|
@@ -1876,7 +1876,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
super_game_id , -- 超父游戏ID
|
|
super_game_id , -- 超父游戏ID
|
|
MAX(super_game_name) as super_game_name , -- 超父游戏名
|
|
MAX(super_game_name) as super_game_name , -- 超父游戏名
|
|
server_id, -- 区服ID
|
|
server_id, -- 区服ID
|
|
- MAX(server_name) as server_name, -- 区服名
|
|
|
|
|
|
+ MAX(h.server_name) as server_name, -- 区服名
|
|
MAX(dt) as dt, -- 开服日期
|
|
MAX(dt) as dt, -- 开服日期
|
|
TIMESTAMPDIFF(DAY, MAX(dt), NOW()) start_day, -- 开服天数
|
|
TIMESTAMPDIFF(DAY, MAX(dt), NOW()) start_day, -- 开服天数
|
|
boss_server_id, -- 合服ID
|
|
boss_server_id, -- 合服ID
|
|
@@ -1891,7 +1891,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
MAX(e.total_num) as total_num, -- 总付费人数
|
|
MAX(e.total_num) as total_num, -- 总付费人数
|
|
SUM(total_amount) as total_amount, -- 总付费金额
|
|
SUM(total_amount) as total_amount, -- 总付费金额
|
|
ROUND(IF(MAX(e.total_num) > 0, SUM(total_amount) / MAX(e.total_num), 0), 2) as total_arppu, -- 总付费ARPPU
|
|
ROUND(IF(MAX(e.total_num) > 0, SUM(total_amount) / MAX(e.total_num), 0), 2) as total_arppu, -- 总付费ARPPU
|
|
- ROUND(IF(SUM(d.create_role_count) > 0, MAX(e.total_num) / SUM(d.create_role_count), 0), 4) as amount_rate, -- 付费率
|
|
|
|
|
|
+ ROUND(IF(MAX(d.create_role_count) > 0, MAX(e.total_num) / MAX(d.create_role_count), 0), 4) as amount_rate, -- 付费率
|
|
SUM(ba1) as ba1, -- 今日付费金额
|
|
SUM(ba1) as ba1, -- 今日付费金额
|
|
MAX(e.ba1_num) as ba1_num, -- 今日付费人数
|
|
MAX(e.ba1_num) as ba1_num, -- 今日付费人数
|
|
SUM(ba1_count) as ba1_count, -- 今日付费次数
|
|
SUM(ba1_count) as ba1_count, -- 今日付费次数
|
|
@@ -2083,6 +2083,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
source_system as h_source_system,
|
|
source_system as h_source_system,
|
|
game_id as h_game_id,
|
|
game_id as h_game_id,
|
|
server_id as h_server_id,
|
|
server_id as h_server_id,
|
|
|
|
+ server_name,
|
|
is_merge -- 是否参与过合服
|
|
is_merge -- 是否参与过合服
|
|
FROM dm_game_order.t_game_server_merge
|
|
FROM dm_game_order.t_game_server_merge
|
|
) h on a.source_system = h.h_source_system AND a.boss_server_id = h.h_server_id AND a.super_game_id = h.h_game_id
|
|
) h on a.source_system = h.h_source_system AND a.boss_server_id = h.h_server_id AND a.super_game_id = h.h_game_id
|
|
@@ -2104,7 +2105,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
super_game_id , -- 超父游戏ID
|
|
super_game_id , -- 超父游戏ID
|
|
MAX(super_game_name) as super_game_name , -- 超父游戏名
|
|
MAX(super_game_name) as super_game_name , -- 超父游戏名
|
|
server_id, -- 区服ID
|
|
server_id, -- 区服ID
|
|
- MAX(server_name) as server_name, -- 区服名
|
|
|
|
|
|
+ MAX(h.server_name) as server_name, -- 区服名
|
|
MAX(dt) as dt, -- 开服日期
|
|
MAX(dt) as dt, -- 开服日期
|
|
TIMESTAMPDIFF(DAY, MAX(dt), NOW()) start_day, -- 开服天数
|
|
TIMESTAMPDIFF(DAY, MAX(dt), NOW()) start_day, -- 开服天数
|
|
boss_server_id, -- 合服ID
|
|
boss_server_id, -- 合服ID
|
|
@@ -2119,7 +2120,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
MAX(e.total_num) as total_num, -- 总付费人数
|
|
MAX(e.total_num) as total_num, -- 总付费人数
|
|
SUM(total_amount) as total_amount, -- 总付费金额
