vue.config.js 4.1 KB

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  1. 'use strict'
  2. const path = require('path')
  3. const defaultSettings = require('./src/settings.js')
  4. function resolve(dir) {
  5. return path.join(__dirname, dir)
  6. }
  7. const name = defaultSettings.title // 标题
  8. const port = process.env.port || process.env.npm_config_port || 80 // 端口
  9. // vue.config.js 配置说明
  10. //官方vue.config.js 参考文档 https://cli.vuejs.org/zh/config/#css-loaderoptions
  11. // 这里只列一部分,具体配置参考文档
  12. module.exports = {
  13. // 部署生产环境和开发环境下的URL。
  14. // 默认情况下,Vue CLI 会假设你的应用是被部署在一个域名的根路径上
  15. // 例如 https://www.ruoyi.vip/。如果应用被部署在一个子路径上,你就需要用这个选项指定这个子路径。例如,如果你的应用被部署在 https://www.ruoyi.vip/admin/,则设置 baseUrl 为 /admin/。
  16. // publicPath: process.env.MODE === "production" ? "./" : "/",
  17. // process.env.MODE 配置无效
  18. publicPath: "./",
  19. // 在npm run build 或 yarn build 时 ,生成文件的目录名称(要和baseUrl的生产环境路径一致)(默认dist)
  20. outputDir: 'dist',
  21. // 用于放置生成的静态资源 (js、css、img、fonts) 的;(项目打包之后,静态资源会放在这个文件夹下)
  22. assetsDir: 'static',
  23. // 是否开启eslint保存检测,有效值:ture | false | 'error'
  24. lintOnSave: process.env.MODE === 'development',
  25. // 如果你不需要生产环境的 source map,可以将其设置为 false 以加速生产环境构建。
  26. productionSourceMap: false,
  27. // webpack-dev-server 相关配置
  28. devServer: {
  29. host: '0.0.0.0',
  30. port: port,
  31. open: true,
  32. // 跨域由后端处理,不需要代理了
  33. // proxy: {
  34. // // detail: https://cli.vuejs.org/config/#devserver-proxy
  35. // [process.env.VUE_APP_BASE_API]: {
  36. // target: `http://wx.ngrok.zanxiangnet.com/`,
  37. // changeOrigin: true,
  38. // pathRewrite: {
  39. // ['^' + process.env.VUE_APP_BASE_API]: ''
  40. // }
  41. // }
  42. // },
  43. disableHostCheck: true
  44. },
  45. configureWebpack: {
  46. name: name,
  47. resolve: {
  48. alias: {
  49. '@': resolve('src')
  50. }
  51. }
  52. },
  53. chainWebpack(config) {
  54. config.plugins.delete('preload') // TODO: need test
  55. config.plugins.delete('prefetch') // TODO: need test
  56. // set svg-sprite-loader
  57. config.module
  58. .rule('svg')
  59. .exclude.add(resolve('src/assets/icons'))
  60. .end()
  61. config.module
  62. .rule('icons')
  63. .test(/\.svg$/)
  64. .include.add(resolve('src/assets/icons'))
  65. .end()
  66. .use('svg-sprite-loader')
  67. .loader('svg-sprite-loader')
  68. .options({
  69. symbolId: 'icon-[name]'
  70. })
  71. .end()
  72. config
  73. .when(process.env.NODE_ENV !== 'development',
  74. config => {
  75. config
  76. .plugin('ScriptExtHtmlWebpackPlugin')
  77. .after('html')
  78. .use('script-ext-html-webpack-plugin', [{
  79. // `runtime` must same as runtimeChunk name. default is `runtime`
  80. inline: /runtime\..*\.js$/
  81. }])
  82. .end()
  83. config
  84. .optimization.splitChunks({
  85. chunks: 'all',
  86. cacheGroups: {
  87. libs: {
  88. name: 'chunk-libs',
  89. test: /[\\/]node_modules[\\/]/,
  90. priority: 10,
  91. chunks: 'initial' // only package third parties that are initially dependent
  92. },
  93. elementUI: {
  94. name: 'chunk-elementUI', // split elementUI into a single package
  95. priority: 20, // the weight needs to be larger than libs and app or it will be packaged into libs or app
  96. test: /[\\/]node_modules[\\/]_?element-ui(.*)/ // in order to adapt to cnpm
  97. },
  98. commons: {
  99. name: 'chunk-commons',
  100. test: resolve('src/components'), // can customize your rules
  101. minChunks: 3, // minimum common number
  102. priority: 5,
  103. reuseExistingChunk: true
  104. }
  105. }
  106. })
  107. config.optimization.runtimeChunk('single')
  108. }
  109. )
  110. }
  111. }