Bladeren bron

fix : 兼容腾讯小游戏媒体SDK回传, 代码优化1001

bilingfeng 4 maanden geleden
bovenliggende
commit
77b7313846

+ 5 - 0
game-back/game-back-base/src/main/java/com/zanxiang/game/back/base/pojo/vo/GameBackPolicyRpcVO.java

@@ -105,4 +105,9 @@ public class GameBackPolicyRpcVO implements Serializable {
     private LocalDateTime createTime;
 
     private Long createBy;
+
+    /**
+     * 完成新手引导条件
+     */
+    private String tutorialFinishJson;
 }

+ 1 - 1
game-back/game-back-serve/src/main/java/com/zanxiang/game/back/serve/GameBackApplication.java

@@ -18,7 +18,7 @@ public class GameBackApplication {
 
     public static void main(String[] args) {
         SpringApplication.run(GameBackApplication.class, args);
-        System.out.println("兼容腾讯小游戏媒体SDK回传 ( ´・・)ノ(._.`)  \n" +
+        System.out.println("兼容腾讯小游戏媒体SDK回传, 1001 ( ´・・)ノ(._.`)  \n" +
                 " ______  __     __     \n" +
                 "/_____/\\/__/\\ /__/\\    \n" +
                 "\\:::__\\/\\ \\::\\\\:.\\ \\   \n" +

+ 1 - 1
game-module/game-module-sdk/src/main/java/com/zanxiang/game/module/sdk/SDKApplication.java

@@ -23,7 +23,7 @@ public class SDKApplication {
 
     public static void main(String[] args) {
         SpringApplication.run(SDKApplication.class, args);
-        System.out.println("赞象SDK服务启动成功 <兼容腾讯小游戏媒体SDK回传, 代码优化01> ( ´・・)ノ(._.`) \n" +
+        System.out.println("赞象SDK服务启动成功 <兼容腾讯小游戏媒体SDK回传, 代码优化1001> ( ´・・)ノ(._.`) \n" +
                 " ___________ _   __\n" +
                 "/  ___|  _  \\ | / /\n" +
                 "\\ `--.| | | | |/ / \n" +

+ 100 - 6
game-module/game-module-sdk/src/main/java/com/zanxiang/game/module/sdk/service/impl/GameBackLogMediaSdkServiceImpl.java

@@ -1,5 +1,6 @@
 package com.zanxiang.game.module.sdk.service.impl;
 
+import com.alibaba.fastjson2.JSONObject;
 import com.baomidou.mybatisplus.core.conditions.query.LambdaQueryWrapper;
 import com.baomidou.mybatisplus.extension.service.impl.ServiceImpl;
 import com.github.sd4324530.jtuple.Tuple2;
@@ -7,7 +8,9 @@ import com.github.sd4324530.jtuple.Tuple3;
 import com.zanxiang.game.back.base.ServerInfo;
 import com.zanxiang.game.back.base.pojo.dto.TencentMiniGameOrderBackQueryRpcDTO;
 import com.zanxiang.game.back.base.pojo.dto.TtAppOrderBackQueryRpcDTO;
+import com.zanxiang.game.back.base.pojo.vo.GameBackPolicyRpcVO;
 import com.zanxiang.game.back.base.pojo.vo.OrderBackQueryRpcVO;
+import com.zanxiang.game.back.base.rpc.IGameBackPolicyRpc;
 import com.zanxiang.game.back.base.rpc.ITencentMiniGameBackRpc;
 import com.zanxiang.game.back.base.rpc.ITtAppBackRpc;
 import com.zanxiang.game.module.base.pojo.enums.AccountTypeEnum;
@@ -48,6 +51,9 @@ public class GameBackLogMediaSdkServiceImpl extends ServiceImpl<GameBackLogMedia
     @DubboReference(providedBy = ServerInfo.SERVER_DUBBO_NAME)
     private ITtAppBackRpc ttAppBackRpc;
 
+    @DubboReference(providedBy = ServerInfo.SERVER_DUBBO_NAME)
+    private IGameBackPolicyRpc gameBackPolicyRpc;
+
     @DubboReference(providedBy = ServerInfo.SERVER_DUBBO_NAME)
     private ITencentMiniGameBackRpc tencentMiniGameBackRpc;
 
@@ -63,6 +69,9 @@ public class GameBackLogMediaSdkServiceImpl extends ServiceImpl<GameBackLogMedia
     @Autowired
     private IUserEventService userEventService;
 
+    @Autowired
+    private IGameUserRoleService gameUserRoleService;
+
     @Autowired
     private IUserLoginLogService userLoginLogService;
 
