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				@@ -1,7 +1,6 @@ 
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				 package com.zanxiang.game.module.sdk.controller; 
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				-import com.zanxiang.game.module.mybatis.entity.Game; 
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				 import com.zanxiang.game.module.sdk.annotation.UnSignCheck; 
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				 import com.zanxiang.game.module.sdk.annotation.ValidLogin; 
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				 import com.zanxiang.game.module.sdk.enums.DataTypeEnum; 
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				@@ -11,7 +10,6 @@ import com.zanxiang.game.module.sdk.pojo.vo.GameShareVO; 
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				 import com.zanxiang.game.module.sdk.pojo.vo.UserLoginVO; 
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				 import com.zanxiang.game.module.sdk.pojo.vo.UserVO; 
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				 import com.zanxiang.game.module.sdk.service.*; 
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				-import com.zanxiang.module.util.JsonUtil; 
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				 import com.zanxiang.module.util.pojo.ResultVO; 
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				 import io.swagger.annotations.Api; 
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				 import io.swagger.annotations.ApiOperation; 
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				@@ -54,9 +52,6 @@ public class UserController { 
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				     @Autowired 
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				     private IMsgSceneCheckService msgSceneCheckService; 
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				-    @Autowired 
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				-    private IGameService gameService; 
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				- 
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				     @ApiOperation(value = "游戏分享信息") 
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				     @GetMapping("/share/game") 
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				     @ApiResponses(value = {@ApiResponse(code = 200, message = "成功", response = GameShareVO.class)}) 
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				@@ -118,10 +113,6 @@ public class UserController { 
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				     @PostMapping("/update/game/role") 
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				     @ApiResponses(value = {@ApiResponse(code = 200, message = "成功", response = Boolean.class)}) 
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				     public ResultVO<Boolean> updateUserGameRole(@Validated @RequestBody GameUserRoleUpdateParam param, @ValidLogin UserData userData) { 
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				-        Game game = gameService.getById(userData.getGameId()); 
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				-        if (game != null && Objects.equals(game.getSuperGameId(), 3L)) { 
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				-            log.error("梦幻修仙游戏玩家角色信息上报, param : {}, userData : {}", JsonUtil.toString(param), JsonUtil.toString(userData)); 
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				-        } 
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				         Boolean result = gameUserRoleService.updateUserGameRole(param, userData); 
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				         //创建角色通知监听服务 
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				         if (Objects.equals(param.getDataType(), DataTypeEnum.TYPE_CREATE_ROLE.getDateType())) { 
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