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- import ProgressTable from "@/components/ProgressTable"
- import WidthEllipsis from "@/components/widthEllipsis"
- import { Badge, Popconfirm, Space, Statistic, Tag } from "antd"
- import React from "react"
- import SendEmailDetails from "./sendEmailDetails"
- import './index.less'
- import SendPackDetails from "./sendPackDetails"
- // import IsTrue from "./isTrue"
- // import InputUpdate from "./inputUpdate"
- function columns12(
- sendEmail: (data: any[]) => void,
- sendPack: (data: any[]) => void,
- handleIsTrue: (value: string, data: any, type: string) => void,
- handleSave: (data: any) => void,
- roleHandle: (data: any[]) => void,
- assignHandle: (data: any[]) => void,
- changeLog: (data: any[]) => void
- ) {
- let newArr: { label: string, data: any[] }[] = [
- {
- label: '角色信息',
- data: [
- { title: '游戏', dataIndex: 'role_reg_parent_game_name', label: '角色信息', align: 'center', width: 70, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '原始区服名', dataIndex: 'source_server_name', label: '玩家信息', align: 'center', width: 90, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '游戏区服', dataIndex: 'server_name', label: '玩家信息', align: 'center', width: 90, default: 4, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '区服ID', dataIndex: 'server_id', label: '角色信息', align: 'center', width: 70, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '角色名称', dataIndex: 'role_name', label: '角色信息', align: 'center', width: 90, default: 2, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '角色ID', dataIndex: 'role_id', label: '角色信息', align: 'center', width: 90, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '角色创建时间', dataIndex: 'role_create_time', label: '角色信息', align: 'center', width: 140, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '角色VIP等级', dataIndex: 'vip_level', label: '角色信息', align: 'center', width: 60, default: 3, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '角色等级', dataIndex: 'role_level', label: '角色信息', align: 'center', width: 65, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '角色攻击力', dataIndex: 'combat_num', label: '角色信息', width: 95, align: 'right', sorter: true, render: (a: string, b: any) => (<Statistic value={a || 0} />) },
- { title: '国家', dataIndex: 'country', label: '角色信息', align: 'center', width: 70, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- ],
- },
- {
- label: '玩家信息',
- data: [
- { title: '玩家ID', dataIndex: 'association_user_id', label: '玩家信息', align: 'center', width: 70 },
- { title: '玩家账号', dataIndex: 'username', label: '玩家信息', align: 'center', width: 120, default: 1, render: (a: string, b: any) => (<WidthEllipsis isCopy value={a} />) },
- { title: '玩家注册渠道', dataIndex: 'agent_name', label: '玩家信息', align: 'center', width: 80, default: 5, render: (a: string, b: any) => (<WidthEllipsis isCopy value={a} />) },
- { title: '玩家注册渠道ID', dataIndex: 'agent_id', label: '玩家信息', align: 'center', width: 80 },
- { title: '玩家注册时间', dataIndex: 'user_create_time', label: '玩家信息', align: 'center', width: 140, default: 6, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '玩家注册游戏', dataIndex: 'user_reg_game_name', label: '玩家信息', align: 'center', width: 70, default: 7, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '玩家操作系统', dataIndex: 'os', label: '玩家信息', align: 'center', width: 70, default: 8 },