@@ -199,6 +208,8 @@ public class GameBackLogMediaSdkServiceImpl extends ServiceImpl<GameBackLogMedia
         Long userId = user.getId();
         //游戏id
         Long gameId = agent.getGameId();
+        //角色id
+        String roleId = param.getRoleId();
         //回传类型
         CallBackTypeEnum callBackTypeEnum = param.getCallBackTypeEnum();
         //按不同类型判断
@@ -208,6 +219,10 @@ public class GameBackLogMediaSdkServiceImpl extends ServiceImpl<GameBackLogMedia
             case CALL_BACK_REGISTER:
             case CALL_BACK_ACTIVATE:
             case CALL_BACK_CREATE_ROLE:
+                Tuple2<Boolean, String> distinctCheck = this.callBackDistinctCheck(callBackTypeEnum, gameId, userId, roleId);
+                resultMap.put("callBack", distinctCheck.first);
+                resultMap.put("backMsg", distinctCheck.second);
+                break;
             case CALL_BACK_UPDATE_LEVEL:
             case CALL_BACK_ADD_TO_WISHLIST:
             case CALL_BACK_ON_SHARE_TIME_LINE:
@@ -217,13 +232,13 @@ public class GameBackLogMediaSdkServiceImpl extends ServiceImpl<GameBackLogMedia
                 resultMap.put("callBack", Boolean.TRUE);
                 break;
             case CALL_BACK_RE_ACTIVE:
-                Tuple3<Boolean, Long, String> tuple = this.callBackReActiveCheck(param.getRoleId(), userId, gameId);
+                Tuple3<Boolean, Long, String> tuple = this.callBackReActiveCheck(roleId, userId, gameId);
                 resultMap.put("callBack", tuple.first);
                 resultMap.put("backFlowDay", tuple.second);
                 resultMap.put("backMsg", tuple.third);
                 break;
             case CALL_BACK_TUTORIAL_FINISH:
-                Tuple2<Boolean, String> tuple2 = this.callBackTutorialFinishCheck(param.getRoleId(), userId, gameId);
+                Tuple2<Boolean, String> tuple2 = this.callBackTutorialFinishCheck(roleId, userId, gameId, agent);
                 resultMap.put("callBack", tuple2.first);
                 resultMap.put("backMsg", tuple2.second);
                 break;
@@ -238,6 +253,41 @@ public class GameBackLogMediaSdkServiceImpl extends ServiceImpl<GameBackLogMedia
         }
     }
 
+    private Tuple2<Boolean, String> callBackDistinctCheck(CallBackTypeEnum callBackTypeEnum, Long gameId, Long userId, String roleId) {
+        //注册回传去重判断
+        if (Objects.equals(callBackTypeEnum, CallBackTypeEnum.CALL_BACK_REGISTER)
+                && super.count(new LambdaQueryWrapper<GameBackLogMediaSdk>()
+                .eq(GameBackLogMediaSdk::getGameId, gameId)
+                .eq(GameBackLogMediaSdk::getUserId, userId)
+                .eq(GameBackLogMediaSdk::getCallBackParam, callBackTypeEnum.getValue())
+        ) > 0) {
+            return Tuple2.with(Boolean.FALSE, "当前用户注册已回传, 不重复执行");
+        }
+        //创角回传判断
+        if (Objects.equals(callBackTypeEnum, CallBackTypeEnum.CALL_BACK_ACTIVATE)
+                || Objects.equals(callBackTypeEnum, CallBackTypeEnum.CALL_BACK_CREATE_ROLE)) {
+            //创角是否已回传
+            if (super.count(new LambdaQueryWrapper<GameBackLogMediaSdk>()
+                    .eq(GameBackLogMediaSdk::getGameId, gameId)
+                    .eq(GameBackLogMediaSdk::getUserId, userId)
+                    .eq(GameBackLogMediaSdk::getRoleId, roleId)
+                    .eq(GameBackLogMediaSdk::getCallBackParam, callBackTypeEnum.getValue())
+            ) > 0) {
+                return Tuple2.with(Boolean.FALSE, "当前角色创角已回传, 不重复执行");
+            }
+            //腾讯小游戏的创角回传, 可以判断前置注册回传时候已执行
+            if (Objects.equals(callBackTypeEnum, CallBackTypeEnum.CALL_BACK_CREATE_ROLE)
+                    && super.count(new LambdaQueryWrapper<GameBackLogMediaSdk>()
+                    .eq(GameBackLogMediaSdk::getGameId, gameId)
+                    .eq(GameBackLogMediaSdk::getUserId, userId)
+                    .eq(GameBackLogMediaSdk::getCallBackParam, callBackTypeEnum.getValue())
+            ) <= 0) {
+                return Tuple2.with(Boolean.FALSE, "当前用户注册未回传, 无法执行创角回传");
+            }
+        }
+        return Tuple2.with(Boolean.TRUE, "执行回传");
+    }
+
     private Tuple3<Boolean, Long, String> callBackReActiveCheck(String roleId, Long userId, Long gameId) {
         //判断玩家今日是否已经沉默唤起回传
         if (super.count(new LambdaQueryWrapper<GameBackLogMediaSdk>()
@@ -265,14 +315,58 @@ public class GameBackLogMediaSdkServiceImpl extends ServiceImpl<GameBackLogMedia
         return Tuple3.with(betweenDay >= backFlowDay, backFlowDay, "沉默唤起判断依据登录日志id: " + userLoginLog.getId());
     }
 
