| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387 | <?php/** * MemGameLogic.php  UTF-8 * 玩家游戏逻辑 * * @date    : 2018/8/15 17:47 * * @license 这不是一个自由软件,未经授权不许任何使用和传播。 * @author  : chenbingling <cbl@huosdk.com> * @version : HUOSDK 8.0 */namespace huomp\logic\game;use huo\controller\wap\Option;use huo\model\agent\AgentGameModel;use huo\model\member\MemberModel;use huo\model\member\MemGameModel;use huo\model\order\OrderModel;use huo\model\user\UserModel;use huolib\constant\CacheConst;use huolib\constant\CommonConst;use huolib\constant\GameConst;use huolib\constant\OptionConst;use huolib\constant\OrderConst;use huolib\status\CommonStatus;use huolib\tool\Time;use huomp\model\common\CommonModel;use huomp\model\fill\MemFakerModel;use think\Cache;use think\db\exception\DataNotFoundException;use think\db\exception\ModelNotFoundException;use think\exception\DbException;class MemGameLogic extends CommonModel {    protected function getWhere($where = []) {        $_map = [];        if (!empty($param['start_time']) && !empty($param['end_time'])) {            $_map['create_time'] = ['between', [$param['start_time'], $param['end_time']]];        } elseif (!empty($param['start_time'])) {            $_map['create_time'] = ['egt', $param['start_time']];        } elseif (!empty($param['end_time'])) {            $_map['create_time'] = ['elt', $param['end_time']];        }        if (!empty($where['app_id'])) {            $_map['app_id'] = $where['app_id'];        }        if (!empty($where['agent_id'])) {            $_map['guided_agent_id'] = $where['agent_id'];            if ('-1' == $where['agent_id']) {                $_map['guided_agent_id'] = 0;            }            // 数组类型官方渠道筛选            if (is_array($where['agent_id']) && !empty($where['agent_id'][1])                && is_array($where['agent_id'][1])                && in_array('-1', $where['agent_id'][1])) {                $_map['guided_agent_id'] = 0;            }        }        if (!empty($where['start_time']) && !empty($where['end_time'])) {            $_map['create_time']                = [                'between',                [                    strtotime($where['start_time']),                    CommonConst::CONST_DAY_SECONDS + strtotime($where['end_time'])                ]            ];        } elseif (!empty($where['start_time'])) {            $_map['create_time'] = ['egt', strtotime($where['start_time'])];        } elseif (!empty($where['end_time'])) {            $_map['create_time'] = ['elt', CommonConst::CONST_DAY_SECONDS + strtotime($where['end_time'])];        }        if (!empty($where['mem_id'])) {            $_map['mem_id'] = $where['mem_id'];        }        if (!empty($where['username'])) {            $_map['mem_id'] = (new MemberModel())->getIdByUsername($where['username']);        }        if (!empty($where['is_recharged'])) {            if ($where['is_recharged'] == CommonConst::STATUS_YES) {                $_map['sum_money'] = ['>', 0];            } else {                $_map['sum_money'] = ['=', 0];            }        }        return $_map;    }    /**     * 获取玩家游戏列表     *     * @param int    $mem_id     * @param array  $where     * @param string $page     * @param string $order     *     * @return array|int     */    public function getMemGames($mem_id = 0, $where = [], $page = '1,10', $order = 'create_time desc') {        $_rdata = ['count' => 0, 'list' => []];        if (!empty($mem_id)) {            $_map['mem_id'] = $mem_id;        }        $_map = $this->getWhere($where);        $_mem_game_model = new MemGameModel();        $_count = $_mem_game_model->with('game2,guidedagent')->where($_map)->count('id');        if (empty($_count)) {            return $_rdata;        }        $_app_arr = $_mem_game_model->with('game2,guidedagent')                                    ->where($_map)                                    ->page($page)                                    ->order($order)                                    ->select();        if (is_object($_app_arr)) {            $_app_arr = $_app_arr->toArray();        }        if (empty($_app_arr)) {            return $_rdata;        }        $_lis = [];        foreach ($_app_arr as $_k => $_v) {            $data = [];            $data['id'] = $_v['id'];            $data['mem_id'] = $_v['mem_id'];            $data['app_id'] = $_v['app_id'];            $data['nickname'] = $_v['nickname'];            $data['create_time'] = $_v['create_time'];            $data['update_time'] = $_v['update_time'];            $data['name'] = empty($_v['game2']['name']) ? '' : $_v['game2']['name'];            $data['icon'] = empty($_v['game2']['icon']) ? '' : $_v['game2']['icon'];            $data['guided_agent_id'] = $_v['guided_agent_id'];            $data['guided_agent_name'] = $_v['guidedagent']['user_login'] ?? '';            $data['guided_agent_nicename'] = $_v['guidedagent']['user_nicename'] ?? '';            $data['sum_money'] = $_v['sum_money'] ?? 