|
|
SUM(total_amount) as total_amount, -- 总付费金额
|
|
ROUND(IF(MAX(e.total_num) > 0, SUM(total_amount) / MAX(e.total_num), 0), 2) as total_arppu, -- 总付费ARPPU
|
|
ROUND(IF(MAX(e.total_num) > 0, SUM(total_amount) / MAX(e.total_num), 0), 2) as total_arppu, -- 总付费ARPPU
|
|
- ROUND(IF(SUM(d.create_role_count) > 0, MAX(e.total_num) / SUM(d.create_role_count), 0), 4) as amount_rate, -- 付费率
|
|
|
|
|
|
+ ROUND(IF(MAX(d.create_role_count) > 0, MAX(e.total_num) / MAX(d.create_role_count), 0), 4) as amount_rate, -- 付费率
|
|
SUM(ba1) as ba1, -- 今日付费金额
|
|
SUM(ba1) as ba1, -- 今日付费金额
|
|
MAX(e.ba1_num) as ba1_num, -- 今日付费人数
|
|
MAX(e.ba1_num) as ba1_num, -- 今日付费人数
|
|
SUM(ba1_count) as ba1_count, -- 今日付费次数
|
|
SUM(ba1_count) as ba1_count, -- 今日付费次数
|
|
@@ -2311,6 +2312,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
source_system as h_source_system,
|
|
source_system as h_source_system,
|
|
game_id as h_game_id,
|
|
game_id as h_game_id,
|
|
server_id as h_server_id,
|
|
server_id as h_server_id,
|
|
|
|
+ server_name,
|
|
is_merge -- 是否参与过合服
|
|
is_merge -- 是否参与过合服
|
|
FROM dm_game_order.t_game_server_merge
|
|
FROM dm_game_order.t_game_server_merge
|
|
) h on a.source_system = h.h_source_system AND a.boss_server_id = h.h_server_id AND a.super_game_id = h.h_game_id
|
|
) h on a.source_system = h.h_source_system AND a.boss_server_id = h.h_server_id AND a.super_game_id = h.h_game_id
|
|
@@ -2332,7 +2334,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
super_game_id , -- 超父游戏ID
|
|
super_game_id , -- 超父游戏ID
|
|
MAX(super_game_name) as super_game_name , -- 超父游戏名
|
|
MAX(super_game_name) as super_game_name , -- 超父游戏名
|
|
boss_server_id as server_id, -- 合服ID
|
|
boss_server_id as server_id, -- 合服ID
|
|
- MAX(boss_server_name) as server_name, -- 合服名
|
|
|
|
|
|
+ MAX(h.server_name) as server_name, -- 合服名
|
|
MAX(merge_time) as dt, -- 合服时间
|
|
MAX(merge_time) as dt, -- 合服时间
|
|
TIMESTAMPDIFF(DAY, MAX(merge_time), NOW()) start_day, -- 开服天数
|
|
TIMESTAMPDIFF(DAY, MAX(merge_time), NOW()) start_day, -- 开服天数
|
|
MAX(sum_server_count) as sum_server_count, -- 合服次数
|
|
MAX(sum_server_count) as sum_server_count, -- 合服次数
|
|
@@ -2343,25 +2345,25 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
MAX(son_server_ids_name) as son_server_ids_name, -- 合服ID列表
|
|
MAX(son_server_ids_name) as son_server_ids_name, -- 合服ID列表
|
|
MAX(source_server_ids) as source_server_ids, -- 原始子服ID列表
|
|
MAX(source_server_ids) as source_server_ids, -- 原始子服ID列表
|
|
MAX(source_server_ids_name) as source_server_ids_name, -- 原始子服名列表
|
|
MAX(source_server_ids_name) as source_server_ids_name, -- 原始子服名列表
|
|
- SUM(server_combat_num) as server_combat_num, -- 区服战力
|
|
|
|
|
|
+ MAX(server_combat_num) as server_combat_num, -- 区服战力
|
|
MAX(d.new_user_count) as new_user_count, -- 新用户人数
|
|
MAX(d.new_user_count) as new_user_count, -- 新用户人数
|
|
MAX(e.create_role_count) as create_role_count, -- 创角人数
|
|
MAX(e.create_role_count) as create_role_count, -- 创角人数
|
|
MAX(c.role_count) as role_count, -- 角色数量
|
|
MAX(c.role_count) as role_count, -- 角色数量
