Pārlūkot izejas kodu

:fix:补充任务名称

zhangxianyu 1 gadu atpakaļ
vecāks
revīzija
783b8b9356

+ 4 - 1
game-data/game-data-base/src/main/java/com/zangxiang/game/base/pojo/dto/SendMsgDto.java

@@ -16,7 +16,10 @@ public class SendMsgDto implements Serializable {
      */
     private Long createBy;
 
-
+    /**
+     * 任务名称
+     */
+    private String taskName;
     /**
      * 消息
      */

+ 1 - 0
game-data/game-data-serve/src/main/java/com/zanxiang/game/data/serve/service/impl/RoleManageServiceImpl.java

@@ -355,6 +355,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
                 .collect(Collectors.toList());
 
         SendMsgDto sendMsgDto = new SendMsgDto();
+        sendMsgDto.setTaskName(dto.getTaskName());
         sendMsgDto.setMsg(dto.getSendContent());
 
         //暂时用前端传的角色id后期在用自己查的

+ 5 - 0
game-module/game-module-base/src/main/java/com/zanxiang/game/module/base/pojo/dto/SendMsgDto.java

@@ -11,6 +11,11 @@ public class SendMsgDto implements Serializable {
 
     private static final long serialVersionUID = 1L;
 
+    /**
+     * 任务名称
+     */
+    private String taskName;
+
     /**
      * 创建人
      */

+ 2 - 1
game-module/game-module-manage/src/main/java/com/zanxiang/game/module/manage/rpc/impl/SendMsgImpl.java

@@ -43,7 +43,8 @@ public class SendMsgImpl implements SendMsgRpc {
 
     private SendMsgTask createSendMsgTask(SendMsgDto sendMsgDto) {
         SendMsgTask sendMsgTask = new SendMsgTask();
-        sendMsgTask.setTaskName(sendMsgDto.getMsg());
+        sendMsgTask.setTaskName(sendMsgDto.getTaskName());
+        sendMsgTask.setMsg(sendMsgDto.getMsg());
         sendMsgTask.setTaskCondition(sendMsgDto.getSendConditionJson());
         sendMsgTask.setGameName(sendMsgDto.getGameName());
         sendMsgTask.setCreateBy(sendMsgDto.getCreateBy());