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@@ -650,7 +650,7 @@ public class RoleManageServiceImpl implements IRoleManageService {
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cri.getOrderBy().orderBy(dto.getSortFiled(), dto.getSortType());
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cri.getOrderBy().orderBy(dto.getSortFiled(), dto.getSortType());
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} else {
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} else {
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//默认排序
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//默认排序
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- cri.getOrderBy().orderBy("merge_time", dto.getSortType());
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+ cri.getOrderBy().orderBy("dt", dto.getSortType());
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cri.getOrderBy().orderBy("server_combat_num", dto.getSortType());
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cri.getOrderBy().orderBy("server_combat_num", dto.getSortType());
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}
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}
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//查询出区服相关数据
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//查询出区服相关数据
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@@ -2096,22 +2096,22 @@ public class RoleManageServiceImpl implements IRoleManageService {
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COUNT(1)
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COUNT(1)
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FROM(
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FROM(
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SELECT
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SELECT
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- -- 查询每个超父游戏-原始区服维度的信息
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- source_system,
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- super_game_id , -- 超父游戏ID
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- MAX(super_game_name) as super_game_name , -- 超父游戏名
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- server_id, -- 区服ID
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- MAX(server_name) as server_name, -- 区服名
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- MAX(dt) as dt, -- 开服日期
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- TIMESTAMPDIFF(DAY, MAX(dt), NOW()) start_day, -- 开服天数
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- boss_server_id, -- 合服ID
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- MAX(boss_server_name) as boss_server_name, -- 合服名
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- MAX(merge_time) as merge_time , -- 合服时间
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- MAX(sum_server_count) as sum_server_count, -- 合服次数
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- MAX(h.is_merge) as is_merge, -- 是否参与过合服
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- SUM(server_combat_num) as server_combat_num, -- 区服战力
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- MAX(c.new_user_count) as new_user_count, -- 新用户人数
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- MAX(d.create_role_count) as create_role_count , -- 创角人数
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+ -- 查询每个超父游戏-原始区服维度的信息
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+ source_system,
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+ super_game_id , -- 超父游戏ID
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+ MAX(super_game_name) as super_game_name , -- 超父游戏名
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+ server_id, -- 区服ID
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+ MAX(server_name) as server_name, -- 区服名
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+ MAX(dt) as dt, -- 开服日期
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+ TIMESTAMPDIFF(DAY, MAX(dt), NOW()) start_day, -- 开服天数
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+ boss_server_id, -- 合服ID
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+ MAX(boss_server_name) as boss_server_name, -- 合服名
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+ MAX(merge_time) as merge_time , -- 合服时间
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+ MAX(sum_server_count) as sum_server_count, -- 合服次数
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+ MAX(h.is_merge) as is_merge, -- 是否参与过合服
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+ SUM(server_combat_num) as server_combat_num, -- 区服战力
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+ MAX(c.new_user_count) as new_user_count, -- 新用户人数
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+ MAX(d.create_role_count) as create_role_count , -- 创角人数
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MAX(b.role_num) as role_count , -- 角色数量
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MAX(b.role_num) as role_count , -- 角色数量
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MAX(e.total_num) as total_num, -- 总付费人数
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MAX(e.total_num) as total_num, -- 总付费人数
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SUM(total_amount) as total_amount, -- 总付费金额
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SUM(total_amount) as total_amount, -- 总付费金额
