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fix : 去掉性能调试日志, 前端渲染问题

bilingfeng há 1 ano atrás
pai
commit
7fa45ad723

+ 1 - 1
game-module/game-module-manage/src/main/java/com/zanxiang/game/module/manage/ManageApplication.java

@@ -21,7 +21,7 @@ public class ManageApplication {
 
     public static void main(String[] args) {
         SpringApplication.run(ManageApplication.class, args);
-        System.out.println("赞象Manage服务启动成功 <去掉性能调试日志, 前端渲染问题> ( ´・・)ノ(._.`) \n" +
+        System.out.println("赞象Manage服务启动成功 <生产调试修改> ( ´・・)ノ(._.`) \n" +
                 "___  ___  ___   _   _   ___  _____  _____ \n" +
                 "|  \\/  | / _ \\ | \\ | | / _ \\|  __ \\|  ___|\n" +
                 "| .  . |/ /_\\ \\|  \\| |/ /_\\ \\ |  \\/| |__  \n" +

+ 1 - 0
game-module/game-module-manage/src/main/java/com/zanxiang/game/module/manage/service/impl/GameServerServiceImpl.java

@@ -162,6 +162,7 @@ public class GameServerServiceImpl extends ServiceImpl<GameServerMapper, GameSer
         }
         //关联区服信息
         Map<String, GameServer> gameServerMap = super.list(new LambdaQueryWrapper<GameServer>()
+                .eq(GameServer::getGameId, gameServer.getGameId())
                 .in(GameServer::getServerId, serverIdList)
         ).stream().collect(Collectors.toMap(GameServer::getServerId, Function.identity()));
         //合服主服名称

+ 5 - 0
game-module/game-module-manage/src/main/java/com/zanxiang/game/module/manage/service/impl/UserServiceImpl.java

@@ -28,6 +28,7 @@ import com.zanxiang.game.module.mybatis.entity.GameUser;
 import com.zanxiang.game.module.mybatis.entity.GameUserRole;
 import com.zanxiang.game.module.mybatis.entity.User;
 import com.zanxiang.game.module.mybatis.mapper.UserMapper;
+import com.zanxiang.module.util.JsonUtil;
 import com.zanxiang.module.util.bean.BeanUtil;
 import com.zanxiang.module.util.encryption.Md5Util;
 import com.zanxiang.module.util.exception.BaseException;
@@ -97,6 +98,10 @@ public class UserServiceImpl extends ServiceImpl<UserMapper, User> implements IU
             gameDTO = gameService.getById(gameService.getById(user.getGameId()).getH5GameId());
         } else if (type == 2) {
             //查询安卓游戏
+            GameDTO gameDTO1 = gameService.getById(user.getGameId());
+
+            log.error("查询到的有 ----------> gameDTO1 : {}", JsonUtil.toString(gameDTO1));
+
             gameDTO = gameService.getById(gameService.getById(user.getGameId()).getAndroidGameId());
         } else if (type == 3) {
             //查询ios游戏