0;            $_lis[] = $data;        }        $_rdata = ['count' => $_count, 'list' => $_lis];        return $_rdata;    }    /**     * 获取玩家游戏列表     *     * @param int $mem_id     *     * @return array|int     */    public function getMemGamesIdName($mem_id = 0) {        $_rdata = [];        if (empty($mem_id)) {            return $_rdata;        }        $_map['mem_id'] = $mem_id;        try {            $_app_arr = (new MemGameModel())->with('game2')                                            ->field('app_id')                                            ->where($_map)                                            ->select();        } catch (DataNotFoundException $e) {            return CommonStatus::DATA_NOT_FOUND_EXCEPTION;        } catch (ModelNotFoundException $e) {            return CommonStatus::MODEL_NOT_FOUND_EXCEPTION;        } catch (DbException $e) {            return CommonStatus::DB_EXCEPTION;        }        if (is_object($_app_arr)) {            $_app_arr = $_app_arr->toArray();        }        if (empty($_app_arr)) {            $_rdata = [];        }        foreach ($_app_arr as $_k => $_v) {            if (!empty($_v['game2'])) {                $_rdata[$_v['app_id']] = $_v['game2']['name'];            }        }        return $_rdata;    }    /**     * 获取玩家游戏列表     *     * @param int    $mem_id     * @param array  $where     * @param string $page     * @param string $order     *     * @return array|int     */    public function getApiMemGame($mem_id = 0, $where = [], $page = '1,10', $order = 'update_time desc') {        $_rdata = ['count' => 0, 'list' => []];        if (empty($mem_id)) {            return $_rdata;        }        $_map = $this->getWhere($where);        $_map['mem_id'] = $mem_id;        $_map['classify'] = GameConst::GAME_MP;        $_map['game.status'] = GameConst::GAME_STATUS_ON;        $_mem_game_model = new MemGameModel();        $_count = $_mem_game_model->with('game')->where($_map)->count('distinct(app_id)');        if (empty($_count)) {            return $_rdata;        }        $_app_arr = $_mem_game_model->with('game,gamemini,gameext,gv')                                    ->where($_map)                                    ->page($page)                                    ->order($order)                                    ->select();        if (is_object($_app_arr)) {            $_app_arr = $_app_arr->toArray();        }        if (empty($_app_arr)) {            return $_rdata;        }        $_list = [];        $_agent_id = (new UserModel())->getIdByMemId($mem_id);        $_agent_game_model = new AgentGameModel();        foreach ($_app_arr as $_k => $_v) {            $data = [];            $data['is_add'] = CommonConst::CONST_FALSE;            if (!empty($_agent_id)) {                $_agent_game_info = $_agent_game_model->getInfoByAgentIdAppId($_agent_id, $_v['app_id']);            }            if (!empty($_agent_game_info) && $_agent_game_info['is_delete'] == CommonConst::CONST_NOT_DELETE) {                $data['is_add'] = CommonConst::CONST_TRUE;            }            $_need_popup = empty($_v['gamemini']['need_popup']) ? GameConst::RATE_MP_NEED_POPUP_NOT                : $_v['gamemini']['need_popup'];            $_entrance_image = '';            if (GameConst::RATE_MP_NEED_POPUP == $_need_popup) {                $_entrance_image = empty($_v['gamemini']['entrance_image'])                    ? ''                    : cmf_get_image_url(                        $_v['gamemini']['entrance_image']                    );            }            $data['ag_id'] = $_v['id'];            $data['game_id'] = $_v['app_id'];            $data['mini_app_id'] = empty($_v['gamemini']['mini_app_id']) ? '' : $_v['gamemini']['mini_app_id'];            $data['gamename'] = empty($_v['game']['name']) ? '' : $_v['game']['name'];            $data['icon'] = empty($_v['game']['icon']) ? '' : $_v['game']['icon'];            $data['oneword'] = empty($_v['game']['oneword']) ? '' : $_v['game']['oneword'];            $data['down_cnt'] = empty($_v['gameext']['down_cnt']) ? 