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@@ -2130,179 +2130,187 @@ public class RoleManageServiceImpl implements IRoleManageService {
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SUM(ba3_count) as ba3_count, -- 前天付费次数
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SUM(ba3_count) as ba3_count, -- 前天付费次数
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MAX(f.ba3_active_num) as ba3_active_num -- 前天活跃人数
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MAX(f.ba3_active_num) as ba3_active_num -- 前天活跃人数
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FROM (
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FROM (
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- SELECT
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- -- 子查询,查询每个父游戏-原始区服维度的信息
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- source_system,
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- parent_game_id, -- 父游戏ID
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- MAX(parent_game_name) as parent_game_name, -- 父游戏名
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- super_game_id , -- 超父游戏ID
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- MAX(super_game_name) as super_game_name , -- 超父游戏名
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- server_id, -- 区服ID
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- MAX(server_name) as server_name, -- 区服名
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- MAX(dt) as dt, -- 开服日期
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- boss_server_id, -- 合服ID
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- MAX(boss_server_name) as boss_server_name, -- 合服名
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- MAX(merge_time) as merge_time , -- 合服时间
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- MAX(sum_server_count) as sum_server_count, -- 合服次数
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- SUM(server_combat_num) as server_combat_num, -- 区服战力
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- SUM(total_amount) as total_amount, -- 总付费金额
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- SUM(ba1) as ba1, -- 今日付费金额
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- SUM(ba1_count) as ba1_count, -- 今日付费次数
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- SUM(ba2) as ba2, -- 昨日付费金额
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- SUM(ba2_count) as ba2_count, -- 昨日付费次数
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- SUM(ba3) as ba3, -- 前天付费金额
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- SUM(ba3_count) as ba3_count -- 前天付费次数
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- FROM (
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- -- 子查询,查询每个子游戏-原始区服维度的信息
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- SELECT
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- source_system,
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- game_id, -- 子游戏ID
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- MAX(game_name) as game_name, -- 子游戏名
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- parent_game_id, -- 父游戏ID
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- MAX(parent_game_name) as parent_game_name, -- 父游戏名
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- super_game_id , -- 超父游戏ID
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- MAX(super_game_name) as super_game_name , -- 超父游戏名
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- server_id, -- 区服ID
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- MAX(server_name) as server_name, -- 区服名
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- MAX(`date`) as dt, -- 开服日期
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- boss_server_id, -- 合服ID
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- MAX(boss_server_name) as boss_server_name, -- 合服名
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- MAX(merge_time) as merge_time , -- 合服时间
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- MAX(sum_server_count) as sum_server_count, -- 合服次数
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- MAX(server_combat_num) as server_combat_num, -- 区服战力
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- MAX(total_amount) as total_amount, -- 总付费金额
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- MAX(ba1) as ba1, -- 今日付费金额
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- MAX(ba1_count) as ba1_count, -- 今日付费次数
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- MAX(ba2) as ba2, -- 昨日付费金额
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- MAX(ba2_count) as ba2_count, -- 昨日付费次数
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- MAX(ba3) as ba3, -- 前天付费金额
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- MAX(ba3_count) as ba3_count -- 前天付费次数
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- FROM game_ads.ads_role_combat_num_ranking
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- GROUP BY game_id ,parent_game_id ,super_game_id ,server_id ,boss_server_id ,source_system
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- ) a GROUP BY parent_game_id ,super_game_id ,server_id ,boss_server_id ,source_system
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+ SELECT
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+ -- 子查询,查询每个父游戏-原始区服维度的信息
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+ source_system,
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+ parent_game_id, -- 父游戏ID