|
|
MAX(f.total_num) as total_num, -- 总付费人数
|
|
MAX(f.total_num) as total_num, -- 总付费人数
|
|
- SUM(total_amount) as total_amount, -- 总付费金额
|
|
|
|
- ROUND(IF(MAX(f.total_num) > 0, SUM(total_amount) / MAX(f.total_num), 0), 2) as total_arppu, -- 总付费ARPPU
|
|
|
|
|
|
+ MAX(total_amount) as total_amount, -- 总付费金额
|
|
|
|
+ ROUND(IF(MAX(f.total_num) > 0, MAX(total_amount) / MAX(f.total_num), 0), 2) as total_arppu, -- 总付费ARPPU
|
|
ROUND(IF(MAX(e.create_role_count) > 0, MAX(f.total_num) / MAX(e.create_role_count), 0), 4) as amount_rate, -- 付费率
|
|
ROUND(IF(MAX(e.create_role_count) > 0, MAX(f.total_num) / MAX(e.create_role_count), 0), 4) as amount_rate, -- 付费率
|
|
- SUM(ba1) as ba1, -- 今日付费金额
|
|
|
|
|
|
+ MAX(ba1) as ba1, -- 今日付费金额
|
|
MAX(f.ba1_num) as ba1_num, -- 今日付费人数
|
|
MAX(f.ba1_num) as ba1_num, -- 今日付费人数
|
|
- SUM(ba1_count) as ba1_count, -- 今日付费次数
|
|
|
|
|
|
+ MAX(ba1_count) as ba1_count, -- 今日付费次数
|
|
MAX(g.ba1_active_num) as ba1_active_num, -- 今日活跃人数
|
|
MAX(g.ba1_active_num) as ba1_active_num, -- 今日活跃人数
|
|
- SUM(ba2) as ba2, -- 昨日付费金额
|
|
|
|
|
|
+ MAX(ba2) as ba2, -- 昨日付费金额
|
|
MAX(f.ba2_num) as ba2_num, -- 昨日付费人数
|
|
MAX(f.ba2_num) as ba2_num, -- 昨日付费人数
|
|
- SUM(ba2_count) as ba2_count, -- 昨日付费次数
|
|
|
|
|
|
+ MAX(ba2_count) as ba2_count, -- 昨日付费次数
|
|
MAX(g.ba2_active_num) as ba2_active_num, -- 昨日活跃人数
|
|
MAX(g.ba2_active_num) as ba2_active_num, -- 昨日活跃人数
|
|
- SUM(ba3) as ba3, -- 前天付费金额
|
|
|
|
|
|
+ MAX(ba3) as ba3, -- 前天付费金额
|
|
MAX(f.ba3_num) as ba3_num, -- 前天付费人数
|
|
MAX(f.ba3_num) as ba3_num, -- 前天付费人数
|
|
- SUM(ba3_count) as ba3_count, -- 前天付费次数
|
|
|
|
|
|
+ MAX(ba3_count) as ba3_count, -- 前天付费次数
|
|
MAX(g.ba3_active_num) as ba3_active_num -- 前天活跃人数
|
|
MAX(g.ba3_active_num) as ba3_active_num -- 前天活跃人数
|
|
FROM (
|
|
FROM (
|
|
SELECT
|
|
SELECT
|
|
@@ -2369,7 +2371,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
source_system,
|
|
source_system,
|
|
super_game_id , -- 超父游戏ID
|
|
super_game_id , -- 超父游戏ID
|
|
MAX(super_game_name) as super_game_name , -- 超父游戏名
|
|
MAX(super_game_name) as super_game_name , -- 超父游戏名
|
|
- server_id, -- 区服ID
|
|
|
|
|
|
+ -- server_id, -- 区服ID
|
|
MAX(server_name) as server_name, -- 区服名
|
|
MAX(server_name) as server_name, -- 区服名
|
|
boss_server_id, -- 合服ID
|
|
boss_server_id, -- 合服ID
|
|
MAX(boss_server_name) as boss_server_name, -- 合服名
|
|
MAX(boss_server_name) as boss_server_name, -- 合服名
|
|
@@ -2432,7 +2434,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
FROM game_ads.ads_role_combat_num_ranking
|
|
FROM game_ads.ads_role_combat_num_ranking
|
|
GROUP BY game_id ,parent_game_id ,super_game_id ,server_id ,boss_server_id ,source_system
|
|
GROUP BY game_id ,parent_game_id ,super_game_id ,server_id ,boss_server_id ,source_system
|
|
) a GROUP BY parent_game_id ,super_game_id ,server_id ,boss_server_id ,source_system
|
|
) a GROUP BY parent_game_id ,super_game_id ,server_id ,boss_server_id ,source_system
|
|
- ) a GROUP BY super_game_id ,server_id ,boss_server_id ,source_system
|
|
|
|
|
|