- // { title: '玩家等级标签', dataIndex: '13', label: '玩家信息', align: 'center', width: 70, default: 14 },
- { title: '玩家最近充值游戏', dataIndex: 'user_last_recharge_game_name', label: '玩家信息', align: 'center', width: 70, default: 15, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '玩家最近充值时间', dataIndex: 'user_pay_time', label: '玩家信息', align: 'center', width: 140, default: 16, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '玩家最近活跃时间', dataIndex: 'user_active_time', label: '玩家信息', align: 'center', width: 140, default: 17, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- {
- title: '玩家注册充值时间差',
- dataIndex: 'regPayTimeDiff',
- align: 'center',
- width: 140,
- label: '玩家信息',
- default: 18,
- render: (a: string, b: any) => {
- let diff = 0
- if (b?.user_pay_time) {
- diff = new Date(b.user_pay_time).getTime() - new Date(b.user_create_time).getTime()
- }
- function secondsToDhms(seconds: any) {
- const days = Math.floor(seconds / (3600 * 24));
- const hours = Math.floor((seconds % (3600 * 24)) / 3600);
- const minutes = Math.floor((seconds % 3600) / 60);
- const remainingSeconds = seconds % 60;
- return `${days ? days + "天" : ''}${hours ? hours + "小时" : ''}${minutes ? minutes + "分" : ''}${remainingSeconds ? remainingSeconds + "秒" : ''}`
- }
- return diff ? <WidthEllipsis value={secondsToDhms(diff / 1000)} /> : '--'
- }
- },
- {
- title: '玩家最近充值时间距今',
- dataIndex: 'nowPayTimeDiff',
- align: 'center',
- width: 130,
- label: '玩家信息',
- default: 19,
- render: (a: string, b: any) => {
- let diff = 0
- if (b.user_pay_time) {
- diff = new Date().getTime() - new Date(b.user_pay_time).getTime()
- }
- function secondsToDhms(seconds: any) {
- const days = Math.floor(seconds / (3600 * 24));
- const hours = Math.floor((seconds % (3600 * 24)) / 3600);
- const minutes = Math.floor((seconds % 3600) / 60);
- const remainingSeconds = seconds % 60;
- return `${days ? days + "天" : ''}${hours ? hours + "小时" : ''}${minutes ? minutes + "分" : ''}${remainingSeconds ? remainingSeconds.toFixed(0) + "秒" : ''}`
- }
- return diff ? <span style={Math.floor((diff / 1000) / (3600 * 24)) > 1 ? { color: 'red' } : {}}><WidthEllipsis value={secondsToDhms(diff / 1000)} /></span> : '--'
- }
- },
- ]
- },
- {
- label: '角色充值信息',
- data: [
- { title: '角色注册游戏', dataIndex: 'role_reg_game_name', label: '角色充值信息', align: 'center', width: 70, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- {
- title: '角色当天充值金额', dataIndex: 'today_amount', label: '角色充值信息', align: 'center', width: 70, default: 9, sorter: true,
- className: 'progress',
- render: (a: number) => {
- return <ProgressTable
- strokeColor={{
- from: '#108ee9',
- to: '#87d068',
- }}
- percent={a ? a / 2000 * 100 : 0}
- value={a || 0}
- valueStyle={a >= 1000 ? { color: '#000', fontWeight: 500 } : { fontWeight: 500 }}
- />
- },
- },
- { title: '角色首充金额', dataIndex: 'role_first_amount', label: '角色充值信息', align: 'center', width: 70, default: 10, sorter: true, render: (a: string) => <Statistic value={a || 0} /> },
- { title: '角色最近充值金额', dataIndex: 'role_last_amount', label: '角色充值信息', align: 'center', width: 70, default: 11, sorter: true, render: (a: string) => <Statistic value={a || 0} /> },
- {
- title: '角色累计充值金额', dataIndex: 'amount', label: '角色充值信息', align: 'center', width: 100, default: 12, sorter: true, className: 'progress',