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+ MAX(parent_game_name) as parent_game_name, -- 父游戏名
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+ super_game_id , -- 超父游戏ID
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+ MAX(super_game_name) as super_game_name , -- 超父游戏名
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+ server_id, -- 区服ID
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+ MAX(server_name) as server_name, -- 区服名
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+ MAX(dt) as dt, -- 开服日期
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+ boss_server_id, -- 合服ID
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+ MAX(boss_server_name) as boss_server_name, -- 合服名
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+ MAX(merge_time) as merge_time , -- 合服时间
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+ MAX(sum_server_count) as sum_server_count, -- 合服次数
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+ SUM(server_combat_num) as server_combat_num, -- 区服战力
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+ SUM(total_amount) as total_amount, -- 总付费金额
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+ SUM(ba1) as ba1, -- 今日付费金额
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+ SUM(ba1_count) as ba1_count, -- 今日付费次数
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+ SUM(ba2) as ba2, -- 昨日付费金额
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+ SUM(ba2_count) as ba2_count, -- 昨日付费次数
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+ SUM(ba3) as ba3, -- 前天付费金额
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+ SUM(ba3_count) as ba3_count -- 前天付费次数
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+ FROM (
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+ -- 子查询,查询每个子游戏-原始区服维度的信息
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+ SELECT
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+ source_system,
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+ game_id, -- 子游戏ID
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+ MAX(game_name) as game_name, -- 子游戏名
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+ parent_game_id, -- 父游戏ID
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+ MAX(parent_game_name) as parent_game_name, -- 父游戏名
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+ super_game_id , -- 超父游戏ID
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+ MAX(super_game_name) as super_game_name , -- 超父游戏名
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+ server_id, -- 区服ID
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+ MAX(server_name) as server_name, -- 区服名
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+ MAX(`date`) as dt, -- 开服日期
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+ boss_server_id, -- 合服ID
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+ MAX(boss_server_name) as boss_server_name, -- 合服名
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+ MAX(merge_time) as merge_time , -- 合服时间
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+ MAX(sum_server_count) as sum_server_count, -- 合服次数
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+ MAX(server_combat_num) as server_combat_num, -- 区服战力
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+ MAX(total_amount) as total_amount, -- 总付费金额
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+ MAX(ba1) as ba1, -- 今日付费金额
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+ MAX(ba1_count) as ba1_count, -- 今日付费次数
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+ MAX(ba2) as ba2, -- 昨日付费金额
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+ MAX(ba2_count) as ba2_count, -- 昨日付费次数
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+ MAX(ba3) as ba3, -- 前天付费金额
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+ MAX(ba3_count) as ba3_count -- 前天付费次数
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+ FROM game_ads.ads_role_combat_num_ranking
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+ GROUP BY game_id ,parent_game_id ,super_game_id ,server_id ,boss_server_id ,source_system
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+ ) a GROUP BY parent_game_id ,super_game_id ,server_id ,boss_server_id ,source_system
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) a
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) a
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LEFT JOIN (
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LEFT JOIN (
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- SELECT
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- -- 超父-原始区服维度
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- source_system as b_source_system,
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- super_game_id as b_super_game_id,
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- server_id as b_server_id,
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- boss_server_id as b_boss_server_id,
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- COUNT(DISTINCT role_id) as role_num -- 角色数量
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- FROM game_ads.ads_role_combat_num_ranking
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- GROUP BY super_game_id, source_system, server_id , boss_server_id
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+ SELECT
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+ -- 超父-原始区服维度
