OaGame.php 12 KB

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  1. <?php
  2. namespace huolib\oa;
  3. class OaGame extends Oa {
  4. public function __construct() {
  5. parent::__construct();
  6. }
  7. /**
  8. * 添加游戏
  9. *
  10. * @param array $game_data
  11. *
  12. * @return array|bool
  13. */
  14. public static function addOaGame($game_data = array()) {
  15. if (self::canOa()) {
  16. $_param = [];
  17. $_need_column_arr = self::addGameNeedColumn();
  18. foreach ($_need_column_arr as $k) {
  19. if (!isset($game_data[$k])) {
  20. return array(
  21. 'code' => 403,
  22. 'msg' => '参数错误',
  23. 'data' => $game_data
  24. );
  25. } else {
  26. $_param[$k] = $game_data[$k];
  27. }
  28. }
  29. $_update_column_arr = self::updateGameColumn();
  30. foreach ($_update_column_arr as $v) {
  31. if (isset($game_data[$v])) {
  32. $_param[$v] = $game_data[$v];
  33. }
  34. }
  35. $_return_data = self::sendToOA('GAME_ADD', $_param);
  36. return array(
  37. 'code' => 200,
  38. 'msg' => '处理完成',
  39. 'data' => $_return_data,
  40. 'param' => $_param,
  41. );
  42. } else {
  43. return true;
  44. }
  45. }
  46. /**
  47. * 添加游戏需字段
  48. *
  49. * @return array
  50. */
  51. public static function addGameNeedColumn() {
  52. $_need_column_arr = array(
  53. 'app_id',
  54. 'gamename',
  55. 'classify',
  56. 'gameflag',
  57. 'create_time',
  58. 'status',
  59. 'pinyin',
  60. 'initial',
  61. 'game_version',
  62. );
  63. return $_need_column_arr;
  64. }
  65. /**
  66. * 更新游戏字段
  67. *
  68. * @return array
  69. */
  70. public static function updateGameColumn() {
  71. $_column_arr = array(
  72. 'update_time',
  73. 'status',
  74. 'pinyin',
  75. 'initial',
  76. 'teststatus',
  77. 'icon',
  78. 'target_cnt',
  79. 'target_level',
  80. 'run_time',
  81. 'parent_id',
  82. 'gamename',
  83. 'classify',
  84. 'gameflag',
  85. 'game_version',
  86. );
  87. return $_column_arr;
  88. }
  89. /**
  90. * 修改游戏
  91. *
  92. * @param array $update_data
  93. *
  94. * @return array|bool
  95. */
  96. public static function updateOaGame($update_data = array()) {
  97. if (self::canOa()) {
  98. if (!isset($update_data['app_id']) || !$update_data['app_id'] || !is_numeric($update_data['app_id'])) {
  99. return array(
  100. 'code' => 403,
  101. 'msg' => '参数错误',
  102. 'data' => $update_data,
  103. );
  104. }
  105. $_up_info = array();
  106. $_up_column_arr = self::updateGameColumn();
  107. foreach ($_up_column_arr as $k) {
  108. if (isset($update_data[$k])) {
  109. $_up_info[$k] = $update_data[$k];
  110. }
  111. }
  112. $_param = [];
  113. $_param['app_id'] = $update_data['app_id'];
  114. $_param['upinfo'] = json_encode($_up_info);
  115. $_return_data = self::sendToOA('GAME_UPDATE', $_param);
  116. return array(
  117. 'code' => 200,
  118. 'msg' => '处理完成',
  119. 'data' => $_return_data
  120. );
  121. } else {
  122. return true;
  123. }
  124. }
  125. /**
  126. * 删除游戏
  127. *
  128. * @param array $delete_data
  129. *
  130. * @return array|bool
  131. */
  132. public static function deleteOaGame($delete_data = array()) {
  133. if (self::canOa()) {
  134. if (!isset($delete_data['app_id']) || !$delete_data['app_id'] || !is_numeric($delete_data['app_id'])) {
  135. return array(
  136. 'code' => 403,
  137. 'msg' => '参数错误',
  138. 'data' => $delete_data,
  139. );
  140. }
  141. $_param = [];
  142. $_param['app_id'] = $delete_data['app_id'];