- render: (a: number) => {
- return <ProgressTable
- strokeColor={{
- from: '#ff5900',
- to: '#ffd380',
- }}
- percent={a ? a / 10000 * 100 : 0}
- value={a || 0}
- valueStyle={a >= 5000 ? { color: '#000', fontWeight: 500 } : { fontWeight: 500 }}
- />
- },
- },
- { title: '角色平均单价', dataIndex: 'avg_amount', label: '角色充值信息', align: 'center', width: 70, default: 13, sorter: true, render: (a: string) => <Statistic value={a || 0} /> },
- { title: '角色累计充值次数', dataIndex: 'amount_count', label: '角色充值信息', align: 'center', width: 70, default: 14, sorter: true, render: (a: string) => <Statistic value={a || 0} /> },
- { title: '24小时内单笔充值金额', dataIndex: 'role_amount', label: '角色充值信息', align: 'center', width: 80, render: (a: string) => <WidthEllipsis value={a?.toString()} /> },
- { title: '24小时内累计充值总金额', dataIndex: 'role_total_amount', label: '角色充值信息', align: 'center', width: 85, sorter: true, render: (a: string) => <Statistic value={a || 0} /> },
- { title: '角色最近充值时间', dataIndex: 'role_last_pay_time', label: '角色充值信息', align: 'center', width: 140, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '角色最近活跃时间', dataIndex: 'role_active_time', label: '角色充值信息', align: 'center', width: 140, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- {
- title: '角色注册充值时间差',
- dataIndex: 'roleRegPayTimeDiff',
- align: 'center',
- width: 140,
- label: '角色充值信息',
- render: (a: string, b: any) => {
- let diff = 0
- if (b?.role_last_pay_time) {
- diff = new Date(b.role_last_pay_time).getTime() - new Date(b.user_create_time).getTime()
- }
- function secondsToDhms(seconds: any) {
- const days = Math.floor(seconds / (3600 * 24));
- const hours = Math.floor((seconds % (3600 * 24)) / 3600);
- const minutes = Math.floor((seconds % 3600) / 60);
- const remainingSeconds = seconds % 60;
- return `${days ? days + "天" : ''}${hours ? hours + "小时" : ''}${minutes ? minutes + "分" : ''}${remainingSeconds ? remainingSeconds + "秒" : ''}`
- }
- return diff ? <WidthEllipsis value={secondsToDhms(diff / 1000)} /> : '--'
- }
- },
- {
- title: '角色最近充值时间距今',
- dataIndex: 'roleNowPayTimeDiff',
- align: 'center',
- label: '角色充值信息',
- width: 130,
- render: (a: string, b: any) => {
- let diff = 0
- if (b.role_last_pay_time) {
- diff = new Date().getTime() - new Date(b.role_last_pay_time).getTime()
- }
- function secondsToDhms(seconds: any) {
- const days = Math.floor(seconds / (3600 * 24));
- const hours = Math.floor((seconds % (3600 * 24)) / 3600);
- const minutes = Math.floor((seconds % 3600) / 60);
- const remainingSeconds = seconds % 60;
- return `${days ? days + "天" : ''}${hours ? hours + "小时" : ''}${minutes ? minutes + "分" : ''}${remainingSeconds ? remainingSeconds.toFixed(0) + "秒" : ''}`
- }
- return diff ? <span style={Math.floor((diff / 1000) / (3600 * 24)) > 1 ? { color: 'red' } : {}}><WidthEllipsis value={secondsToDhms(diff / 1000)} /></span> : '--'
- }
- },
- {
- title: '角色最近活跃距今',
- dataIndex: 'roleActiveTimeDiff',
- align: 'center',
- label: '角色充值信息',
- width: 130,
- render: (a: string, b: any) => {
- let diff = 0
- if (b.role_active_time) {
- diff = new Date().getTime() - new Date(b.role_active_time).getTime()
- }
- function secondsToDhms(seconds: any) {
- const days = Math.floor(seconds / (3600 * 24));
- const hours = Math.floor((seconds % (3600 * 24)) / 3600);