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+ source_system as b_source_system,
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+ super_game_id as b_super_game_id,
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+ server_id as b_server_id,
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+ boss_server_id as b_boss_server_id,
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+ COUNT(DISTINCT role_id) as role_num -- 角色数量
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+ FROM game_ads.ads_role_combat_num_ranking
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+ GROUP BY super_game_id, source_system, server_id , boss_server_id
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) b on a.source_system = b.b_source_system AND a.server_id = b.b_server_id AND a.super_game_id = b.b_super_game_id AND a.boss_server_id = b.b_boss_server_id
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) b on a.source_system = b.b_source_system AND a.server_id = b.b_server_id AND a.super_game_id = b.b_super_game_id AND a.boss_server_id = b.b_boss_server_id
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LEFT JOIN (
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LEFT JOIN (
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- SELECT
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- -- 超父-原始区服维度
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- a.source_system as c_source_system,
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- a.super_game_id as c_super_game_id,
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- a.server_id as c_server_id,
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- b.boss_server_id as c_boss_server_id,
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- COUNT(a.association_user_id) as new_user_count -- 新用户人数
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- FROM (
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- SELECT
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- a.source_system ,
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- b.id,
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- a.game_id ,
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- a.server_id,
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- a.role_id ,
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- a.role_name ,
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- b.association_user_id ,
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- a.create_time ,
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- IFNULL(c.super_game_id , a.game_id) as super_game_id,
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- ROW_NUMBER()over(partition by b.association_user_id , a.source_system order by a.create_time asc, a.user_id asc) as num
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- FROM dm_game_order.t_game_user_role a
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- LEFT JOIN dm_game_order.t_game_user b on a.source_system = b.source_system AND a.user_id = b.id
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- LEFT JOIN dm_game_order.t_game c on a.source_system = c.source_system AND a.game_id = c.id
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- ) a
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- LEFT JOIN (
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- SELECT
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- source_system,
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- server_id,
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- boss_server_id,
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- super_game_id
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- FROM game_ads.ads_role_combat_num_ranking
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- GROUP BY source_system, super_game_id, server_id, boss_server_id
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- ) b on a.source_system = b.source_system AND a.server_id = b.server_id AND a.super_game_id = b.super_game_id
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- WHERE num = 1
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- GROUP BY a.super_game_id, a.server_id, b.boss_server_id, a.source_system
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+ SELECT
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+ -- 超父-原始区服维度
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+ a.source_system as c_source_system,
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+ a.super_game_id as c_super_game_id,
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+ a.server_id as c_server_id,
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+ b.boss_server_id as c_boss_server_id,
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+ COUNT(a.association_user_id) as new_user_count -- 新用户人数
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+ FROM (
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+ SELECT
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+ a.source_system ,
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+ b.id,
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+ a.game_id ,
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+ a.server_id,
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+ a.role_id ,
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+ a.role_name ,
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+ b.association_user_id ,