  143. $_param['delete_time'] = (isset($delete_data['delete_time']) && $delete_data['delete_time'])
  144. ? $delete_data['delete_time'] : time();
  145. $_return_data = self::sendToOA('GAME_DELETE', $_param);
  146. return array(
  147. 'code' => 200,
  148. 'msg' => '处理完成',
  149. 'data' => $_return_data,
  150. );
  151. } else {
  152. return true;
  153. }
  154. return false;
  155. }
  156. /**
  157. * 还原已删除游戏
  158. *
  159. * @param array $restore_data
  160. *
  161. * @return array|bool
  162. */
  163. public static function restoreOaGame($restore_data = array()) {
  164. if (self::canOa()) {
  165. if (!isset($restore_data['app_id']) || !$restore_data['app_id'] || !is_numeric($restore_data['app_id'])) {
  166. return array(
  167. 'code' => 403,
  168. 'msg' => '参数错误',
  169. 'data' => $restore_data,
  170. );
  171. }
  172. $_param = [];
  173. $_param['app_id'] = $restore_data['app_id'];
  174. $_param['restore_time'] = (isset($restore_data['restore_time']) && $restore_data['restore_time'])
  175. ? $restore_data['restore_time'] : time();
  176. $_return_data = self::sendToOA('GAME_RESTORE', $_param);
  177. return array(
  178. 'code' => 200,
  179. 'msg' => '处理完成',
  180. 'data' => $_return_data,
  181. );
  182. } else {
  183. return true;
  184. }
  185. return false;
  186. }
  187. /**
  188. * 添加游戏区服需字段
  189. *
  190. * @return array
  191. */
  192. public static function addGameServerNeedColumn() {
  193. $_need_column_arr = array(
  194. 'app_id',
  195. 'server_id',
  196. 'ser_name',
  197. 'ser_code',
  198. 'create_time',
  199. );
  200. return $_need_column_arr;
  201. }
  202. /**
  203. * 更新游戏区服需字段
  204. *
  205. * @return array
  206. */
  207. public static function updateGameServerNeedColumn() {
  208. $_need_column_arr = array(
  209. 'app_id',
  210. 'server_id',
  211. 'ser_name',
  212. 'ser_code',
  213. 'update_time',
  214. );
  215. return $_need_column_arr;
  216. }
  217. /**
  218. * 更新游戏区服字段
  219. *
  220. * @return array
  221. */
  222. public static function updateGameServerColumn() {
  223. $_column_arr = array(
  224. 'app_id',
  225. 'server_id',
  226. 'ser_name',
  227. 'ser_code',
  228. 'create_time',
  229. 'gamename',
  230. 'server_desc',
  231. 'status',
  232. 'is_delete',
  233. 'start_time',
  234. 'update_time',
  235. );
  236. return $_column_arr;
  237. }
  238. /**
  239. * 添加游戏区服
  240. *
  241. * @param array $data
  242. *
  243. * @return array|bool
  244. */
  245. public static function addOaGameServer($data = array()) {
  246. if (self::canOa()) {
  247. $_param = [];
  248. $_need_add_column_arr = self::addGameServerNeedColumn();
  249. foreach ($_need_add_column_arr as $k) {
  250. if (!isset($data[$k]) || !$data[$k] || is_bool($data[$k])) {
  251. return array(
  252. 'code' => 403,
  253. 'msg' => '参数错误',
  254. 'data' => $data
  255. );
  256. } else {
  257. $_param[$k] = $data[$k];
  258. }
  259. }
  260. $_up_column_arr = self::updateGameServerColumn();
  261. foreach ($_up_column_arr as $v) {
  262. if (isset($data[$v])) {
  263. $_param[$v] = $data[$v];
  264. }
  265. }
  266. $_param['create_time'] = isset($data['create_time']) ? $data['create_time'] : time();
  267. $_return_data = self::sendToOA('SERVER_ADD', $_param);
  268. return array(
  269. 'code' => 200,
  270. 'msg' => '处理完成',
  271. 'data' => $_return_data,
  272. );
  273. } else {
  274. return true;
  275. }
  276. }
  277. /**
  278. * 更新游戏区服信息
  279. *
  280. * @param array $data
  281. *