+ ) a GROUP BY super_game_id ,boss_server_id ,source_system
|
|
) a
|
|
) a
|
|
LEFT JOIN (
|
|
LEFT JOIN (
|
|
SELECT
|
|
SELECT
|
|
@@ -2599,6 +2601,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
source_system as h_source_system,
|
|
source_system as h_source_system,
|
|
game_id,
|
|
game_id,
|
|
server_id,
|
|
server_id,
|
|
|
|
+ server_name,
|
|
is_merge -- 是否参与过合服
|
|
is_merge -- 是否参与过合服
|
|
FROM dm_game_order.t_game_server_merge
|
|
FROM dm_game_order.t_game_server_merge
|
|
) h on a.source_system = h.h_source_system AND a.boss_server_id = h.server_id AND a.super_game_id = h.game_id
|
|
) h on a.source_system = h.h_source_system AND a.boss_server_id = h.server_id AND a.super_game_id = h.game_id
|
|
@@ -2620,7 +2623,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
super_game_id , -- 超父游戏ID
|
|
super_game_id , -- 超父游戏ID
|
|
MAX(super_game_name) as super_game_name , -- 超父游戏名
|
|
MAX(super_game_name) as super_game_name , -- 超父游戏名
|
|
boss_server_id as server_id, -- 合服ID
|
|
boss_server_id as server_id, -- 合服ID
|
|
- MAX(boss_server_name) as server_name, -- 合服名
|
|
|
|
|
|
+ MAX(h.server_name) as server_name, -- 合服名
|
|
MAX(merge_time) as dt, -- 合服时间
|
|
MAX(merge_time) as dt, -- 合服时间
|
|
TIMESTAMPDIFF(DAY, MAX(merge_time), NOW()) start_day, -- 开服天数
|
|
TIMESTAMPDIFF(DAY, MAX(merge_time), NOW()) start_day, -- 开服天数
|
|
MAX(sum_server_count) as sum_server_count, -- 合服次数
|
|
MAX(sum_server_count) as sum_server_count, -- 合服次数
|
|
@@ -2631,25 +2634,25 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
MAX(son_server_ids_name) as son_server_ids_name, -- 合服列表名
|
|
MAX(son_server_ids_name) as son_server_ids_name, -- 合服列表名
|
|
MAX(source_server_ids) as source_server_ids, -- 原始子服ID列表
|
|
MAX(source_server_ids) as source_server_ids, -- 原始子服ID列表
|
|
MAX(source_server_ids_name) as source_server_ids_name, -- 原始子服名列表
|
|
MAX(source_server_ids_name) as source_server_ids_name, -- 原始子服名列表
|
|
- SUM(server_combat_num) as server_combat_num, -- 区服战力
|
|
|
|
|
|
+ MAX(server_combat_num) as server_combat_num, -- 区服战力
|
|
MAX(d.new_user_count) as new_user_count, -- 新用户人数
|
|
MAX(d.new_user_count) as new_user_count, -- 新用户人数
|
|
MAX(e.create_role_count) as create_role_count, -- 创角人数
|
|
MAX(e.create_role_count) as create_role_count, -- 创角人数
|
|
MAX(c.role_count) as role_count, -- 角色数量
|
|
MAX(c.role_count) as role_count, -- 角色数量
|
|
MAX(f.total_num) as total_num, -- 总付费人数
|
|
MAX(f.total_num) as total_num, -- 总付费人数
|
|
- SUM(total_amount) as total_amount, -- 总付费金额
|
|
|
|
- ROUND(IF(MAX(f.total_num) > 0, SUM(total_amount) / MAX(f.total_num), 0), 2) as total_arppu, -- 总付费ARPPU
|
|
|
|
|
|
+ MAX(total_amount) as total_amount, -- 总付费金额
|
|
|
|
+ ROUND(IF(MAX(f.total_num) > 0, MAX(total_amount) / MAX(f.total_num), 0), 2) as total_arppu, -- 总付费ARPPU
|
|
ROUND(IF(MAX(e.create_role_count) > 0, MAX(f.total_num) / MAX(e.create_role_count), 0), 4) as amount_rate, -- 付费率
|
|
ROUND(IF(MAX(e.create_role_count) > 0, MAX(f.total_num) / MAX(e.create_role_count), 0), 4) as amount_rate, -- 付费率
|
|
- SUM(ba1) as ba1, -- 今日付费金额
