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feat : 虚拟游戏更改为可接待

bilingfeng 10 kuukautta sitten
vanhempi
commit
67621d95d3

+ 1 - 1
game-module/game-module-manage/src/main/java/com/zanxiang/game/module/manage/ManageApplication.java

@@ -23,7 +23,7 @@ public class ManageApplication {
 
     public static void main(String[] args) {
         SpringApplication.run(ManageApplication.class, args);
-        System.out.println("赞象Manage服务启动成功 < (新增调试日志・・)ノ(._.`) \n" +
+        System.out.println("赞象Manage服务启动成功 < (虚拟游戏更改为可接待・・)ノ(._.`) \n" +
                 "___  ___  ___   _   _   ___  _____  _____ \n" +
                 "|  \\/  | / _ \\ | \\ | | / _ \\|  __ \\|  ___|\n" +
                 "| .  . |/ /_\\ \\|  \\| |/ /_\\ \\ |  \\/| |__  \n" +

+ 8 - 2
game-module/game-module-manage/src/main/java/com/zanxiang/game/module/manage/service/impl/KfAppletMsgServiceImpl.java

@@ -148,8 +148,8 @@ public class KfAppletMsgServiceImpl implements IKfAppletMsgService {
         if (Objects.equals(gameApplet.getType(), 3)) {
             //小程序自动回复
             this.appletReplyHandle(gameApplet.getGameId(), kfAppletMsgDTO.getFromUserName(), kfRoom, gameApplet.getAppId());
-            //保存房间消息
-            kfRoomMsgService.save(kfRoomMsg);
+            //保存消息, 玩家转入接待状态
+            this.saveMsgAndChangeWait(kfRoom, kfRoomMsg, gameApplet, kfAppletMsgDTO, msgContent);
             //直接结束
             return;
         }
@@ -169,6 +169,12 @@ public class KfAppletMsgServiceImpl implements IKfAppletMsgService {
         this.systemReplyHandle(gameApplet.getGameId(), kfAppletMsgDTO.getFromUserName(), kfRoom);
         //消息报警监测
         this.monitorWordHandle(gameApplet, kfAppletMsgDTO);
+        //保存消息, 玩家转入接待状态
+        this.saveMsgAndChangeWait(kfRoom, kfRoomMsg, gameApplet, kfAppletMsgDTO, msgContent);
+    }
+
+    private void saveMsgAndChangeWait(KfRoom kfRoom, KfRoomMsg kfRoomMsg, GameApplet gameApplet, KfAppletMsgDTO kfAppletMsgDTO,
+                                      KfWebSocketMsgDTO.MsgContentBean msgContent) {
         //保存房间消息
         kfRoomMsgService.save(kfRoomMsg);
         //玩家状态更新为待接入状态