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- <?php
- /**
- * OpenGameFire.php UTF-8
- * 打开游戏队列处理
- *
- * @date : 2018/10/10 11:44
- *
- * @license 这不是一个自由软件,未经授权不许任何使用和传播。
- * @author : wuyonghong <wyh@huosdk.com>
- * @version : HuoMp 1.0
- */
- namespace huolib\queue\job;
- use huo\model\member\MemGameModel;
- use huolib\constant\CacheConst;
- use huolib\constant\IaConst;
- use huolib\constant\MemConst;
- use huolib\tool\Time;
- use huomp\controller\member\MemberOut;
- use huomp\model\log\OpenGameModel;
- use think\Cache;
- use think\Log;
- use think\queue\Job;
- class OpenGameFire extends Fire {
- static $g_i = 0;
- /**
- * fire方法是消息队列默认调用的方法
- *
- * @param Job $job 当前的任务对象
- * @param array|mixed $data 发布任务时自定义的数据
- */
- public function fire(Job $job, $data) {
- if ($job->attempts() > 1) {
- $job->delete();
- }
- self::$g_i++;
- $_is_job_done = $this->doJob($data);
- $runtime = round(microtime(true) - THINK_START_TIME, 10);
- echo $runtime.' '.self::$g_i;
- if ($_is_job_done) {
- //如果任务执行成功, 记得删除任务
- $job->delete();
- // print("<info>Hello Job has been done and deleted"."</info>\n");
- } else {
- if ($job->attempts() > 3) {
- //通过这个方法可以检查这个任务已经重试了几次了
- // print("<warn>Hello Job has been retried more than 3 times!"."</warn>\n");
- $job->delete();
- // 也可以重新发布这个任务
- // print("<info>Hello Job will be availabe again after 2s."."</info>\n");
- //$job->release(2); //$delay为延迟时间,表示该任务延迟2秒后再执行
- }
- }
- }
- /**
- * 根据消息中的数据进行实际的业务处理
- *
- * @param array $data 发布任务时自定义的数据
- *
- * @return bool 任务执行的结果
- */
- public function doJob($data) {
- $_cache_key = CacheConst::CACHE_MEM_OPEN_GAME_PREFIX.md5(json_encode(array($data['mem_id'], $data['game_id'])));
- $_cache = Cache::get($_cache_key);
- $_time = time();
- \think\Log::write(array($data,$_cache),'error',true);
- if (!empty($_cache) && MemConst::OPEN_GAME_STATUS_2 == $_cache['status']) {
- $_mem_game_model = new MemGameModel();
- list($today_start, $today_end) = Time::today();
- $_rs = $_mem_game_model->hasOpen($data['mem_id'], $data['game_id'], $today_start);
- if (true != $_rs) {
- $_ext = ['app_id' => $data['app_id'], 'game_id' => $data['game_id']];
- (new MemberOut())->setPlayCnt($data['mem_id'], 1, IaConst::IA_STATUS_NOT, $_ext);
- $_mem_game_model->rmHasOpen($data['mem_id'], $data['game_id'], $today_start);
- }
- $_data['status'] = $_cache['status'];
- }
- $_data['end_time'] = $_time;
- $_data['duration'] = $_time - $_cache['start_time'];
- $_og_model = (new OpenGameModel());
- $_og_map = [
- 'date' => date('Y-m-d', $_time),
- 'mem_id' => $data['mem_id'],
- 'game_id' => $data['game_id'],
- ];
- $_og_data = $_og_model->where($_og_map)->find()->toArray();
- if (!empty($_og_data)) {
- $_og_data['start_time'] = $data['start_time'];
- $_og_data['status'] = $_cache['status'];
- $_og_data['end_time'] = $_time;
- $_og_data['duration'] = $_time - $_cache['start_time'];
- $_og_data['update_time'] = $_time;
- $_map = ['id' => $_og_data['id']];
- $_rs = $_og_model->save($_og_data, $_map);
- } else {
- $_rs = $_og_model->insertLog($_data);
- }
- if (false == $_rs) {
- Log::write(
- "func=".__FUNCTION__."&class=".__CLASS__."step=".self::$g_i."&msg=".json_encode($_rs)."&data="
- .json_encode($data),
- LOG::QUEUE
- );
- }
- if (MemConst::OPEN_GAME_STATUS_1 == $_cache['status']) {
- Cache::rm($_cache_key);
- }
- return true;
- }
- }
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