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+ a.create_time ,
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+ IFNULL(c.super_game_id , a.game_id) as super_game_id,
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+ ROW_NUMBER()over(partition by b.association_user_id , a.source_system order by a.create_time asc, a.user_id asc) as num
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+ FROM dm_game_order.t_game_user_role a
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+ LEFT JOIN dm_game_order.t_game_user b on a.source_system = b.source_system AND a.user_id = b.id
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+ LEFT JOIN dm_game_order.t_game c on a.source_system = c.source_system AND a.game_id = c.id
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+ ) a
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+ LEFT JOIN (
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+ SELECT
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+ source_system,
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+ server_id,
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+ boss_server_id,
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+ super_game_id
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+ FROM game_ads.ads_role_combat_num_ranking
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+ GROUP BY source_system, super_game_id, server_id, boss_server_id
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+ ) b on a.source_system = b.source_system AND a.server_id = b.server_id AND a.super_game_id = b.super_game_id
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+ WHERE num = 1
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+ GROUP BY a.super_game_id, a.server_id, b.boss_server_id, a.source_system
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) c on a.source_system = c.c_source_system AND a.super_game_id = c.c_super_game_id AND a.server_id = c.c_server_id AND a.boss_server_id = c.c_boss_server_id
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) c on a.source_system = c.c_source_system AND a.super_game_id = c.c_super_game_id AND a.server_id = c.c_server_id AND a.boss_server_id = c.c_boss_server_id
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LEFT JOIN (
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LEFT JOIN (
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- SELECT
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- -- 超父-原始区服维度
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- source_system as d_source_system,
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- super_game_id as d_super_game_id,
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- server_id as d_server_id,
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- boss_server_id as d_boss_server_id,
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- COUNT(DISTINCT user_id) as create_role_count -- 创角人数
|
|
|
|
- FROM game_ads.ads_role_combat_num_ranking
|
|
|
|
- GROUP BY super_game_id, source_system, server_id , boss_server_id
|
|
|
|
|
|
+ SELECT
|
|
|
|
+ -- 超父-原始区服维度
|
|
|
|
+ source_system as d_source_system,
|
|
|
|
+ super_game_id as d_super_game_id,
|
|
|
|
+ server_id as d_server_id,
|
|
|
|
+ boss_server_id as d_boss_server_id,
|
|
|
|
+ COUNT(DISTINCT user_id) as create_role_count -- 创角人数
|
|
|
|
+ FROM game_ads.ads_role_combat_num_ranking
|
|
|
|
+ GROUP BY super_game_id, source_system, server_id , boss_server_id
|
|
) d on a.source_system = d.d_source_system AND a.server_id = d.d_server_id AND a.super_game_id = d.d_super_game_id AND a.boss_server_id = d.d_boss_server_id
|
|
) d on a.source_system = d.d_source_system AND a.server_id = d.d_server_id AND a.super_game_id = d.d_super_game_id AND a.boss_server_id = d.d_boss_server_id
|
|
LEFT JOIN (
|
|
LEFT JOIN (
|
|
- SELECT
|
|
|
|
- -- 超父-原始区服维度
|
|
|
|
- a.source_system as e_source_system,
|
|
|
|
- a.server_id as e_server_id,
|
|
|
|
- c.super_game_id as e_super_game_id,
|
|
|
|
- d.boss_server_id as e_boss_server_id,
|
|
|
|
- count(DISTINCT IF(Date(NOW()) = day,user_id,NULL)) as ba1_num, -- 今日充值人数
|
|
|
|
- count(DISTINCT IF(date_add(Date(NOW()),-1)=day,user_id,NULL)) as ba2_num, -- 昨日充值人数
|
|
|
|
- count(DISTINCT IF(date_add(Date(NOW()),-2)=day,user_id,NULL)) as ba3_num, -- 前天充值人数
|
|
|
|
- count(DISTINCT user_id) as total_num -- 总充值人数
|
|
|
|
- FROM dm_game_order.t_game_server a
|
|
|
|
- LEFT JOIN game_dw.dw_order_day_amount b
|
|
|
|
- on a.source_system = b.source_system and a.server_id =b.server_id and a.game_id =b.game_id
|
|
|
|
- LEFT JOIN (
|
|
|
|
- SELECT
|
|
|
|
- source_system ,
|
|
|
|
- id,
|
|
|
|
- IFNULL(parent_id, id) as parent_id,
|
|
|
|
- IFNULL(super_game_id, id) as super_game_id
|
|
|
|
- FROM dm_game_order.t_game
|
|
|
|
- ) c on a.source_system = c.source_system AND a.game_id = c.id
|
|
|
|
- LEFT JOIN (
|
|
|
|
- SELECT
|
|
|
|
- source_system,
|
|
|
|
- server_id,
|
|
|
|
- boss_server_id,
|
|
|
|
- super_game_id
|
|
|
|
- FROM game_ads.ads_role_combat_num_ranking
|
|
|
|
- GROUP BY source_system, super_game_id, server_id, boss_server_id
|
|
|
|
- ) d on a.source_system = d.source_system AND a.server_id = d.server_id AND c.super_game_id = d.super_game_id
|
|
|
|
- group by a.source_system ,a.server_id ,d.boss_server_id, c.super_game_id
|
|
|
|
|
|
+ SELECT
|
|
|
|
+ -- 超父-原始区服维度
|
|
|
|
+ a.source_system as e_source_system,