- const minutes = Math.floor((seconds % 3600) / 60);
- const remainingSeconds = seconds % 60;
- return `${days ? days + "天" : ''}${hours ? hours + "小时" : ''}${minutes ? minutes + "分" : ''}${remainingSeconds ? remainingSeconds.toFixed(0) + "秒" : ''}`
- }
- return diff ? <span style={Math.floor((diff / 1000) / (3600 * 24)) > 1 ? { color: 'red' } : {}}><WidthEllipsis value={secondsToDhms(diff / 1000)} /></span> : '--'
- }
- },
- ],
- },
- {
- label: '客户运营操作',
- data: [
- {
- title: '邮件是否发送', dataIndex: 'is_send_mail', label: '客户运营操作', width: 130, align: 'center',
- render: (a: any, b: any) => {
- return <Space>
- {a ? <Badge className="badge" status="success" text="已发送" /> : <Badge className="badge" status="warning" text="未发送" />}
- <a style={{ fontSize: 12 }} onClick={() => sendEmail([b])}>发送</a>
- <SendEmailDetails data={b} />
- </Space>
- },
- },
- {
- title: '最新发送礼包', dataIndex: 'send_gift_id', label: '客户运营操作', align: 'center', width: 138,
- render: (a: any, b: any) => {
- return <Space>
- <div style={{ width: 50, textAlign: 'left' }}><WidthEllipsis value={b?.gift_name} /></div>
- <a style={{ fontSize: 12 }} onClick={() => sendPack([b])}>发送</a>
- <SendPackDetails data={b} />
- </Space>
- },
- },
- {
- title: '是否转端', dataIndex: 'is_change_game_type', label: '客户运营操作', align: 'center', width: 60,
- render: (a: any, b: any) => {
- // return <IsTrue value={a ? '1' : '0'} onChange={(value) => handleIsTrue(value, b, 'isChangeGameType')} />
- return a ? <Badge status="success" text="是" /> : a === 0 ? <Badge status="default" text="否" /> : '--'
- },
- },
- {
- title: '是否添加企微', dataIndex: 'is_add_corp_wechat', label: '客户运营操作', align: 'center', width: 60,
- render: (a: any, b: any) => {
- // return <IsTrue value={a ? '1' : '0'} onChange={(value) => handleIsTrue(value, b, 'isAddCorpWechat')} />
- return a ? <Badge status="success" text="是" /> : a === 0 ? <Badge status="default" text="否" /> : '--'
- },
- },
- {
- title: '企微号', dataIndex: 'add_corp_user_id', label: '客户运营操作', align: 'center', width: 80, className: 'padding0',
- render: (a: any, b: any) => {
- // return <InputUpdate title={a || ''} dataIndex={'add_corp_user_id'} record={b} handleSave={handleSave} />
- return <WidthEllipsis value={a} />
- },
- },
- {
- title: '客户微信号', dataIndex: 'user_wechat', label: '客户运营操作', align: 'center', width: 80,
- render: (a: any, b: any) => {
- // return <InputUpdate title={a || ''} dataIndex={'user_wechat'} record={b} handleSave={handleSave} />
- return <WidthEllipsis value={a} />
- },
- },
- {
- title: '客户手机号', dataIndex: 'user_phone', label: '客户运营操作', align: 'center', width: 80,
- render: (a: any, b: any) => {
- // return <InputUpdate title={a || ''} dataIndex={'user_phone'} record={b} handleSave={handleSave} />
- return <WidthEllipsis value={a} />
- },
- },
- {
- title: '是否退游(系统判定)', tips: '角色最近活跃时间距今”大于72小时且“角色最近充值时间距今”大于72小时,判定为“退游”,否则“未退游”。', dataIndex: 'is_remove_game_for_system', label: '客户运营操作', align: 'center', width: 80,
- render: (a: any, b: any) => {
- // return <IsTrue value={a ? '1' : '0'} onChange={(value) => handleIsTrue(value, b, 'isRemoveGame')} />
- return a ? <Badge status="error" text="是" /> : <Badge status="processing" text="否" />
- },
- },
- {
- title: '是否退游', dataIndex: 'is_remove_game', label: '客户运营操作', align: 'center', width: 50,
