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- import Sprite from '../base/sprite'
- import DataBus from '../databus'
- const BULLET_IMG_SRC = 'images/bullet.png'
- const BULLET_WIDTH = 16
- const BULLET_HEIGHT = 30
- const __ = {
- speed: Symbol('speed')
- }
- let databus = new DataBus()
- export default class Bullet extends Sprite {
- constructor() {
- super(BULLET_IMG_SRC, BULLET_WIDTH, BULLET_HEIGHT)
- }
- init(x, y, speed) {
- this.x = x
- this.y = y
- this[__.speed] = speed
- this.visible = true
- }
- // 每一帧更新子弹位置
- update() {
- this.y -= this[__.speed]
- // 超出屏幕外回收自身
- if ( this.y < -this.height )
- databus.removeBullets(this)
- }
- }
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