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@@ -3090,14 +3090,11 @@ public class GameDataServiceImpl implements IGameDataService {
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ANY_VALUE(first_effective_role_amount_num) as first_effective_role_amount_num, -- 首日有效创角付费人数
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ANY_VALUE(new_user_total_effective_role_amount_num) as new_user_total_effective_role_amount_num, -- 新用户累计有效创角付费人数
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- ANY_VALUE(first_effective_role_amount_num_cost) as first_effective_role_amount_num_cost, -- 首日有效创角付费成本
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- ANY_VALUE(new_user_total_effective_role_amount_num_cost) as new_user_total_effective_role_amount_num_cost, -- 新用户累计有效创角付费成本
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-
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- ANY_VALUE(first_effective_role_amount_num_cost) as first_effective_role_amount_num_cost, -- 首日有效创角付费成本
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- ANY_VALUE(new_user_total_effective_role_amount_num_cost) as new_user_total_effective_role_amount_num_cost, -- 新用户累计有效创角付费成本
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- ANY_VALUE(first_effective_role_arpu) as first_effective_role_arpu, -- 首日有效创角ARPU
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- ANY_VALUE(new_user_total_effective_role_arpu) as new_user_total_effective_role_arpu -- 新用户累计有效创角ARPU
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+ round(ANY_VALUE(first_effective_role_amount_num_rate)*100,2) as first_effective_role_amount_num_rate, -- 首日有效创角付费比
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+ round(ANY_VALUE(new_user_total_effective_role_amount_num_rate)*100,2) as new_user_total_effective_role_amount_num_rate, -- 新用户累计有效创角付费比
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+ ANY_VALUE(first_effective_role_arpu) as first_effective_role_arpu, -- 首日有效创角ARPU
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+ ANY_VALUE(new_user_total_effective_role_arpu) as new_user_total_effective_role_arpu -- 新用户累计有效创角ARPU
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FROM
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game_ads_parent.ads_game_day_parent
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""";
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