|
|
|
|
|
|
+ MAX(ba1) as ba1, -- 今日付费金额
|
|
MAX(f.ba1_num) as ba1_num, -- 今日付费人数
|
|
MAX(f.ba1_num) as ba1_num, -- 今日付费人数
|
|
- SUM(ba1_count) as ba1_count, -- 今日付费次数
|
|
|
|
|
|
+ MAX(ba1_count) as ba1_count, -- 今日付费次数
|
|
MAX(g.ba1_active_num) as ba1_active_num, -- 今日活跃人数
|
|
MAX(g.ba1_active_num) as ba1_active_num, -- 今日活跃人数
|
|
- SUM(ba2) as ba2, -- 昨日付费金额
|
|
|
|
|
|
+ MAX(ba2) as ba2, -- 昨日付费金额
|
|
MAX(f.ba2_num) as ba2_num, -- 昨日付费人数
|
|
MAX(f.ba2_num) as ba2_num, -- 昨日付费人数
|
|
- SUM(ba2_count) as ba2_count, -- 昨日付费次数
|
|
|
|
|
|
+ MAX(ba2_count) as ba2_count, -- 昨日付费次数
|
|
MAX(g.ba2_active_num) as ba2_active_num, -- 昨日活跃人数
|
|
MAX(g.ba2_active_num) as ba2_active_num, -- 昨日活跃人数
|
|
- SUM(ba3) as ba3, -- 前天付费金额
|
|
|
|
|
|
+ MAX(ba3) as ba3, -- 前天付费金额
|
|
MAX(f.ba3_num) as ba3_num, -- 前天付费人数
|
|
MAX(f.ba3_num) as ba3_num, -- 前天付费人数
|
|
- SUM(ba3_count) as ba3_count, -- 前天付费次数
|
|
|
|
|
|
+ MAX(ba3_count) as ba3_count, -- 前天付费次数
|
|
MAX(g.ba3_active_num) as ba3_active_num -- 前天活跃人数
|
|
MAX(g.ba3_active_num) as ba3_active_num -- 前天活跃人数
|
|
FROM (
|
|
FROM (
|
|
SELECT
|
|
SELECT
|
|
@@ -2657,7 +2660,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
source_system,
|
|
source_system,
|
|
super_game_id , -- 超父游戏ID
|
|
super_game_id , -- 超父游戏ID
|
|
MAX(super_game_name) as super_game_name , -- 超父游戏名
|
|
MAX(super_game_name) as super_game_name , -- 超父游戏名
|
|
- server_id, -- 区服ID
|
|
|
|
|
|
+ -- server_id, -- 区服ID
|
|
MAX(server_name) as server_name, -- 区服名
|
|
MAX(server_name) as server_name, -- 区服名
|
|
boss_server_id, -- 合服ID
|
|
boss_server_id, -- 合服ID
|
|
MAX(boss_server_name) as boss_server_name, -- 合服名
|
|
MAX(boss_server_name) as boss_server_name, -- 合服名
|
|
@@ -2720,7 +2723,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
FROM game_ads.ads_role_combat_num_ranking
|
|
FROM game_ads.ads_role_combat_num_ranking
|
|
GROUP BY game_id ,parent_game_id ,super_game_id ,server_id ,boss_server_id ,source_system
|
|
GROUP BY game_id ,parent_game_id ,super_game_id ,server_id ,boss_server_id ,source_system
|
|
) a GROUP BY parent_game_id ,super_game_id ,server_id ,boss_server_id ,source_system
|
|
) a GROUP BY parent_game_id ,super_game_id ,server_id ,boss_server_id ,source_system
|
|
- ) a GROUP BY super_game_id ,server_id ,boss_server_id ,source_system
|
|
|
|
|
|
+ ) a GROUP BY super_game_id ,boss_server_id ,source_system
|
|
) a
|
|
) a
|
|
LEFT JOIN (
|
|
LEFT JOIN (
|
|
SELECT
|
|
SELECT
|
|
@@ -2887,6 +2890,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
|
|
source_system as h_source_system,
|
|
source_system as h_source_system,
|
|
game_id,
|
|
game_id,
|
|
server_id,
|
|
server_id,
|
|
|
|
+ server_name,
|
|
is_merge -- 是否参与过合服
|
|
is_merge -- 是否参与过合服
|
|
FROM dm_game_order.t_game_server_merge
|
|
FROM dm_game_order.t_game_server_merge
|
|
) h on a.source_system = h.h_source_system AND a.boss_server_id = h.server_id AND a.super_game_id = h.game_id
|
|
) h on a.source_system = h.h_source_system AND a.boss_server_id = h.server_id AND a.super_game_id = h.game_id
|