  282. * @return array|bool
  283. */
  284. public static function updateOaGameServer($data = array()) {
  285. if (self::canOa()) {
  286. $_param = [];
  287. $_need_add_column_arr = self::updateGameServerNeedColumn();
  288. foreach ($_need_add_column_arr as $k) {
  289. if (!isset($data[$k]) || !$data[$k] || is_bool($data[$k])) {
  290. return array(
  291. 'code' => 403,
  292. 'msg' => '参数错误',
  293. 'data' => $data
  294. );
  295. } else {
  296. $_param[$k] = $data[$k];
  297. }
  298. }
  299. $_up_column_arr = self::updateGameServerColumn();
  300. foreach ($_up_column_arr as $v) {
  301. if (isset($data[$v])) {
  302. $_param[$v] = $data[$v];
  303. }
  304. }
  305. $_return_data = self::sendToOA('SERVER_UPDATE', $_param);
  306. return array(
  307. 'code' => 200,
  308. 'msg' => '处理完成',
  309. 'data' => $_return_data,
  310. );
  311. } else {
  312. return true;
  313. }
  314. }
  315. /**
  316. * 更改玩家归属
  317. *
  318. * @param string $username
  319. * @param string $agent_name
  320. *
  321. * @return array|bool
  322. *
  323. */
  324. public static function memUpdateAgentName($username = '', $agent_name = '') {
  325. if (self::canOa()) {
  326. $_param = [];
  327. $_param['username'] = $username;
  328. $_param['agentname'] = $agent_name;
  329. $_return_data = self::sendToOA('MEM_UPDATE', $_param);
  330. return array(
  331. 'code' => 200,
  332. 'msg' => '处理完成',
  333. 'data' => $_return_data,
  334. );
  335. } else {
  336. return array(
  337. 'code' => 200,
  338. 'msg' => '处理完成'
  339. );
  340. }
  341. }
  342. /**
  343. * 扶植首充回调到oa
  344. *
  345. * @param int $id
  346. * @param int $game_id
  347. * @param int $status
  348. * @param int $type
  349. * @param string $reason
  350. *
  351. * @return array|bool
  352. */
  353. public static function oaGmCallBack($id = 0, $game_id = 0, $status = 0, $type = 0, $reason = '') {
  354. if (self::canOa()) {
  355. if (empty($id) || empty($game_id) || empty($status) || empty($type)) {
  356. return false;
  357. }
  358. $_param = [];
  359. $_param['id'] = $id;
  360. $_param['status'] = $status;
  361. $_param['reason'] = $reason;
  362. $_param['type_id'] = $type;
  363. $_param['app_id'] = $game_id;
  364. $url_code = '';
  365. switch ($type) {
  366. case 1:
  367. $url_code = 'GM_FIRST';
  368. break;
  369. case 2:
  370. $url_code = 'GM_FOSTER';
  371. break;
  372. }
  373. if ($url_code) {
  374. $_return_data = self::sendToOA($url_code, $_param);
  375. return array(
  376. 'code' => 200,
  377. 'msg' => '处理完成',
  378. 'data' => $_return_data,
  379. );
  380. }
  381. return false;
  382. } else {
  383. return true;
  384. }
  385. }
  386. /**
  387. * 判断是否能使用oa
  388. *
  389. * @return bool
  390. */
  391. public static function canOa() {
  392. return self::hasOa();
  393. }
  394. /**
  395. * 与oa通信
  396. *
  397. * @param string $type 地址url的标识不待_URL
  398. * @param array $param
  399. *
  400. * @return bool|请求结果
  401. */
  402. public static function sendToOA($type = '', $param = array()) {
  403. if (self::hasOa()) {
  404. $_url_code = $type.'_URL';
  405. return self::request($_url_code, $param);
  406. } else {
  407. return true;
  408. }
  409. }
  410. /**
  411. *
  412. * 自定义错误处理
  413. *
  414. * @param $msg 输出的信息
  415. * @param string $level 输出等级
  416. */
  417. private function _error($msg, $level = 'error') {
  418. $_info = 'huosdk\oa\Oalogin Error:'.$msg;
  419. \think\Log::write($_info, $level);
  420. }
  421. }