0 : $_v['gameext']['down_cnt'];            $data['url'] = empty($_v['gv']) ? '' : $_v['gv'][0]['package_url'];            $data['mem_agent_reward'] = 0;// TODO: wuyonghong 2018/8/23 附加奖励            $data['need_popup'] = $_need_popup;            $data['entrance_image'] = $_entrance_image;            $data['player'] = $this->getPlayer($mem_id, $_v['app_id']);            $_list[] = $data;        }        $_rdata = ['count' => $_count, 'list' => $_list];        return $_rdata;    }    /**     * 获取该游戏,该玩家的亲友团信息     *     * @param $mem_id     * @param $game_id     *     * @return array     */    public function getPlayer($mem_id, $game_id) {        $_avatar_cnt = $this->getMemPlayerCfg(OptionConst::SETTING_MEM_PLAYER_AC);        $_rdata = $this->getFakerPlayer(); //虚假数据,作为原始返回        /* 获取玩家的亲友团 */        $_sub_mem_ids = (new MemberModel())->getIdsByParentMemId($mem_id);        if (empty($_sub_mem_ids)) {            return $_rdata;        }        $_game_mems = $this->getGameMem($mem_id, $game_id, $_sub_mem_ids);  //真实数据        if (empty($_game_mems['count'])) {            return $_rdata;        }        $_rdata['count'] += $_game_mems['count'];        $_rdata['avatar'] = array_merge($_game_mems['avatar'], $_rdata['avatar']);        if (count($_rdata['avatar']) > $_avatar_cnt) {  //多余去除            $_avatar = [];            $_k = 0;            foreach ($_rdata['avatar'] as $_v) {                if ($_k >= $_avatar_cnt) {                    continue;                }                $_avatar[] = $_v;                $_k++;            }            $_rdata['avatar'] = $_avatar;        }        return $_rdata;    }    /**     * 获取虚拟的玩家数据     */    public function getFakerPlayer() {        $_avatar_cnt = $this->getMemPlayerCfg(OptionConst::SETTING_MEM_PLAYER_AC);        $_faker_cnt = $this->getMemPlayerCfg(OptionConst::SETTING_MEM_PLAYER_FC);        $_rdata = ['count' => 0, 'avatar' => []];        $_avatar = (new MemFakerModel())->getAvatars();        if (empty($_avatar)) {            return $_rdata;        }        $_rdata['count'] = $_faker_cnt;        if (count($_avatar) > $_avatar_cnt) {            $_key = array_rand($_avatar, $_avatar_cnt);            foreach ($_key as $_v) {                $_rdata['avatar'][] = cmf_get_image_preview_url($_avatar[$_v]);            }        }        return $_rdata;    }    /**     * 获取游戏玩家数据     *     * @param $mem_id     * @param $game_id     * @param $sub_mem_ids     *     * @return mixed     */    public function getGameMem($mem_id, $game_id, $sub_mem_ids) {        $_tag = CacheConst::TAG_GAME_MEMS;        $_avatar_cnt = $this->getMemPlayerCfg(OptionConst::SETTING_MEM_PLAYER_AC);        $_rdata = ['count' => 0, 'avatar' => []];        $_cache_key = CacheConst::CACHE_GAME_MEMS.json_encode([$mem_id, $game_id]);        $_data = Cache::get($_cache_key);        if (!empty($_data)) {            return json_decode($_data, true);        }        $_map = [            'app_id' => $game_id,            'mem_id' => ['in', $sub_mem_ids]        ];        $_mem_ids = (new MemGameModel())->where($_map)->column('mem_id');        list($_start_time, $_end_time) = Time::today();        $_diff_time = $_end_time - time();        if (empty($_mem_ids)) {            Cache::tag($_tag, $_cache_key)->set($_cache_key, json_encode($_rdata), $_diff_time);            return $_rdata;        }        $_rdata['count'] = count($_mem_ids);        if ($_rdata['count'] > $_avatar_cnt) {            $_key = array_rand($_mem_ids, $_avatar_cnt);            $_mems = [];            foreach ($_key as $_v) {                $_mems[] = $_mem_ids[$_v];            }            $_mem_ids = $_mems;        }        $_avatar = (new MemberModel())->where(['id' => ['in', $_mem_ids]])->column('avatar');        $_rdata['avatar'] = $_avatar;        Cache::tag($_tag, $_cache_key)->set($_cache_key, json_encode($_rdata), $_diff_time);        return $_rdata;    }    /**     * 获取后台配置好友玩信息     *     * @param string $field     *     * @return int     */    public function getMemPlayerCfg($field = OptionConst::SETTING_MEM_PLAYER_FC) {        $_setting_name = OptionConst::SETTING_MEM_PLAYER;        $_m = new Option();        $_item = $_m->getOptionData($_setting_name, 1, true);        if (!empty($_item['option_value'])) {            $_option_value = json_decode($_item['option_value'], true);        }        if (!empty($_option_value[$field])) {            return $_option_value[$field];        }        return 0;    }}
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