECT
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+ -- 角色首次充值金额
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+ source_system,
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+ role_id,
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+ real_amount,
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+ ROW_NUMBER()over(partition by role_id , source_system order by pay_time asc) as num
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+ FROM dm_game_order.t_game_order WHERE status =2
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+ ) h on a.source_system = h.source_system AND a.role_id = h.role_id AND h.num = 1
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+ LEFT JOIN (
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+ SELECT
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+ -- 角色当天充值金额
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+ source_system,
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+ role_id,
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+ SUM(real_amount) as today_amount
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+ FROM dm_game_order.t_game_order
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+ """ + criTodayAmount +
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+ """
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+ GROUP BY role_id ,source_system
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+ ) p on a.source_system = p.source_system AND a.role_id = p.role_id
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+ LEFT JOIN (
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+ SELECT
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+ -- 角色所在区服名
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+ source_system ,
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+ game_id,
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+ server_id,
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+ server_name
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+ FROM dm_game_order.t_game_server
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+ ) q on a.source_system = q.source_system AND a.game_id = q.game_id AND a.server_id = q.server_id
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+ LEFT JOIN (
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+ -- 玩家信息
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+ -- 玩家ID、玩家账号、玩家昵称、注册电话、注册邮箱、注册时间、注册游戏、注册渠道
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+ SELECT
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+ i.source_system as source_system,
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+ i.association_user_id as association_user_id, -- 来源用户id
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+ i.id as id, -- 玩家id
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+ i.username as username,
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+ i.nickname as nickname,
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+ i.reg_mobile as reg_mobile,
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+ i.reg_email as reg_email,
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+ i.user_create_time as user_create_time,
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+ i.user_reg_game_id as user_reg_game_id,
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+ k.game_name as user_reg_game_name,
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+ i.agent_id as agent_id,
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+ IF(i.agent_id = 0 , '自然量', j.agent_name) as agent_name,
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+ l.active_time as user_active_time,
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+ m.user_last_recharge_game_id as user_last_recharge_game_id,
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+ n.game_name as user_last_recharge_game_name, --
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+ m.pay_time as user_pay_time -- 玩家最近充值时间
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+ FROM
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+ (
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+ SELECT
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+ *
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+ FROM
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+ (
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+ SELECT
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+ source_system,
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+ association_user_id, -- 来源用户id
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+ id , -- 玩家id
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+ username ,
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+ nickname ,
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+ reg_mobile ,
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+ reg_email ,
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+ create_time as user_create_time,
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+ game_id as user_reg_game_id,
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+ agent_id ,
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+ ROW_NUMBER()over(partition by association_user_id, source_system order by create_time desc, id asc) as num
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+ FROM dm_game_order.t_game_user
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+ ) z WHERE z.num = 1
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+ ) i
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+ LEFT JOIN (
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+ SELECT
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+ -- 渠道名称
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+ source_system,
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+ id,
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+ agent_name
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+ FROM dm_game_order.t_pitcher_agent
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+ ) j ON i.agent_id = j.id AND i.source_system = j.source_system
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+ LEFT JOIN (
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+ SELECT
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+ -- 玩家注册游戏名
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+ source_system,
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+ id,
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+ game_name
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+ FROM dm_game_order.t_game
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+ ) k ON i.user_reg_game_id = k.id AND i.source_system = k.source_system
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+ LEFT JOIN (
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+ -- 玩家最近活跃时间
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+ SELECT
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+ association_user_id,
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+ b.source_system,
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+ b.active_time,
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+ ROW_NUMBER()over(partition by association_user_id, b.source_system order by active_time desc) as num
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+ FROM dm_game_order.t_game_user a
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+ RIGHT JOIN (
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+ SELECT
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+ source_system,
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+ user_id,
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+ active_time
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+ FROM dm_game_order.t_active_log
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+ ) b ON a.source_system = b.source_system AND a.id = b.user_id
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+ ) l ON i.association_user_id = l.association_user_id AND i.source_system = l.source_system AND l.num = 1
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+ LEFT JOIN (
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+ -- 玩家最近充值游戏、玩家最近充值时间
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+ SELECT
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+ association_user_id,
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+ b.*,
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+ ROW_NUMBER()over(partition by association_user_id, b.source_system order by pay_time desc) as num
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+ FROM dm_game_order.t_game_user a
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+ RIGHT JOIN (
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+ -- 玩家最近充值游戏id、最近充值时间
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+ SELECT
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+ source_system,
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+ user_id,
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+ game_id as user_last_recharge_game_id,
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+ pay_time
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+ FROM dm_game_order.t_game_order
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+ WHERE status = 2
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+ ) b on a.id = b.user_id AND a.source_system = b.source_system
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+ ) m on i.association_user_id = m.association_user_id AND i.source_system = m.source_system AND m.num = 1
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+ LEFT JOIN (
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+ SELECT
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+ -- 玩家最近充值游戏名
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+ source_system,
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+ id,
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+ game_name
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+ FROM dm_game_order.t_game
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+ ) n ON m.user_last_recharge_game_id = n.id AND m.source_system = n.source_system
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+ ) i on a.source_system = i.source_system AND a.association_user_id = i.association_user_id
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+ ) a
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+ """ + criA;
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+ }
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+
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+
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+ private String getCountNumSql(Criteria criA) {
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+ return """
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+
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+ """;
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+ }
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+
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}
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