- render: (a: any, b: any) => {
- // return <IsTrue value={a ? '1' : '0'} onChange={(value) => handleIsTrue(value, b, 'isRemoveGame')} />
- return a ? <Badge status="error" text="是" /> : a === 0 ? <Badge status="processing" text="否" /> : '--'
- },
- },
- {
- title: '是否唤醒', dataIndex: 'is_wake_up', label: '客户运营操作', align: 'center', width: 50,
- render: (a: any, b: any) => {
- // return <IsTrue value={a ? '1' : '0'} onChange={(value) => handleIsTrue(value, b, 'isWakeUp')} />
- return a ? <Badge status="success" text="是" /> : a === 0 ? <Badge status="default" text="否" /> : '--'
- },
- },
- {
- title: '备注', dataIndex: 'remark', label: '客户运营操作', align: 'center', width: 80,
- render: (a: any, b: any) => {
- // return <InputUpdate title={a || ''} dataIndex={'remark'} record={b} handleSave={handleSave} />
- return <WidthEllipsis value={a} />
- },
- },
- // {
- // title: '角色操作',
- // dataIndex: 'rolecz',
- // label: '客户运营操作',
- // align: 'center',
- // width: 80,
- // render: (a: any, b: any) => {
- // return <a onClick={() => { roleHandle([b]) }}>角色操作</a>
- // }
- // }
- ]
- },
- {
- label: '客户管理操作',
- data: [
- { title: 'GS', dataIndex: 'gs_name', label: '客户管理操作', align: 'center', width: 80, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '客服', dataIndex: 'customer_service_name', label: '客户管理操作', align: 'center', width: 80, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '运营', dataIndex: 'oper_user_name', label: '客户管理操作', align: 'center', width: 80, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- { title: '投手', dataIndex: 'put_user_name', label: '客户管理操作', align: 'center', width: 80, render: (a: string, b: any) => (<WidthEllipsis value={a} />) },
- // {
- // title: '指派',
- // dataIndex: 'zp',
- // label: '客户管理操作',
- // align: 'center',
- // width: 110,
- // render: (a: any, b: any) => {
- // return <Space>
- // <a onClick={() => { assignHandle([b]) }}>指派</a>
- // <a onClick={() => { changeLog([b]) }}>变更记录</a>
- // </Space>
- // }
- // }
- ]
- },
- {
- label: '操作',
- data: [
- {
- title: '操作',
- dataIndex: 'cz',
- label: '操作',
- align: 'center',
- width: 160,
- default: 20,
- render: (a: any, b: any) => {
- return <Space>
- <a style={{ fontSize: 12 }} onClick={() => { roleHandle([b]) }}>角色操作</a>
- <a style={{ fontSize: 12 }} onClick={() => { assignHandle([b]) }}>指派</a>
- <a style={{ fontSize: 12 }} onClick={() => { changeLog([b]) }}>变更记录</a>
- </Space>
- }
- }
- ]
- }
- ]
- return newArr
- }
- export const columnsSendEmailLog = (update: (data: any) => void, del: (id: number[]) => void): any[] => {
- return [
- {
- title: '发送时间',
- dataIndex: 'sendTime',
- key: 'sendTime',
- width: 145,
- ellipsis: true,
- fixed: 'left'
- },
- {
- title: '操作人',
- dataIndex: 'createName',
- key: 'createName',
- width: 60,
- ellipsis: true
- },
- {
- title: '更新人',
- dataIndex: 'updateName',
- key: 'updateName',
- width: 60,
- ellipsis: true
- },
- {
- title: '创建时间',
- dataIndex: 'createTime',
- key: 'createTime',
- width: 145,
- ellipsis: true
- },
- {
- title: '更新时间',
- dataIndex: 'updateTime',
- key: 'updateTime',
- width: 145,
- ellipsis: true
- },
- {
- title: '操作',
- dataIndex: 'cz',
- key: 'cz',
- width: 70,
- fixed: 'right',
- render: (a: any, b: any) => {
- return <Space>
- <a style={{ fontSize: 12 }} onClick={() => update([b])}>更新</a>
- <Popconfirm
- title="确定删除?"