|
|
|
|
+ a.server_id as e_server_id,
|
|
|
|
+ c.super_game_id as e_super_game_id,
|
|
|
|
+ d.boss_server_id as e_boss_server_id,
|
|
|
|
+ count(DISTINCT IF(Date(NOW()) = day,user_id,NULL)) as ba1_num, -- 今日充值人数
|
|
|
|
+ count(DISTINCT IF(date_add(Date(NOW()),-1)=day,user_id,NULL)) as ba2_num, -- 昨日充值人数
|
|
|
|
+ count(DISTINCT IF(date_add(Date(NOW()),-2)=day,user_id,NULL)) as ba3_num, -- 前天充值人数
|
|
|
|
+ count(DISTINCT user_id) as total_num -- 总充值人数
|
|
|
|
+ FROM dm_game_order.t_game_server a
|
|
|
|
+ LEFT JOIN game_dw.dw_order_day_amount b
|
|
|
|
+ on a.source_system = b.source_system and a.server_id =b.server_id and a.game_id =b.game_id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ source_system ,
|
|
|
|
+ id,
|
|
|
|
+ IFNULL(parent_id, id) as parent_id,
|
|
|
|
+ IFNULL(super_game_id, id) as super_game_id
|
|
|
|
+ FROM dm_game_order.t_game
|
|
|
|
+ ) c on a.source_system = c.source_system AND a.game_id = c.id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ source_system,
|
|
|
|
+ server_id,
|
|
|
|
+ boss_server_id,
|
|
|
|
+ super_game_id
|
|
|
|
+ FROM game_ads.ads_role_combat_num_ranking
|
|
|
|
+ GROUP BY source_system, super_game_id, server_id, boss_server_id
|
|
|
|
+ ) d on a.source_system = d.source_system AND a.server_id = d.server_id AND c.super_game_id = d.super_game_id
|
|
|
|
+ group by a.source_system ,a.server_id ,d.boss_server_id, c.super_game_id
|
|
) e on a.source_system = e.e_source_system AND a.server_id = e.e_server_id AND a.super_game_id = e.e_super_game_id AND a.boss_server_id = e.e_boss_server_id
|
|
) e on a.source_system = e.e_source_system AND a.server_id = e.e_server_id AND a.super_game_id = e.e_super_game_id AND a.boss_server_id = e.e_boss_server_id
|
|
LEFT JOIN (
|
|
LEFT JOIN (
|
|
- select
|
|
|
|
- -- 超父-原始区服维度
|
|
|
|
- a.source_system as f_source_system,
|
|
|
|
- a.server_id as f_server_id,
|
|
|
|
- d.boss_server_id as f_boss_server_id,
|
|
|
|
- c.super_game_id as f_super_game_id,
|
|
|
|
- count(distinct IF(Date(NOW()) = dt,user_id,NULL)) as ba1_active_num, -- 今日活跃人数
|
|
|
|
- count(distinct IF(date_add(Date(NOW()),-1)=dt,user_id,NULL)) as ba2_active_num, -- 昨日活跃人数
|
|
|
|
- count(distinct IF(date_add(Date(NOW()),-2)=dt,user_id,NULL)) as ba3_active_num -- 前日活跃人数
|
|
|
|
- from dm_game_order.t_game_server a
|
|
|
|
- left join game_dw.dw_active_log b on a.source_system = b.source_system and a.server_id = b.server_id and a.game_id = b.game_id
|
|
|
|
- LEFT JOIN (
|
|
|
|
- SELECT
|
|
|
|
- source_system ,
|
|
|
|
- id,
|
|
|
|
- IFNULL(parent_id, id) as parent_id,
|
|
|
|
- IFNULL(super_game_id, id) as super_game_id
|
|
|
|
- FROM dm_game_order.t_game
|
|
|
|
- ) c on a.source_system = c.source_system AND a.game_id = c.id
|
|
|
|
- LEFT JOIN (
|
|
|
|
- SELECT
|
|
|
|
- source_system,
|
|
|
|
- server_id,
|
|
|
|
- boss_server_id,
|
|
|
|
- super_game_id
|
|
|
|
- FROM game_ads.ads_role_combat_num_ranking
|
|
|
|
- GROUP BY source_system, super_game_id, server_id, boss_server_id
|
|
|
|
- ) d on a.source_system = d.source_system AND a.server_id = d.server_id AND c.super_game_id = d.super_game_id
|
|
|
|
- group by a.source_system ,a.server_id ,d.boss_server_id, c.super_game_id
|
|
|
|
|
|
+ select
|
|
|
|
+ -- 超父-原始区服维度
|
|
|
|
+ a.source_system as f_source_system,
|
|
|
|
+ a.server_id as f_server_id,
|
|
|
|
+ d.boss_server_id as f_boss_server_id,
|
|
|
|
+ c.super_game_id as f_super_game_id,
|
|
|
|
+ count(distinct IF(Date(NOW()) = dt,user_id,NULL)) as ba1_active_num, -- 今日活跃人数
|
|
|
|
+ count(distinct IF(date_add(Date(NOW()),-1)=dt,user_id,NULL)) as ba2_active_num, -- 昨日活跃人数
|
|
|
|
+ count(distinct IF(date_add(Date(NOW()),-2)=dt,user_id,NULL)) as ba3_active_num -- 前日活跃人数
|
|
|
|
+ from dm_game_order.t_game_server a
|
|
|
|
+ left join game_dw.dw_active_log b on a.source_system = b.source_system and a.server_id = b.server_id and a.game_id = b.game_id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ source_system ,
|
|
|
|
+ id,
|
|
|
|
+ IFNULL(parent_id, id) as parent_id,
|
|
|
|
+ IFNULL(super_game_id, id) as super_game_id
|
|
|
|
+ FROM dm_game_order.t_game
|
|
|
|
+ ) c on a.source_system = c.source_system AND a.game_id = c.id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ source_system,
|
|
|
|
+ server_id,
|
|
|
|
+ boss_server_id,
|
|
|
|
+ super_game_id
|
|
|
|
+ FROM game_ads.ads_role_combat_num_ranking
|
|
|
|
+ GROUP BY source_system, super_game_id, server_id, boss_server_id
|
|
|
|
+ ) d on a.source_system = d.source_system AND a.server_id = d.server_id AND c.super_game_id = d.super_game_id
|
|
|
|
+ group by a.source_system ,a.server_id ,d.boss_server_id, c.super_game_id
|
|
) f on a.source_system = f.f_source_system AND a.server_id = f.f_server_id AND a.super_game_id = f.f_super_game_id AND a.boss_server_id = f.f_boss_server_id
|
|
) f on a.source_system = f.f_source_system AND a.server_id = f.f_server_id AND a.super_game_id = f.f_super_game_id AND a.boss_server_id = f.f_boss_server_id
|
|
|
|
+ LEFT JOIN (
|
|
|
|
+ SELECT
|
|
|
|
+ source_system as h_source_system,
|
|
|
|
+ game_id as h_game_id,
|
|
|
|
+ server_id as h_server_id,
|
|
|
|
+ is_merge -- 是否参与过合服
|
|
|
|
+ FROM dm_game_order.t_game_server_merge
|
|
|
|
+ ) h on a.source_system = h.h_source_system AND a.boss_server_id = h.h_server_id AND a.super_game_id = h.h_game_id
|
|
""" + cri+
|
|
""" + cri+
|
|
"""
|
|
"""
|
|
) a
|
|
) a
|