-    private Tuple2<Boolean, String> callBackTutorialFinishCheck(String roleId, Long userId, Long gameId) {
-        long count = super.count(new LambdaQueryWrapper<GameBackLogMediaSdk>()
+    private Tuple2<Boolean, String> callBackTutorialFinishCheck(String roleId, Long userId, Long gameId, Agent agent) {
+        //判断创角是否回传, 新手引导回传必须在创角回传之后执行
+        if (super.count(new LambdaQueryWrapper<GameBackLogMediaSdk>()
+                .eq(GameBackLogMediaSdk::getGameId, gameId)
+                .eq(GameBackLogMediaSdk::getUserId, userId)
+                .eq(GameBackLogMediaSdk::getRoleId, roleId)
+                .and(qw -> qw.eq(GameBackLogMediaSdk::getCallBackParam, CallBackTypeEnum.CALL_BACK_CREATE_ROLE)
+                        .or().eq(GameBackLogMediaSdk::getCallBackParam, CallBackTypeEnum.CALL_BACK_ACTIVATE))
+        ) <= 0) {
+            return Tuple2.with(Boolean.FALSE, "创角回传未执行, 无法执行新手引导回传");
+        }
+        //判断角色是否已经执行过新手引导回传
+        if (super.count(new LambdaQueryWrapper<GameBackLogMediaSdk>()
                 .eq(GameBackLogMediaSdk::getGameId, gameId)
                 .eq(GameBackLogMediaSdk::getUserId, userId)
                 .eq(GameBackLogMediaSdk::getRoleId, roleId)
                 .eq(GameBackLogMediaSdk::getCallBackParam, CallBackTypeEnum.CALL_BACK_TUTORIAL_FINISH)
-        );
-        return Tuple2.with(count <= 0, count <= 0 ? "执行新手引导回传" : "角色已执行新手引导回传, 不重复执行, count : " + count);
+        ) > 0) {
+            return Tuple2.with(Boolean.FALSE, "角色已执行新手引导回传, 不重复执行");
+        }
+        //渠道关联的策略
+        Long backPolicyId = agent.getBackPolicyId();
+        //判断角色当前等级是否满足策略限制等级
+        if (backPolicyId == null) {
+            return Tuple2.with(Boolean.FALSE, "渠道未绑定策略, 无法执行新手引导回传, agentId : " + agent.getId());
+        }
+        //查询策略信息
+        Map<Long, GameBackPolicyRpcVO> policyRpcVOMap = gameBackPolicyRpc.listByIds(
+                Collections.singletonList(backPolicyId)).getData();
+        GameBackPolicyRpcVO gameBackPolicyRpcVO = policyRpcVOMap.get(backPolicyId);
+        if (gameBackPolicyRpcVO == null || Strings.isBlank(gameBackPolicyRpcVO.getTutorialFinishJson())) {
+            return Tuple2.with(Boolean.FALSE, "渠道绑定的策略信息不存在, 或者未设置新手引导回传等级, 无法执行新手引导回传, agentId : " + agent.getId());
+        }
+        JSONObject tutorialFinish = JSONObject.parse(gameBackPolicyRpcVO.getTutorialFinishJson());
+        Long roleLevel = tutorialFinish.getLong("roleLevel");
+        if (roleLevel == null) {
+            return Tuple2.with(Boolean.FALSE, "新手引导回传等级roleLevel设置为空, 无法执行新手引导回传, agentId : " + agent.getId());
+        }
+        //查询角色当前等级
+        GameUserRole gameUserRole = gameUserRoleService.getOne(new LambdaQueryWrapper<GameUserRole>()
+                .eq(GameUserRole::getUserId, userId)
+                .eq(GameUserRole::getGameId, gameId)
+                .eq(GameUserRole::getRoleId, roleId));
+        if (gameUserRole == null || gameUserRole.getRoleLevel() == null) {
+            return Tuple2.with(Boolean.FALSE, "角色信息或者角色等级信息不存在, 无法执行新手引导回传, roleId : " + roleId);
+        }
+        //等级判断
+        if (gameUserRole.getRoleLevel() < roleLevel) {
+            return Tuple2.with(Boolean.FALSE, "角色等级未达到策略等级限制要求, 不执行新手引导回传, agentId : " + agent.getId());
+        }
+        //返回执行新手引导回传
+        return Tuple2.with(Boolean.TRUE, "执行新手引导回传");
     }
 
     private Tuple3<Boolean, List<Long>, String> callBackOrderCheck(String orderId, User user, Agent agent) {