- onConfirm={() => del([b.id])}
- >
- <a style={{ color: 'red', fontSize: 12 }}>删除</a>
- </Popconfirm>
- </Space>
- }
- },
- ]
- };
- export const columnsSendPackLog = (update: (data: any) => void, del: (id: number[]) => void): any[] => {
- return [
- {
- title: '礼包',
- dataIndex: 'giftName',
- key: 'giftName',
- width: 100,
- ellipsis: true,
- fixed: 'left'
- },
- {
- title: '发送时间',
- dataIndex: 'sendTime',
- key: 'sendTime',
- width: 145,
- ellipsis: true
- },
- {
- title: '操作人',
- dataIndex: 'createName',
- key: 'createName',
- width: 60,
- ellipsis: true
- },
- {
- title: '更新人',
- dataIndex: 'updateName',
- key: 'updateName',
- width: 60,
- ellipsis: true
- },
- {
- title: '创建时间',
- dataIndex: 'createTime',
- key: 'createTime',
- width: 145,
- ellipsis: true
- },
- {
- title: '更新时间',
- dataIndex: 'updateTime',
- key: 'updateTime',
- width: 145,
- ellipsis: true
- },
- {
- title: '操作',
- dataIndex: 'cz',
- key: 'cz',
- width: 70,
- fixed: 'right',
- render: (a: any, b: any) => {
- return <Space>
- <a style={{ fontSize: 12 }} onClick={() => update([b])}>更新</a>
- <Popconfirm
- title="确定删除?"
- onConfirm={() => del([b.id])}
- >
- <a style={{ color: 'red', fontSize: 12 }}>删除</a>
- </Popconfirm>
- </Space>
- }
- },
- ]
- };
- /**
- * 变更记录
- * @param update
- * @param del
- * @returns
- */
- export const columnsChangeLog = (update: (data: any) => void, del: (id: number[]) => void): any[] => {
- return [
- {
- title: '开始时间',
- dataIndex: 'startTime',
- key: 'startTime',
- width: 145,
- ellipsis: true
- },
- {
- title: '结束时间',
- dataIndex: 'endTime',
- key: 'endTime',
- width: 145,
- ellipsis: true
- },
- {
- title: '游戏名称',
- dataIndex: 'gameName',
- key: 'gameName',
- width: 100,
- ellipsis: true,
- fixed: 'left'
- },
- {
- title: '角色名称',
- dataIndex: 'roleName',
- key: 'roleName',
- width: 100,
- ellipsis: true,
- fixed: 'left'
- },
- {
- title: '区服名称',
- dataIndex: 'serverName',
- key: 'serverName',
- width: 100,
- ellipsis: true,
- fixed: 'left'
- },
- {
- title: '客服',
- dataIndex: 'customerServiceName',
- key: 'customerServiceName',
- width: 100,
- ellipsis: true
- },
- {
- title: '运营',
- dataIndex: 'operUserName',
- key: 'operUserName',
- width: 100,
- ellipsis: true
- },
- {
- title: 'GS',
- dataIndex: 'gsName',
- key: 'gsName',
- width: 100,
- ellipsis: true
- },
- {
- title: '创建人',
- dataIndex: 'createName',
- key: 'createName',
- width: 60,
- ellipsis: true
- },
- {
- title: '创建时间',
- dataIndex: 'createTime',
- key: 'createTime',
- width: 145,
- ellipsis: true
- },
- {
- title: '更新人',
- dataIndex: 'updateName',
- key: 'updateName',
- width: 60,
- ellipsis: true
- },
- {
- title: '更新时间',
- dataIndex: 'updateTime',
- key: 'updateTime',
- width: 145,
- ellipsis: true
- },
- {
- title: '备注',
- dataIndex: 'remark',
- key: 'remark',
- width: 200,
- ellipsis: true
- },
- {
- title: '操作',
- dataIndex: 'cz',
- key: 'cz',
- width: 70,
- fixed: 'right',
- render: (a: any, b: any) => {
- return <Space>
- <a style={{ fontSize: 12 }} onClick={() => update(b)}>修改</a>
- <Popconfirm
- title="确定删除?"
- onConfirm={() => del([b.id])}
- >
- <a style={{ color: 'red', fontSize: 12 }}>删除</a>
- </Popconfirm>
- </Space>
- }
- },
- ]
- };
- /**
- * 任务列表
- * @param sendLog
- * @returns
- */
- export const columnsMsgTask = (sendLog: (data: any) => void) => {
- return [
- {
- title: '任务名称',
- dataIndex: 'taskName',
- key: 'taskName',
- width: 100,
- ellipsis: true,
- align: 'center'
- },
- {
- title: '游戏名称',
- dataIndex: 'gameName',
- key: 'gameName',
- width: 90,
- ellipsis: true,
- align: 'center'
- },
- {
- title: '消息内容',
- dataIndex: 'msg',
- key: 'msg',
- width: 120,
- ellipsis: true,
- align: 'center'
- },
- {
- title: '任务人数',
- dataIndex: 'roleIdCount',
- key: 'roleIdCount',
- width: 60,
- align: 'center'
- },
- {
- title: '任务状态',
- dataIndex: 'status',
- key: 'status',
- width: 90,
- align: 'center',
- render: (a: any) => {
- return { SUCCESS_SEND: <Badge status="success" text="已发送" />, WAIT_SEND: <Badge status="default" text="待发送" /> }[a]
- }
- },
- {
- title: '创建人',
- dataIndex: 'createByName',
- key: 'createByName',
- width: 60,
- align: 'center',
- ellipsis: true
- },
- {
- title: '创建时间',
- dataIndex: 'createTime',
- key: 'createTime',
- width: 145,
- ellipsis: true
- },
- {
- title: '更新时间',
- dataIndex: 'updateTime',
- key: 'updateTime',
- width: 145,
- ellipsis: true
- },
- {
- title: '操作',
- dataIndex: 'cz',
- key: 'cz',
- width: 70,
- fixed: 'right',
- align: 'center',
- render: (a: any, b: any) => {
- return <Space>
- <a style={{ fontSize: 12 }} onClick={() => sendLog(b)}>发送记录</a>
- </Space>
- }
- },
- ]
- }
- /**
- * 发送记录
- * @param sendLog
- * @returns
- */
- export const columnsMsgTaskLog = () => {
- return [
- {
- title: '角色名称',
- dataIndex: 'roleName',
- key: 'roleName',
- width: 100,
- ellipsis: true,
- align: 'center'
- },
- {
- title: '角色VIP',
- dataIndex: 'roleVip',
- key: 'roleVip',
- width: 60,
- ellipsis: true,
- align: 'center'
- },
- {
- title: '游戏名称',
- dataIndex: 'gameName',
- key: 'gameName',
- width: 100,
- ellipsis: true,
- align: 'center'
- },
- {
- title: '区服名称',
- dataIndex: 'serverName',
- key: 'serverName',
- width: 100,
- ellipsis: true,
- align: 'center'
- },
- {
- title: '发送状态',
- dataIndex: 'sendStatus',
- key: 'sendStatus',
- width: 90,
- align: 'center',
- render: (a: any) => {
- return { CP_SEND_ROLE_RESULT_SUCCESS: <Badge status="success" text="发送成功" />, CP_SEND_ROLE_RESULT_FAIL: <Badge status="error" text="发送失败" /> }[a]
- }
- },
- {
- title: '创角时间',
- dataIndex: 'roleCreateTime',
- key: 'roleCreateTime',
- width: 145,
- ellipsis: true
- },
- {
- title: '发送时间',
- dataIndex: 'createTime',
- key: 'createTime',
- width: 145,
- ellipsis: true
- }
- ]
- }
- export default columns12
|